The Story of the Man and the Humped Horse

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The Story of the Man and the Humped Horse
Part of Seattle Nights
Date2085-11-25
GMKisa
LocationSeattle
Factions Involved
ShadowHaven Major Corp
Alkali
Cleaner Cleaner
Professor
Wylde
Character1
Character2


Summary

The crew is sent to find the whereabouts of a missing servant and her son. The crew is able to discover that Mrs. Dupoint of the Manor had turned them into a Cow and Calf with the intention to sacrifice them in order to be granted a boon of a son by a Fey Spirit. The Crew is able to rescue the Mother and Son and as punishment for her failure, Mrs. Dupoint is turned into a Humped Horse, creating the story of the Man and the Humped Horse.

Background

A Few Months ago, An secort by the name of Saria left the One Thousand and One Nights to work as a Maid at the Dupoint Mansion. Mr. Dupoint, the owner, realized her son Korre was awakened. As the Dupoints do not have a child of there own, Mr. Dupoint started keeping an eye on Korre to see if he can continue the pact the Dupoints have with Lefante, and enigmatic Cosmic spirit bound to the Dupoint Manor, who helps the Dupoint family with fortune as long as their fulfill their yearly offereing.

This causes jealously from Mrs. Dupoint, and she decides to make a spirit pact of her own with the Fey Spirit, the Laughing Rhymer. As part of the pact, Mrs. Dupoint turns Saria and Korre into a Cow and a Calf in an attempt to subvert the original offering with an offering of her own.

Saria's disappearance goes noticed by the enigmatic owner of the One Thousand and One Nights....

The Meet

The runners are told to meet Scheherazade, introduced first as "The Storyteller", after a warnin of her peculiar way of talking.

After deciphering her speech, the runners understand the objective: An ex-employee of Scheherazade stopped meeting with her and she fears something may have happened. She points them to her current employ: The Dupoint Manor in Aurora Village. With nothing more than some info on Saria, Korre, and the Dupoints, the runners get started.

The Plan

The runners plan to use their legworking skills in order to find the pieces of the puzzle, before determining if Saria is still alive, and rescuing her and her son if so.

Eventually the runners realize a golden opportunity to infiltrate the manor via the party, which coincidentally is when an "offering" will take place

The Run

Aftermath

Rewards

Game Quotes

Player After Action Reports (AARs)