Property:NegativeAspectDescription

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Showing 20 pages using this property.
H
Hollyhock is addicted to both Oneri and Deepweed and is almost constantly using them. On calling this contact roll a 1d6 and on a 1 she is high and seeing visions that are useless to both her and the runners. That does not mean that she doesn't think that the visions are incredibly important and will explain in detail what she is seeing in the visions to the runner. (Up to GM Discretion)  +
Who knew that baking baked goods and baking "baked" goods took so much time, roll 1d6 and on a 3 or higher Honey will prioritize your call, on a 1 or 2 she's too busy baking and prioritizes her business' clientele for the duration of the run.  +
She will not knowingly aid anyone going against her neighbors, including those in local gangs or syndicates.  +, Hun gets excited about most of her cases and will talk your ear off at any opportunity. When contacting her, the GM secretly rolls a D6. If they roll a 1, she gets lost in the weeds and will ramble for hours if not stopped with a Negotiation (3) or Intimidation (3) test.  +, While quite excited to work with runners, she tends to view interactions less as straightforward requests and more as a group collaboration. If not carefully checked, the task or idea asked of her might "evolve" in a direction that she feels is either more effective, interesting or profound. Sometimes she even remembers to call back to update the team without needing to be called back.  +
As a trusted Whiteclay mob member, Hotah will not move against his syndicate knowingly.  +
Dealing with Howard and the Union can be bad for business for those who intend to work with the corps on the regular. Treat your loyalty as 1 less with corporate contacts if you've called Howard on this or your last job.  +
This is an example negative aspect. You can write the fluff text here. Be sure to clear the negative aspect with thematics. If you do not wish to have a negative aspect, feel free to delete this section.  +
Anyone who uses Huli Jing's safe house aspect, must roll edge (2 hits) or have him mind probe them for information to blackmail them later on(Hull JIng gains a chip against the runner).  +, Anyone who takes the contact Huli Jing must be wary of them, for they will never trust you or be your friend. for loyalty, it is treated as always being 1. unless it's a roll link to one of their aspects.  +
Due to a form of OCD, Huugo deludes that his multitude of viral and biological samples will spoil or get lost or something if he doesn't check on them regularly. -2 on all rolls that require him to physically leave his lab.  +
Hyden isn't exactly a pacifist, but he doesn't like violence. If you use information or services that he grants you for wetwork or other violent acts (including unnecessary violence enacted on a job), reduce Hyden's loyalty by 1. If this would reduce Hyden's loyalty to 0 or below, you instead owe him +1 chip.  +
I
This is an example negative aspect. You can write the fluff text here. Be sure to clear the negative aspect with thematics. If you do not wish to have a negative aspect, feel free to delete this section.  +
Ignacio can't be cracked with torture, but the drink is another story.  +
Iguazu was a spoiled brat growing up; he never had to worry about anything at all! He was pampered with daddies money, and never focused on the big picture. So, now that his life has been flip-turned upside down, he can only focus on the important things in life; working out and killing infected. As such, all of Iguazu's Gear and Networking checks are performed with a -2.  +
Iktomi will not be available on specific days of the week, those being Mondays, Wednesdays and Saturdays from 2 PM to 7 PM. If you call him during those times, roll a 1D6. On a 1-2 he will simply not respond. On a 3-4 He will answer only if you have a loyalty 2 or higher but will give you less info than normal, on a 5-6 he will respond and abandon whatever he's doing only for the time needed to help you out. You can only call him once unless you call him outside his schedule.  +
Insults are not merely insulting - they are an active threat to the power of a dark mage, whose strength lies in their self belief to a degree. Therefore, anyone who insults Imperator - even by accident - is a threat. Implying her tradition is incorrect or that her style is anything other than worthy of an empress is sure to infuriate her. Runners must make an Etiquette check with a threshold of 3 prior to using this contact. Failing this check means the runner owes Imperator a chip. Glitching this check means that Imperator's loyalty will be decreased by 1. Reducing loyalty to 0 in this manner burns the contact.  +, Imperator will only appear before others in her astral form - its glory is something she's proud of. Imperator will refuse to meet with any runner whose loyalty is less than 5 via any means other than astral projection. Meetings can be arranged via text messages only - she does not trust matrix security for anything more. For those with loyalty 5 or higher, she will only agree to meet in person in exchange for a chip. This chip is spent regardless of the results of her aid.  +
Ina’s Loyalty can not be raised above 3, outside of a private run.  +
Services may take longer. Every time the contact provides a service, roll 2d6. The normal amount of time that it would take to provide the service is multiplied by the resulting number.  +
Irena doesn't have time for nonsense, attempting to contact her requires a loyalty check with a Threshold of 2 for her to pick up  +
Isaac is brash and has little respect for those who abuse power. If a character is physically intimidating and is considered by Isaac to be a bully (term applied liberally), they take a -4 to negotiation pools and a -2 to rolls having to do with loyalty.  +
The astral signature of a character with the Astral Beacon quality is like, well, a beacon—highly visible on the astral plane. The signature also lasts twice as long as it would without the Astral Beacon quality and others assensing it receive a –1 to the threshold of their Assensing Test for gathering information about it.  +
People with a loyalty 2 or higher must use Iyaki at least once every other run, or they will loose 1 loyalty.  +, Chips owed to Iyaki will manifest as a instances of the negative quality (Prank Warrior), except that these effects happen either in meat space or in astral space.  +, Iyaki only uses her spirit abilities if she has to, preferring to mess with people the old fashioned way. Iyaki will only engage in any magical activity if the situation meets at least one of the conditions listed in GM Notes (Pariah Spirit) is met.  +