Gold and/or Glory
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| Gold and/or Glory | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| Part of Two Steps Ahead | |||||||||
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| Factions Involved | |||||||||
| ShadowHaven | Major Corp | ||||||||
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Neznayka Samael Shy Zenith |
Character1 Character2 | ||||||||
Summary
Background
"An asset of mine embedded within a rival corporation has been discovered by his employers, and they have decided to make an example of him on live pay-per-view - fortunately, this gives a team of brave freelancers a chance to rescue him from this fate."
-G01d3nI
The Meet
The team gathers at Thun Field in Puyallup, where they encounter a floating holo drone that explains we're going to be dropped into Egypt with little support until they find their contact for extraction. After some brief gear related negotiations, the team gets on the plane to head out.
The Plan
Plan
- Pending
Legwork
- Meat
- Matrix
- Azzies will use specific Desert Wars personnel or people they're cutting lose.
- Target has huge bounty on them due to being a corporate traitor
- Likely teams will not be the full bore HTR, will likely be more sporting, using Gladiators (slaves, indentured servants, etc)
- Killsquads are generally in milspec, but for "sporting" teams it'll be more flashy / mad maxy armor.
- Mercs are more likely to be properly adapted armor and heavier kit
- Blood magic likely but not super obvious from broadcasts.
- Magic
- Blood spirits are likely due to Azzies
- Shadow spirits may be present due to conflict
- Toxic stuff may be present due to hot spots of unsafe areas
The Run
- The team lands about 20 km out of the hot zone to avoid a parachute landing and begins making their way to the marker, having kitted themselves up in weather adapted FBA or desert suits.