Property:NegativeAspectDescription

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Papa Jim's shop keeps wildly inconsistent hours, opening and closing as he sees fit. Always make an Availability Test for Papa Jim with his Connection +3 than normal.  +
-4 to Networking checks among non-Infected, +2 to Networking among Infected. Cannot deliver goods during daylight hours. Will require flesh as part of the payment from anyone with Loyalty 2 or less.  +
Officer Lau is often responding to a call and that can make it hard to slip away to do crime. They want to, though: f-ck the police. (Always make an Availability Test for Officer Lau with their Connection +3 than normal.)  +
This is an example negative aspect. You can write the fluff text here. Be sure to clear the negative aspect with thematics. If you do not wish to have a negative aspect, feel free to delete this section.  +
Pelican has an archenemy, the smuggler Scarab. Every time Pelican is brought in by a PC for any active check or gear acquisition check, roll 1d6 in secret. on a 1, Scarab has chosen this time to strike! While neither smuggler will bring in any outsiders into their conflict, Scarab still has plenty of resources at his disposal. This will usually take the form of an attack on Pelican's vehicle(s), theft of his property, or framing him for some sort of crime, but can be other things depending on what would make sense in the situation. While Pelican is too stubborn to call for help, if left unassisted he won't be able to complete whatever service he was called in for, and the PCs may be dragged in anyways depending on the circumstances.  +
The GM rolls in secret a 1d6. If the roll a one the contact will say, with complete confidence, that they will do the request or that they have the right information. They will then flake out or their information will be wrong. They will say they got the gear then accidentally sell it to another person.  +
This contact is infected with CFD. Because no one trusts them and they have difficulty understanding metahumans, they may not be used for networking tests. They may also have trouble providing information from knowledge skills or performing active skills as the GM sees fit based on this naivete, which could incur a dice pool penalty or disallow the test in extreme cases.  +
Pete is short tempered and hates amateurs who can't get the job done (because Pete has worked with Shadowrunners in the past. He has trust issues of who he puts trusts with, and has a hard time of letting them off the hook for a missed opportunity of screwing up their last job). He's got a reputation to protect his business and his street cred if the law finds out. He won't give up information on you unless his reputation is on the line. If the job goes down south & turns into a complete failure, you'll receive +1 notoriety and lose -1 loyalty of your contact. You can pay a finder's fee to compensate his losses and avoid notoriety (up to GM's discretion). If your loyalty drops to zero, Pete will consider you a liability and put out a contract on you (Wanted Negative Quality).  +
As part of a secret organisation, Peter often goes off the grid for prolonged periods of time. This results in him being rather challenging to get hold of.<br>Always do an availability test for this contact with their connection +3 than normal.  +, Due to the fact that Peter is a valuable asset to whichever corporation has possession of him, several powerful corporations have valuable kidnap bounties on his head.<br>This contact has a bounty of up to 50,000¥ on his head, offered separately by many different corporations.  +
They are not interested in non-chaos related activities, so -2 to all checks when contacting them for non-acts of chaos.  +
Speaking to the Arena master in a tone he views as improper to a man of his station is a great offense. If you slight the Arena master be prepared to offer up a favor before he will regain his composure.  +, The Arena master's wants and needs are somewhat fickle. When contacting him for a favor roll a 1d6. On a 1 he will fake a headache and refuse to communicate with you. On a 2-3 he will charge double for his service, on a 6 he will charge half if you are "favored"(loyalty 3+). Note: The price modifications are to non-gear acquisition services only.  +
Pinkie is a professional Friendship Counselor! She knows what's best for helping her friends. And sometimes, they don't know what's best for themselves! When calling Pinkie for help, the GM rolls 1d6 in secret. On a 1, she has an idea for how to help develop the friendships between the PCs and will derail the run to ensure that they receive a Friendship Lesson by the end of the episode. This may result in a surprise encounter with a Monster of the Week, a runner having to deal with a lost pet, or some other Kids Show appropriate B plot for the run.  +
Pitcher has recently tried to get into the music scene and they're taking it very seriously. Roll 1d6 and they will only answer on a 5 or 6, otherwise they're pre-occupied with their band.  +
Always do an availability test for this contact with their connection +3 than normal.  +
These band guys are busy. Always make an Availability Test against connection +4.  +
This contact doesn't know about your shadowrunner status. If they find out that you are a shadowrunner, run a Negotiation check with a threshold of 6-Loyalty with your social limit. If failed, this contact will proceed to call the authorities and you will lose this contact. If passed they will allow you to explain and possibly accept you, this aspect can only activate once.  +, Pozemka just doesn't care about most runners enough to risk a healthy balance between work and private life - after all, it is paramount if you don't want to burn out. He tunes out of business matters outside of normal Eastern European Standard Time (GMT+2) office hours (9-5, Monday through Friday(which is 11PM to 7AM in Seattle). Add +5 to the threshold of his contact availability test if trying to contact him at other times (very early in the morning, late in the evening, on the weekends). Prepare for much passive aggressiveness even if he does pick up.  +
It's no longer just business. Pramanix revears the Finnigan family for saving him. If you contact him during a run and use the information provided to work with the Yakuza, roll a Loyalty check. If it fails, he immediately burns you. If it succeeds, you owe him a chip to re-earn favor with him.  +
Priest is extremely disapproving of drugs, believing them to be a tool of oppression. If you are on drugs while talking to Priest (even something like long haul), you must get at least three successes on a con check. If you fail, Priest will launch into a rambling sermon on the corrupting poison you've put in your body. If your loyalty is below four, he will refuse to talk to you until you're sober. If it's four or above, he'll listen if you can convince him that it's a matter of life and death. In order to keep the contact, you must spend a week volunteering at his congregation.  +
As a renegade AI with extremely powerful inbuilt backdoors into many UCAS systems and matrix capability, she is one of the Grid Overwatch Division's priority targets. She may '''only''' be called on for knowledge tests, and only then in the form of asking up to three questions per run. If you ask more than three, you are converged on by G.O.D. and if identified by dispatched forces gain the Wanted Quality (250,000 Nuyen). If you already have Wanted (G.O.D.) and are converged on because of this negative, and are in an area with no SINners, a NeoNet Avenging Angel (R5 145) will be dispatched to your reported location. Treat the thermobaric warhead as an effective rating 85 explosive charge, -1/m, AP -5 against creatures and vehicles. Against buildings, assume it will destroy one city block or large office building. It arrives 2d6 seconds after convergence in an urban area and otherwise travels from the nearest city at Mach 2. This drone is intelligent and will not act as artillery for runners, confirming that targets are in the area and loitering until the connected G.O.D. rigger authorises the strike and switches it to autonomous mode. If you would reach the limit and be converged upon, you may instead pay a number of chips equal to questions asked if that would not put you at loyalty 0 or below.  +
Prometheus does not find the additions of biological or genetic enhancements to truly advance the metatypes beyond their flesh-ridden limitations. To it, the only advancement comes from removing and replacing the body, not augmenting it whilst remaining weak. Prometheus will not make acquisition checks for any bioware or geneware for anyone without Loyalty 4 or greater, and even then with a -4 penalty to the check.  +