Property:NegativeAspectDescription

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M
Herenight '''<u>never</u>''' uses the Matrix and getting in touch with him is difficult. Roll Edge + Loyalty; normally it takes 6 days to get in touch with him. Net hits reduce this by one day each, but it always takes at least 24 hours. A meeting face to face can be arranged anywhere within the same country/sprawl/state.  +
Roll edge when you contact this NPC. On what would be a critical glitch for other tests, Mr. X's cyberarm has been reclaimed by Tamanous. Swap this quality for the "disarmed" quality.  +
Mr. Yesterday's loyalty cannot be raised above 2, outside of a private run.  +
Rudd Arts is not responsible for the lack of satisfaction, Damage of goods nor Death caused by all of the above. Mr.Rudd will always refuse to take the heat for a Runner should they mess up, even if they mess up because of the services provided by Mr.Rudd.  +
As a Fixer, Mrs. Frost has worked with many Shadowrunners, and very few make a lasting impact on her. Her cold personality and steely gaze makes it hard to believe that she's capable of feeling for anyone other than herself. Increasing Loyalty with this contact requires the following equation: New Rating x 4 CDP.  +
The Dares live on the other side of the world, in the Federated Republic of Hallas. While they use Magic and Matrix to keep up with their responsibilities in Seattle, it takes over a week and a very good reason for them to give any physical support in North America.  +
Ms. Moira has mouths to feed and a house to run, and not a lot to do it with. Whenever Ms. Moira is approached for help on a run, roll 1D6. If the result is equal or greater than her loyalty, she is strapped for cash and can't provide aid without additional monetary compensation  +
Due to extensive modification of his body and mind, Mucky is incapable of saying something negative or malicious about anyone else. -2 to any Networking or Knowledge checks about non-happy subjects  +
N
While not a blood spirit herself, the taint of blood magic follows her from her creation. Her aura and magical signatures show signs of blood magic. This also has impacts on her mental state and behaviors, causing her to strictly control her actions. To avoid giving into her worst impulses, and backsliding, she tries to avoid any and all violence in her jobs for players, no matter how much she might prefer otherwise. The sole exception, is if the targets could be categorized into her "normal" set of job targets. This includes things such as cultists of destructive powers, blood mages, and so on. GM discretion for qualification. Naomi requires a run to purchase as contact.  +
Naomi was busy before. It's much worse now. Always make an Availability Test for this Contact with their Connection +3 more than normal.  +, Naomi lives off of being walking class, so she expects much from her social circles. When attempting to contact her, make an Etiquette test. On no hits OR a glitch, she'll refuse to work with you until appropriate amends have been made, subject to GM discretion.  +
A healthy balance between work and private life is paramount if you don't want to burn out. Nathan doesn't - he's got his sister to care for - so he tunes out of business matters outside of normal PST office hours (9-5, Monday through Friday). Add +5 to the threshold of his contact availability test if trying to contact him at other times (very early in the morning, late in the evening, on the weekends).  +
Wallace faked his death with the help of runners and relocated to San Francisco. He knows how much it would cost everyone if he was ever found out by EVO. As such, he will not leave the area he feels safe in for anyone less than loyalty 5. If you want his services, you have to come to him or be satisfied with a phone call.  +
Neon Nate bonded with the Woiwurrung and will not move against any of them knowingly. Ghost help you if you manipulate him into it and he finds out.  +, He hates Renraku for trying to turn the interior into agriculture. Treat his Loyalty as two lower if you have a positive rep with the corporation. If this would drop Loyalty below 1, you cannot take him as a contact. If you develop a positive rep with those circles after buying him, he isn't lost, but clams up and ignores you until you change your bedfellows.  +, He believes Australia has enough problems without Shiawase playing with fire on the land. Treat his Loyalty as two lower if you have a positive rep with the corporation (not just Shiawase Atomics). If this would drop Loyalty below 1, you cannot take him as a contact. If you develop a positive rep with those circles after buying him, he isn't lost, but clams up and ignores you until you change your bedfellows.  +,
As a Succubus Nerlithothep will only accept to offer her service if Karma is paid. Price range from 5 to 8 karma (GM apprecation on base price that is reduced by Loyalty to a minimum of 2) depending of the service ask. In addition she'll ask for more karma when the runners are not the one that pay the Karma.  +, Nerlithothep consider every person that call for her service as some kind of "Lovers of the Day", sadly for them she is really, really jealous. If you call another contact before or after contacting Nerlithothep and she learn it you own her a chip or need to gift her 4 Karma.  +
Many elves stick to the general set of stereotypes of being pretty and insular. Some, like the rest of the O'Sullivans, ''relish'' them. Niamh definitely doesn't, which makes her a black sheep. Not only does she speak out against them. She's also an ork poser. Most elves take offense at this kind of betrayal, resulting in her being hated in those communities.  +, Niamh will not move against her gang knowingly. Just no.  +, She gets excited about most of her Matrix investigations and will talk your ear off at any opportunity. When contacting her, the GM secretly rolls a D6. If they roll a 1, Niamh gets lost in the weeds and will ramble for hours if not stopped with a Negotiation (3) or Intimidation (3) test.  +,
NC does not want to have the sworn enemy of Technomany to find out where he is untill he´s big enough that it would not cause problems. If the Loyalty is 3 or lower and this contact is being called on a run against MCT, make an Availability test with the Connection +3. "Nothing pesonal, chummer." For every Loyality level above 3 reduce the penalty by 1.  +
These band guys are busy. Always make an Availability Test against connection +4.  +
N̴i̶r̴v̸A̶n̵n̴a̴ remembers what it feels like to die to dumpshock, and absolutely refuses to take any action that will inflict biofeedback damage to anyone. She will also become extremely upset if questioned on whether she's the original Alannah Evans or just a copy of her consciousness, and will lash out if the matter is pressed.  +, N̴i̶r̴v̸A̶n̵n̴a̴ is an anomaly. By all rights, her source code should not be able to support her existence, let alone her awareness. As a result of her bizarre code, technology tends to spaz out in her presence. Treat this as if she has the Gremlins 4 negative quality, affecting software as well as hardware.  +, N̴i̶r̴v̸A̶n̵n̴a̴'s mere existence is disruptive, causing all sorts of issues within the Matrix. At the Game Master's discretion, various hosts may react particularly violently at her presence. Whenever she begins accumulating an overwatch score in said host, treat it as if it was 15 points higher than it actually is.  +
The GM rolls a 1D6 in secret. If the roll is a one, she will not answer the call immediately. When she calls you later, she'll explain that she and her husband were busy babysitting their grandkids.  +
Roll a d6, on a result of 5 or 6 Nobody is available to help the calling runner. Otherwise they're in the middle of a confrontation or chase with another member of their team and will be of no assistance for the remainder of the run.  +