Broken Arrow

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Broken Arrow
BrokenArrowToken.png
Corporate Labrat and Smuggler
Discord@TheSplendidSerpent
RedditTheEccentricEmpiric
Wiki UserTheSplendidSerpent
MetatypeChangeling: Surge III (Human)
Street Cred0
Notoriety0
Public Awareness0
CDP2
D.O.B.2059-02-04
Age27
Folderhttps://drive.google.com/drive/folders/1B0qo189psNZGBFNV1lqwWXEuBtVCeQk8?usp=sharing
PriorityMetatype - D
Attributes - C
Magic/Resonance - C
Skills - B
Resources - C


Character Information

Summary

After being born into a secretive scientific program in the mountains between Kelowna and Vancouver, Broken Arrow and his sister were exposed to a variety of experiments that warped both their bodies and minds under the direction of an organization known as The Edison Group. Young technomancers that SURGED and eventually escaped with the help of their mother into the streets of Seattle, Broken Arrow and Melt were outcasts the moment they set foot in the city.

After their mother had fallen ill with a strange set of illness and disease, the twins lack the proper funds to support her medical and financial needs, and thus she rests in limbo in the hospital.

They turn to a life of shadowrunning, using the skills they’d honed over the years- and the innate abilities that had arisen as a result of their former program- they hope to somehow pay for the ridiculously expensive needs that keep their mother alive.

Seeing an opportunity to add a couple new cards to his deck, they recently fell under the thumb of Ciro Reyes who promises to gradually fund their mother’s treatment in turn for several ongoing favors.

Goals

- Support their mother’s treatment via whatever means necessary

- Fly a GMC banshee

- Discover more about the nature of technomancy and become stronger through it

- Find dad, have a big happy family reunion, kill him

Background

The Edison Group

The Edison Group was formed as a subsidiary branch of Cross Applied Technologies. Headed by Dr. Ego Moreau, the Edison Group was created to research paranormal and magical interaction with technological systems, in particular taking interest in the phenomenon of “Otakus.” Techno-shamans were a considerably powerful force on the matrix, but their insular and cultish nature made them unreliable; they were more likely to listen to the esoteric “voices of the Matrix” than their employers, and god forbid your interests didn’t align. Dr. Moreau believed that the organization could find a way to artificially induce the Otaku state on young metahumans, leaving them unbound from matrix entities and open to be molded into powerful tools for CATCo.

To this end, The Edison Group acquired land in the mountains outside of Kelowna, in the Salish Shide Council, building an isolated research facility there. The group scoured orphanages and maternity wards for potential candidates for their project, taking in those they could to be raised in their mountaintop facility and experimented upon. The children they took were subjected to magical and medical procedures in an attempt to induce the desired changes, and run through constant tests in Matrix space.

The Twins

Dr. Hawthorne was a native SSC scientist working for the group and wife of Moreau himself, who willingly- Though some speculate she was pressured into it- entered her newborn twins into the program. Her children would end up SURGE’d during experimentation that attempted to awaken Otaku powers through magical means, alongside other, similar subjects.

Melt in particular had extremely adverse effects to the experimentation, mutating greatly throughout her exposure into a creature hardly resembling anything human. Her skin grew fur, her legs bent and snapped into an uncomfortable shape, a grotesque third eye manifesting on her forehead in addition to useless antennae. By the end of these tests, she and her brother could hardly recognize eachother.

The Fallout

After the Matrix Crash of 2064, The Edison Group would find their funding cut as CATCo went under, and ended up among the many subsidiaries that would be bought up in the company’s collapse. Ares in particular, being the primary claimant to many of CATco’s assets, took interest in this side project.

Miraculously, despite the crash that brought about the unceremonious end of many of the projects subjects and staff, and the incredible loss of resources- two individuals that had survived awakened as technomancers, Broken Arrow (Tahoma), and his sister Melt (Su’qim). It wasn’t long before the organization realized this.

