Property:NegativeAspectDescription

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Mischief gets excited about Cyborgs and will talk your ear off at any opportunity. When contacting her, the GM secretly rolls a D6. If they roll a 1, Mischief gets lost in the weeds and will ramble for hours if not stopped with a Negotiation (3) or Intimidation (3) test.  +
Amanda's loyalty can not be raised above 3, outside of a private run.  +, No rest for the wicked, Amanda is a busy girl. - always make an availability test for Amanda with her connection +3.  +
Hattie never forgets a blown deal, a bad joke, a personal slight, or worse, a failed job. The slights of everything but a blown job will reduce Hattie's loyalty by 1, Failure will reduce it by 2.  +
One should be wary when speaking to Miss Lucy for she likes to make a recording of whoever calls her, she will only not make a recording if someone pays her 500 nuyen or if they have a loyalty of 5  +
This is an example negative aspect. You can write the fluff text here. Be sure to clear the negative aspect with thematics. If you do not wish to have a negative aspect, feel free to delete this section.  +
To raise loyalty past 2, a run is required. The run needs to show a real, meaningful, reason for Miyuki to trust the character. Loyalty can only be raised one rank at a time.  +, Miyuki has more to lose when things go poorly. Without a meatspace body to fall back on, she risks destruction, confinement, or worse, when opposition closes in on her. Miyuki will not engage in activity that poses non-trivial risk to her unless: A Loyalty Test (2) is passed, the task is to her advantage, OR the "Consume and Adapt" aspect would be active. If Loyalty is 5 or greater, bypass this requirement. If conditions worsen, Miyuki will still likely retreat even if prior conditions are satisfied.  +
She will not knowingly aid anyone going against those soldiers who do the right thing.  +, A healthy balance between work and private life is paramount if you don't want to burn out. She doesn't, so she tunes out of business matters outside of normal PST office hours (9-5, Monday through Friday). Add +5 to the threshold of her contact availability test if trying to contact her at other times (very early in the morning, late in the evening, on the weekends).  +, The UCAS Army is quite far from what Marguerite wishes it was, but she endeavors to stick to standards she sets herself. Notoriety has a double penalty when dealing with this contact. Subtract twice the runner's Notoriety from any check she's asked to do.  +
Will not willingly act against the interests of the SINless, and will immediately burn a contact if he discovers that they have worked towards such ends. In addition, any character with a Corporate SIN (limited or full) has the cost to increase his loyalty doubled.  +, A wanted man with a six-figure price on his head from INTERPOL; will not work with law enforcement under any circumstances.  +
She never offers a service for free or reduced price. If you need it faster or better, you pay more--it doesn't matter WHAT you're doing or what your loyalty is.  +
Due to several attempts on her life during her career as a druidic mage, and a sever case of paranoia schizophrenia Mother Lewhous has retreated to her magically ward home in the barrens. While she's willing to help any individual of the druidic order, only those with a loyalty of 5 or higher can physically visit her.  +
Mother Komodo has angered multiple humans rights groups and more than a few Syndicates who have made a living off of the subjugation of her clients. A number of them would be happy to have her dead; and more than a few might have the money to put a price on her head.  +
Wrangling a gang of hyperactive pyromaniacs is busy work, especially when she's pulling double duty recruiting new underlings and rebuilding after a recent raid by the Ancients. Her gang comes first, roll a 1d6 when contacting Mother of Mayhem: on a 1, she is unavailable for the next 1d6 hours.  +, Mother remembers the old days, and she doesn't forget the ways her gang was fragged over. Mother of Mayhem refuses to do anything that would benefit Renraku or the Ancients. If she is deceived into doing so, immediately lose a point of Loyalty. If this reduces Mother of Mayhem's loyalty to zero, permanently lose her as a contact.  +
always make an Availability Test for this Contact with their Connection +3 than normal.  +, services may take longer. Every time the Contact provides a service, roll 2D6. The normal amount of time that it would take to provide the service is multiplied by the resulting number.  +
Mr Mirabel is ''always'' travelling, and as such, things may be harder to reach you. Every time the he provides a service, roll 2D6. The normal amount of time that it would take to provide the service is multiplied by the resulting number.  +
Mr. A. Johnson doesn't have time for small spirits, and certainly not small mages. Spirits under force 4 simply don't interest him, and he won't look into them at all. Don't expect him to have any notes or knowledge about them.  +
Mr. Agustín is a old (and grumpy) fashioned mafia man and demands to be treated with respect and will not tolerate anything less. when asking for any kind of favor roll etiquette(mafia) and if you get 2 or more hits he will assist you unless you fail the roll or disrespect him in any way then he would not help and retrieve any ongoing assistance and you wouldn't be able to contact him until your next run.  +
Herenight '''<u>never</u>''' uses the Matrix and getting in touch with him is difficult. Roll Edge + Loyalty; normally it takes 6 days to get in touch with him. Net hits reduce this by one day each, but it always takes at least 24 hours. A meeting face to face can be arranged anywhere within the same country/sprawl/state.  +
Roll edge when you contact this NPC. On what would be a critical glitch for other tests, Mr. X's cyberarm has been reclaimed by Tamanous. Swap this quality for the "disarmed" quality.  +
Mr. Yesterday's loyalty cannot be raised above 2, outside of a private run.  +
This is an example negative aspect. You can write the fluff text here. Be sure to clear the negative aspect with thematics. If you do not wish to have a negative aspect, feel free to delete this section.  +