Fear and Toading in Dylath-Leen
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Fear and Toading in Dylath-Leen | |||||||||
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Factions Involved | |||||||||
ShadowHaven Adalai | Gum Toad Faction | ||||||||
Zan Zan Mara |
Gum Toad Leg Head Tentacle Neck | ||||||||
Casualties and losses | |||||||||
Gum Toad Leg Head Tentacle Neck |
Outline
- Zan Zan and Mara meet at Lady J’s shop. After greeting one another they go in and visit the private backroom.
- They drink tea and discuss the investigation. Then Mara divines.
- They see LA, underwater, a familiar looking black ship docking. Meet with munma order people in lavender cloaks. Rubies exchanged and hooded folk are loaded before the ship sails back.
- Dylath-Leen - the ship moves through. Black wood, square jib. Turbined and masked folk. Open air slave market.
- Brief perspective from a nearby building. Bird POV. Familiar glow in the building. Hard to place. Mineral.
- Deep in the astral sea, closing in on a shadowed moon. Stygian figures, swirl about and drain life.
- They decide to go to the metaplanes. Buy shade for ZZ. And return to the backroom. Tygar will guard their bodies.
- They wander out into the city and the woods and find a door and descend to meet two hooded figures.
- Lantern of the toad.
- Door of ivory and of horn and they enter a wooded area in the metaplanes.
Cat city. Hand lettered sign Ulthar.
- ‘Train’ approaches and Mara has a ticket.
- Centipede train with ivory pavilions on the back. Tentacles catch dropped things and return. Luxurious palanquins, carpets, adornments.
- Conductor - frilled shirt, bird mask, cane and tricorn hat.
- Ticket - dreamlands express.
- Mara shares some about Dylath-Leen as she makes two preps.
- A cat makes friends with ZZ.
- Black basalt walls. The pair head toward the docks looking for some information.
- Enter the Drunken Whaler. Stone foundation, wooden walls, skeletons of fantastical sea creatures. Hooded figures, cloaked folk, suspicious stares. Bartender in a sleeved coat, mustache, dark spectacles, balding. *Liquor in bottles of all sorts.
- Pan Glactic Garble blaster. Flaming martini with lemon. Blue and purple flames.
- Hooded figure with chain tattoos covered. Black sword. Looks to maybe be a former slave.
- Adalai - purchase a drink and talk. As they discuss slaving, Adalai rubs at the tattoos a bit. Yamaboshi is from Yin. Yamaboshi - hard features, leathery skin from intense training and sun exposure, wiry but muscled. Scars on hands, no tats, bald, no facial hair, stone grey eyes. Nego - a silver piece and a specific offering to a druid circle. He points out a building with the lantern light coming out.
- They go over and Mara starts by slashing a guy after ZZ tries to be polite. They intimidate goons to run. Then they break down the door and avoid an ambush. Inside they fight a spider legged head and a tentacle neck. It’s perilous for a moment, but they prevail.
- Going up the stairs there is toxin.
- Then they meet the toad. They offer not to kill him and the toad says he needs something in return. ZZ says no price is too high, while Mara compels a freebee.
- Ship: Raven
- Captain: Havelock
- Traded to: Beasts of the Black Moon
- Gaf - Black moon, Bogeyman.
- Darksider
- Gum Toad attacks. ZZ and Mara kill him, but not before the toad tries to eat Mara.
- Toads name is found.
- They offer rubies to Adalai, let him keep half, but save half for us.
Summary
Background
The Meet
The Plan
The Run
Aftermath
Rewards
- 8 karma
- 18 CDP
- Initiation ordeal, if desired
- Mara can buy off Driven (following the toad's successful banishment from the Metaplane of Man)
Narrative Consequences
- ZZ crosses the threshold for the first time, initiating into the higher mysteries and discovering a concrete lead on the fate of her missing mentor.
- Mara obtains her hated enemy's True Name, and thus the means to banish them permanently in order to put an end to their machinations.