Property:Answer

From ShadowHaven Reloaded
Jump to navigation Jump to search

This is a property of type Text.

Showing 20 pages using this property.
M
While Direct spells ignore armor for the purposes of how they deal damage, the elemental effects still suffer the full resistance of armor.  +
Unanswered  +
While I am happy to answer specific questions, I am not going to rule broadly. While Resonance Veil is very open ended and this can be a point in it's favor, it also makes it basically impossible to rule on properly. For now it remains in GM fiat.  +
Only basic wards may be permanent. None of the GM-Permission required wards may be combined in any combination with each other or other wards.  +
Spirits utilizing the Possession power may only move in the ways that their host entity could ordinarily move. While this is only explicitly stated under Dead/Inanimate Vessels, we will extrapolate this to apply to living ones as well.  +
Unanswered  +
Unanswered  +
You cannot shoot the same person with two different guns on the same pass, even if you split your dice pools.  +
A rating 6 medkit can be added to armor, though it can safely be assumed to only function for the wearer. It's obviousness is up to the GM. It is likely neither super blatant nor super stealth. Savvy individuals are likely to be able to notice it.  +
Unanswered  +
The Islamic Alchemist, when required to take Quickening, instead gains no metamagic for that initiation. When required to take Anchoring, they instead gain no metamagic for that initiation. This sounds awful, but is de facto RAW, since they, as you say, cannot use Spellcasting or Ritual Spellcasting.  +
Modular connectors between flesh and limb work in one of two ways - either you purchase a connector and place it in your flesh, allowing you to change out any appropriately-sized limb, or you purchase a modular limb and can swap it out without the use of a connector, but only with other modular limbs. Essentially, you pay in capacity, or you pay in essence. In either case, your essence will adjust, leaving essence holes as appropriate, to any changes in your limbs. A connector does not place a limb into its capacity, so it still costs essence to have an arm attached to a connector.  +
Invited marks do not travel up the stream at this time. This may be changed later.  +
For sanity's sake, assume that the free action in conjunction with the attack action for a Called Shot does not reset the Take Aim bonuses. It happens simultaneously, not prior to. So Take Aim and Called Shots can work together.  +
Stick n Shock Flechette can only be loaded into shotguns per RAW. Weapons with Flechette as part of their damage code default can *only* fire flechette rounds. This does not include Stick n Shock Flechette. Parashield Dart Pistols will be treated as Heavy Pistols for the purposes of mounting them on drones and vehicles. Parashield Dart Rifles will be treated as Sniper Rifles for the purposes of mounting them on drones and vehicles.  +
YNT Softweave may only be added to base armor pieces. It may not be added to armor accessories.  +
Chummer is not a rules source.  +
Pouncing Dragon is it's own special Complex Action. Utilizing it as part of a subdual action is not possible as a result.  +
It is **not** possible to substitute as stated in your original, unedited question.  +
You cannot buy hits to handload your own ammunition. However, remember that you can buy it. Further downtime rules are forthcoming. --- You are not a wall. You cannot carry around a *wall mounted* sensor housing. It must be mounted on a wall, with power hookups and a wall.  +