Property:Answer

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Showing 20 pages using this property.
M
The Sensei quality shall, at this point in time, be treated as a free trainer for their skill or skill group. They do not cost money to utilize, and they are capped at their own skill, rather than their Instruction rating.  +
One cannot channel a bound spirit. When channeling, you use the spirit's mental attributes, except when defending against spells, in which case you use the lower of the two sets of attributes. Since this is a replacement effect, it is (unfortunately) not affected by augmented maximums.  +
Riggers in VR - whether jumped in or using remote control - make use of their choice of their agility or logic in tests that call for either, and their choice of their intuition or reaction in tests that call for either.  +
Knucks do **not** work with Killing Hands Knucks do **not** work with Penetrating Strike. Knucks do work with Critical Strike Knucks do **not** work with smashing blow.  +
Counterspelling will turn Indirect AOE spells into an Opposed Threshold 3 test against the number of counterspelling dice spent. In effect, you roll your counterspelling dice against the spellcasting test, with each of your hits reducing their hits by one. This will reduce their damage, introduce the potential to scatter where it may not have existed before, and if you cause them to get zero hits, the spell will not go off at all, though they will still suffer the drain.  +
Geneware is not permitted as part of your free essence for Prototype Transhuman.  +
Free spirits cannot learn or utilize the Calling Ritual. As a general rule, "Can a spirit make more spirits" will be answered with "No" unless there is an explicit "Yes" as an exception to the general rule. As relates to the Calling Ritual, someone who is Mundane (and thus able to utilize Arcana instead of Ritual Spellcasting) shall be considered to be someone who has no Magic score whatsoever. This means that Emerged can, but that non ritual spellcasting Awakened cannot. Incidentally, it also means that Dual Natured beings cannot unless they have Ritual Spellcasting.  +
In order to summon an Ally Spirit, you must have a formula (which can be made by rolling out Arcana or by a run to go on a metaplanar quest for it.) You must then perform the ritual, with a force equal to the force of the ally you are trying to summon. Lacking a timespan, assume it takes 1 hour per point of force. After you successfully complete the ritual, you must summon the spirit, rolling the normal rolls for such. Spirit Whisperer does not come into play, for sanity's sake. Then, finally, you must bind the spirit (or give up and try again another day.) - In order to alter a spirit, you must acquire the new formula or alter the old one, as detailed in the book. Then, you must perform the Ritual Change at the force of the ally spirit (the desired force, if upgrading it.) You must then bind the spirit again, though you do not have to summon it. Upon successful completion, you may spend the karma to induce any changes you designed into the formula. If you fail, you suffer drain and lose the resources expended, but do not lost the karma you would have spent and may try again. - Of extra note, applicable to the above and in other situations - If your spirit's loyalty minus your Astral Reputation is less than 2, it will try to break free as described under "Losing an Ally," whenever it is presented with a chance.  +
You are free to buy any animals with the domesticated quality that have a price and availability as usual. However, if an animal does not possess the domesticated quality as part of it's normal statblock, you cannot just add that onto the statblock. You cannot purchase animals with any modifiers based on previous treatment. Assume they were bred and raised by The Greys from Futurama. Everything was strictly neutral.  +
The Aztechnology Striker is destroyed upon firing. It is not reusable in any sense of the word.  +
Please rephrase your question as a question.  +
A skinlink allows a direct connection between yourself and any of your cyberware, as well as anything else you touch. This qualifies for connecting a smartlink to a smartgun you are holding. All other notes related to the smartgun/smartlink questions may be found [here.](https://www.reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dsqz7vs/)  +
Please re-thread this question when a new Chargen head is selected.  +
Druidic Traditionalists are the only people who can create Sacred Circles at this time.  +
The smartgun must be wireless on in order to receive the wireless bonus. The accuracy bump, and only the accuracy bump, may be recieved by plugging the smartgun into a datajack and interfacing with an implanted smartlink, or by plugging it into a vision device with a smartlink. The internal router allows you to receive the wireless bonus even if you are only plugged in, and not wireless on. No matter what the circumstances are, in order to receive any benefits, you must have a connection, wireless or wired, between the smartlink and the smartgun. If you wish a wireless connection, both must be wireless on.  +
Given that people no longer recieve contact chips each month with rent, this question is no longer relevant to the Haven.  +
Disregard the reference to "Grapple" in that passage. I am unsure what the writer meant, but it is not a thing in SR5e.  +
You cannot apply a weapon focus to yourself. While a focus has your signature, it does not have your aura. Therefore, artificing foci yourself does not get around the previous restrictions on valid foci. Bioware, similarly, cannot be foci.  +
While channelling, being possessed, or being inhabited, you cannot utilize foci, as they have not been bonded to the you+spirit amalgram, and have only been bonded to you. This is universally true, not just in relation to critter powers, but in relation to all rolls that would utilize the foci.  +
[See this answer.](https://www.reddit.com/r/ShadowHavenBBS/comments/7fhhvl/mechanics_thread_i/dtz25ko/)  +