Perchance to Dream
Perchance to Dream | |||||||||
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ShadowHaven | |||||||||
Mara |
Character1 Character2 |
Summary
Mara undertakes a metaplanar quest, learning to meld herself with summoned spirits and attempting to repair bridges with Spirits of Man.
Background
Ten years ago, Mara had an issue with the land she had bonded with. Pollutants from Sumitomo Chemicals had made their way into a small stream that went through her 'domain'. Her solution was to manipulate a city inspector that she was friends with to carry a bomb onto the offending property. The explosives went off as planned, however Dave was caught in the explosion. His constant companion, a Spirit of Man he called Mortimer, was not happy about this and marked her so that all of his kind would know her.
Skipping to present day, Mara has started working in the shadows and has recently purchased materials for a magical lodge. She's putting the various tomes and objects in place, with the help of a guidance spirit. As the evening winds down, she makes herself comfortable in a chair in the hidden room and eventually falls asleep.
She has a familiar dream - something of a utopia that she's bonded to and presumably in charge of with a few others living there.