Cleaning House with Ghaz-san
Cleaning House with Ghaz-san | ||||||||||
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Factions Involved | ||||||||||
ShadowHaven | Ancients | Red Hot Nukes | ||||||||
Onigiri Ghaz | ||||||||||
Casualties and losses | ||||||||||
None | Three Gangers, non-fatal. | One Physical Adept, non-fatal. |
Summary
After stumbling into a gunfight between Ancients and a Skraacha Sheriff, Onigiri finds herself embroiled in an investigation into tainted drugs on the streets of Touristville.
Background
While wandering the streets of Touristville in search of wrongs to right, Onigiri encountered the sound of gunshots. Racing to the scene, she encountered a gunfight between three Ancients and a lone cowboy-hat wearing orc. After a frank discussion of their differences in philosophy, the two still-conscious Ancients carted off their buddy while Onigiri asked after the orc's wellbeing. The orc, introducing himself as Ghaz, shared with her the investigation that he was on: there had been several deaths linked back to tainted drugs being slung by the Ancients. A tip had led Ghaz here, he encountered the Ancients and the gunfight ensued. Seeing as Ghaz was now wounded, he thought it prudent to seek out a bit of assistance to continue his investigation. And thus, Onigiri was hired as muscle!
The Meet
While there was not much in the way of a traditional meet, Ghaz led Onigiri to the Broken Tusk, where he both received first aid and finished laying out the details. After thoroughly embarrassing herself in front of both the bouncer and the bartender, Onigiri reaffirmed that she would assist Ghaz, and the two set back out into Touristville.
The Plan
The plan was simple: snatch one of the local drug dealers, get the details on where the Ancients might be stashing their tainted drugs, then go and deal with the problem directly. Killing the dealers would bring too much heat, and just roughing them up would do little to solve the problem, so a middle ground was struck: they would rob the dealers blind.
The Run
Ghaz leads Onigiri to park mostly inhabited by the homeless, whereupon with her CorpSec training Onigiri picks out a suspicious dwarf, marking him for an armed dealer. While Ghaz approached from the front and captured the dwarf's attention, Onigiri snuck around behind and disabled him; with their subject in tow, the pair make their way to a safehouse currently manned by one Kenneth "Flamesaw" Murphy. After a quick interrogation, the dwarf, while claiming not to be affiliated, informs them of the building from which the Ancient dealers are operating along with warning them that they were armed. Leaving the dwarf in Kenneth's care, Ghaz and Onigiri make their way there.
On the way, Onigiri spots out a suspicious number of individuals with a mushroom cloud insignia; upon learning from Ghaz that this was the symbol of the Red Hot Nukes, an alternative plan of possibly pitting the two gangs against each other was briefly floated but ultimately dismissed. In the immediate proximity of the trap house, Onigiri discovers several astral traces; she suggests to Ghaz that there might be a mage of some sort present. He gently reminds her that, on account of his gunshot wound, that will be her problem more than his. Scouting out the area reveals only two ways in: the front door and the back door. Onigiri dismisses these suggestions and elects to create a new entrance by headbutting her way through the side wall and directly into the midst of the Ancients. Catching the three gangsters within by surprise, she makes for the most heavily armed one. After a matter of seconds, a lightly bruised Onigiri is the only one left standing. It's only when the dust settles that she realizes that the heavily armed gangster was not an Ancient at all, but instead one of the Red Hot Nukes who she had seen in the area. Realizing that this entire operation was a collaboration of some sort and that in all likelihood those gangsters she spotted were converging on the sound of gunfire from one of their places of business, Onigiri is less thorough in her robbery than she would have liked, only grabbing the immediate three backpacks full of drugs that she can spot before legging it.
Aftermath
After slipping her pursuers, Onigiri returns to the safehouse where Ghaz meets her and rewards her for a job well done. He also states that he would be burning the confiscated drugs. He also sets her up with contacts in the Ork Underground, that the oni might no longer have to sleep in a coffin hotel.
Rewards
Rewards for "Cleaning House with Ghaz san" (Medium, 13 RVP)
4000 Nuyen (2 RVP)
4000 Nuyen towards lifestyle expenses (1 RVP)
7 Karma for helping a stranger who was getting shot at by a bunch of Ancients (7 RVP)
8 CDP (3 RVP + Base)
+2 Skraacha Reputation
-1 Ancients Reputation
-1 Red Hot Nukes Reputation
Counts for an Initiation Discount
Optional Contact: Ghaz, "Skraacha Sheriff" - 2 Connection, 2 Loyalty (3 RVP or 6 CDP). He will owe Onigiri one chip.
Optional Contact: Kenneth "Flamesaw" Murphy, Ganger/Tough Guy - 2 Connection, 2 Loyalty (3 RVP or 6 CDP).
Player After Action Reports (AARs)
Onigiri
"Ohohohoho! Finally, my diligent effort bears fruit! The righteous fist breaks the nose of evil, and with these tainted narcotics off the streets, innocent lives will be saved!"