Wrestlemalfunction

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Wrestlemalfunction
Date2085-MM-DD"2085-MM-DD" contains an extrinsic dash or other characters that are invalid for a date interpretation.
GM
Location{{{place}}}
Factions Involved
ShadowHaven Major Corp
Runner1
Runner2
Runner3
Runner4
Character1
Character2


Summary

Background

The Meet

The runners Olivia Silence, John Galt, and Lumina head to a meet is in Downtown, but in a C zone. Inside of a bar's back room, the runners find an orc Woman, named Ms. Johnson. The J wants a fight cut in the finals of a tournament of wrestling, so the premise is simple; Make the 'fan favorite' Madonna Leblanc lose in the fight. Disqualification would be not good, because that means that the J would lose on her bets. The J offered 6k nuyen each, assuming the bet is successful. A negotiation to attempt to bet some of the runners money is successful, and pending the mission going through, the team is able to potentially get more money for the job.

The Plan

Madona Leblanc; a literal Giant woman, is known for her habits of recreation substance uses. With this info from a quick matrix search, the runners three decide that perhaps mind magic or spiking their drink might be the best way to go.

A matrix search reveals that the security includes a ward and physical security, and the ward was made by a cheap and inexperienced ritualist. Given their potential lack of defenses, Silence will trigger the astral security and lead them away, while John sneaks in and uses DMSO to drug both fighters. Drugging Rhea Atkinson, they're planning to use drugs to make sure she does the job real good.

The Run

As soon as the runners have their plan, they wait for the big night; Silence parks her care a few blocks away, and John summons a spirit and leaves it protecting Silence. Meanwhile, John and Lumina head towards the venue to begin their infiltrations. Silence disrupts the barrier and watcher spirit, but finds the barrier re-ups quickly, so she heads inside to find the barrier source.

Lumina and John, once inside, get ready to sneak in, and head to a washroom to cast their spells to let Lumina sneak in and deliver the drugs. Having 'performance issues' with his magic, John takes a few tries to get a cracker of an invisibility spell, but eventually does perform quite well, allowing Lumina to sneak to the target. Lumina successfully plants the drugs, or so it seems.

Silence, still in the astral, searches for and destroys the barrier. The opposing force mage, now worried, appears but does not see Silence, and is immediately thwacked unconcious. Returning to her vehicle, she mentions her success, and the spirit goes in.

While watching the fight, John and Lumina notice that Madona doesn't go down, and actually wins the first fight. Concerned, the team tries to see if their plan is working. A close percetion shows that Madona is affected by the drugs, as is her opponent.

Aftermath

Rewards

Game Quotes

Player After Action Reports (AARs)