White Stone Black

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White Stone Black
Date2085-10-13
GMFangblade_
LocationSeattle
Factions Involved
ShadowHaven Major Corp
Christmas
Nicolas
Samael
Limitless
Emmerloth
Character1
Character2


Summary

The Forked Fangs are an up-and-coming gang, at least in their minds. Halloweeners kicked the Fangs out of Fang HQ, an old gym underneath a Metroplex. The Fangs want it back and manage to hire our runners (barely) to kick the Weeners out. Our runners get a nasty surprise in the form of necro mages and corpse cadavers. They overcome the enemy and wind up freeing the captive Halloweeners, who agree to vacate the building.

Background

The Red Mage Emily "Emmerloff" Stilray (they/them), black-sheep scion of the powerful Stilray family of Tir Tairnguire and Telestrian fame, wants to hire runners to kick the Halloweeners out of his gang's building, Emmerloff comes equipped with the massive sum of 1000 nooj. Mind you, that's not each for our runners, that's total (about 250 NY each).

The Meet

Christmas arrives at the meet location first, living only a few blocks away. The Copper Drake bar is located in the Redmond Barrens. Most of those in this dive of scum and villainy are here to conduct illicit business. Once Nico, Limitless, and Samael enter the J waves them over to their table, failing the roll for subtle.

The J is obviously new to this, and their strung-out nerves are equally as obvious. The runners tease out details and are flummoxed when the nervous J says they can pay each runner a whopping 250 Nuyen. Christmas manages to calm J down, bonding with them and negotiating. The J reveals they also have a bag of these things their dad sent them, that the J has no idea what the stuff is or what to do with it, so they can toss it in as additional pay. The J leads them to their car, drags out a bag, and shows the runners a large bar of solid gold (no dancers, unfortunately). One of the runners with financial knowledge values it at 10k Nuyen, so they tell the J they have a deal. The gold has no magical signature but has a stamp of the Stilray crest. This is how the runners find out about Emerloff's Stilray bloodline.

The conversation turns to details. The runners get a plan of the building from the J, more information about the Halloweener opposition, and a picture of the Forked gang member being held hostage. Next, the runners arrange transportation. Two of them are without a ride, so one rides with Nico, and Christmas gets a ride from Emmerloff.

The Plan

Some runners are for blitzing the Halloweeners, but cooler heads prevail. The runners decide to meet one block away from the building. Emerloff will drop Christmas off two blocks away, teamwork Increase Reflexes with Christmas, and then Christmas will join the other runners.

At that point, Christmas will summon a Beast Spirit and send it to investigate for other spirits and mages. Depending on what they find out, the plan will evolve organically from there.

The Run

Aftermath

Rewards

Game Quotes

Player After Action Reports (AARs)

Samael - An unusual run for me that started loud and stayed loud the whole time, but given the strange necromancers and the corpse spirits, I don't feel one bit bad about it. Always good to run with Nico - having to put a tazer dart in his thigh is just like old times. Limitless lives to her reputation - both for skill and impatience. Rookie survived, Christmas I think his name was, which puts him a step above most rookies.

Nico - Old man shot me. I remember that much. I also remember nearly getting exploded by a bomb zombie. And uh. Oh right, another one tried to flying spear kick me. Most of the go time was kinda a blur after that.

Christmas (IC) - It was going great until one of the team went Berserk. Limitless and Samuel managed to engage him until he calmed down, but I thought we had got rid of the Corpse Cadaver OPFOR only for Christmas to get scragged by friendly fire on my first non-milk run since coming to Seattle, just like what happened on my favorite Tri-D show 'Karl Kombatmage', when Karl almost got fire-balled by his friend. My spells contributed some, but the spirits did a lot more.