Their emergence would have been a massive amount of leverage for the project’s director, the kind of thing that gets you accolades and funding for life- if Dr. Hawthorne, Dr. Moreau’s wife and mother of the two technomancers, hadn’t fled with the results…

Currently

Smuggled into Seattle, the family had struggled a bit to make ends meet- drifting from shelter to shelter, place to place. Dr. Hawthorne gradually educated the two about their powers and abilities, but just when they began to start a life again, she'd suddenly fallen deathly ill with a series of mysterious diseases...

Unable to pay themselves, and with proper insurance out the window after leaving her former organization, Su'qim and her brother Tahoma were out of options when it came to funding.

Until, that is, they were contacted by one Ciro Reyes who offered to support their mother's financial and medical needs in exchange for work from the two. Starting a life as Shadowrunners, Melt and Broken Arrow hope to garner enough power between them where they no longer need to survive under the thumb of a corp, and to take down what's left of the Edison Group and their father.

Narrative Significant Qualities

Positive

Negative

Run History

NameGMMetaplotThreatDate of Run
Your brain on drugsTidanShockMedium2 July 2086

Affiliations

Contacts

Contact Connection Loyalty Archetype Profession Aspects Chips
Ciro Reyes 5 1 Fixer Ares Corporate Executive Company Man, War Hero, Rags to Riches, Matrix Warfare Division, Requisitions Error, Agent of the Brand, Synthetic Soldiers, Hard to Reach, Zero Tolerance, Dirty Deeds Even


Organizations

Allies

Melt - Sister

Enemies

In Character Information

Symbols and Signatures

A black eagle pierced by a red arrow.


Matrix Search Table

Threshold Result
1 The definition of what it is to 'melt' something, or someone.
3 An empty social media profile under the name 'MeltedDreamz' that specifies Snohomish, Seattle as a location
6 A few disparaging blogposts about some cryptid in Snohomish (Cathcart area) that looks vaguely like a glowing woman. A lot of blurry pictures, a lot of the posts comment on her freaky appearance and warns people to keep their pets inside, lest she eat them.

Shadow Community Table

Threshold Result
1 New and upcoming Runner, has a reputation for communicating very minimally, usually through emotes or Native American Nations Sign Language. Wears tattered bandages and appears to be SURGED.
3 Class III SURGE, name Su'qim Hawthorne, does a lot of Ares dirty-work as matrix infiltration.
5 Ex-Test Subject and Escapee of an organization known as The Edison Group, ailing mother in the hospital, doing work for the corps to support her. A developing, rookie Technomancer.

Assensing Table

Threshold Result
1 Current health+Emotional state (Ask in-game), Mundane
2 Cyberears and Control Rig Booster
3 No Alphaware
4 Narco, Essence 5.6
5 No Deltaware, gene treatments or nanotech, technomancer.

SINs

Fake SIN (UCAS) R4 - Derek Souza

Appearance

Clothing

Broken arrow wears a bulky, fur lined armored jacket with a forest-camo pattern, a Salish Shidhe Council flag and air force patches on the right arm, and a patch depicting an eagle being pierced by an arrow on the left. Beneath his jacket he typically wears a kevlar vest, for an added layer of protection. Fingerless gloves and steel toed boots protect his hands and feet.

Atop his head Broken Arrow wears an old fashioned brodie helmet with an olive drab cloth covering. Thick goggles usually wrapped around the brim, with an Ace of Spades tucked into the elastic band. A red bandanna around his neck is usually used to cover his face on missions.

Matrix Persona

On the matrix, Broken Arrow usually appears as a skeleton wearing an Ushanka hat and WW2 era soviet tank-mechanic uniform.

Sprites

Broken Arrow’s sprites appear as small, glitchy imps, with oversized heads and glowing eyes. Their type determines what color and type of horns they have.

  • Courier* - Green, Deer antlers
  • Crack* - Blue, Ram horns
  • Data* - Yellow, Garna horns
  • Fault* - Red, Jacob Sheep
  • Machine* - Orange, Nubian Ibex horns


Character Plot Hooks

Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first.

Aspect Information Related Run(s)
Placeholder Title Placeholder
Aspect 2
Aspect 3
Aspect 4
Aspect 5

Media Mentions

ShadowGrid Profile Comments