Melt

From ShadowHaven Reloaded
Jump to navigation Jump to search
Melt
Melttoken.png
Techno-freak, alien hacker.
Discord@miuted
RedditMiut3d
Wiki UserMiuted
MetatypeChangeling: Surge III (Human)
Street Cred0
Notoriety0
Public Awareness0
CDP4
D.O.B.2059-02-04
Age27
Folderhttps://drive.google.com/drive/folders/1B0qo189psNZGBFNV1lqwWXEuBtVCeQk8?usp=sharing
PriorityMetatype - C
Attributes - B
Magic/Resonance - A
Skills - E
Resources - D


Character Information

Summary

After being born into a secretive scientific program in the mountains between Kelowna and Vancouver, Melt and her brother were exposed to a variety of experiments that warped both their bodies and minds under the direction of an organization known as The Edison Group. Young technomancers that SURGED and eventually escaped with the help of their mother into the streets of Seattle, Melt and Broken Arrow were outcasts the moment they set foot in the city.

After their mother had fallen ill with a strange set of illness and disease, the twins lack the proper funds to support her medical and financial needs, and thus she rests in limbo in the hospital.

They turn to a life of shadowrunning, using the skills they’d honed over the years- and the innate abilities that had arisen as a result of their former program- they hope to somehow pay for the ridiculously expensive needs that keep their mother alive.

Seeing an opportunity to add a couple new cards to his deck, they recently fell under the thumb of Ciro Reyes who promises to gradually fund their mother’s treatment in turn for several ongoing favors.

Goals

- Support their mother’s treatment via whatever means necessary

- Discourage Humanis activity out in the region of Snohomish so that she can live in peace

- Discover more about her mysterious mutations and the nature of technomancy

- Eradicate The Edison Group, including her father.

Background

The Edison Group

The Edison Group was formed as a subsidiary branch of Cross Applied Technologies. Headed by Dr. Ego Moreau, the Edison Group was created to research paranormal and magical interaction with technological systems, in particular taking interest in the phenomenon of “Otakus.” Techno-shamans were a considerably powerful force on the matrix, but their insular and cultish nature made them unreliable; they were more likely to listen to the esoteric “voices of the Matrix” than their employers, and god forbid your interests didn’t align. Dr. Moreau believed that the organization could find a way to artificially induce the Otaku state on young metahumans, leaving them unbound from matrix entities and open to be molded into powerful tools for CATCo.

To this end, The Edison Group acquired land in the mountains outside of Kelowna, in the Salish Shide Council, building an isolated research facility there. The group scoured orphanages and maternity wards for potential candidates for their project, taking in those they could to be raised in their mountaintop facility and experimented upon. The children they took were subjected to magical and medical procedures in an attempt to induce the desired changes, and run through constant tests in Matrix space.

The Twins

Dr. Hawthorne was a native SSC scientist working for the group and wife of Moreau himself, who willingly- Though some speculate she was pressured into it- entered her newborn twins into the program. Her children would end up SURGE’d during experimentation that attempted to awaken Otaku powers through magical means, alongside other, similar subjects.

Melt in particular had extremely adverse effects to the experimentation, mutating greatly throughout her exposure into a creature hardly resembling anything human. Her skin grew fur, her legs bent and snapped into an uncomfortable shape, a grotesque third eye manifesting on her forehead in addition to useless antennae. By the end of these tests, she and her brother could hardly recognize eachother.

The Fallout

After the Matrix Crash of 2064, The Edison Group would find their funding cut as CATCo went under, and ended up among the many subsidiaries that would be bought up in the company’s collapse. Ares in particular, being the primary claimant to many of CATco’s assets, took interest in this side project.

Miraculously, despite the crash that brought about the unceremonious end of many of the projects subjects and staff, and the incredible loss of resources- two individuals that had survived awakened as technomancers, Melt (Su’qim), and her brother, Broken Arrow (Tahoma). It wasn’t long before the organization realized this.

Their emergence would have been a massive amount of leverage for the project’s director, the kind of thing that gets you accolades and funding for life- if Dr. Hawthorne, Dr. Moreau’s wife and mother of the two technomancers, hadn’t fled with the results…

Currently

Smuggled into Seattle, the family had struggled a bit to make ends meet- drifting from shelter to shelter, place to place. Dr. Hawthorne gradually educated the two about their powers and abilities, but just when they began to start a life again, she'd suddenly fallen deathly ill with a series of mysterious diseases...

Unable to pay themselves, and with proper insurance out the window after leaving her former organization, Su'qim and her brother Tahoma were out of options when it came to funding.

Until, that is, they were contacted by one Ciro Reyes who offered to support their mother's financial and medical needs in exchange for work from the two. Starting a life as Shadowrunners, Melt and Broken Arrow hope to garner enough power between them where they no longer need to survive under the thumb of a corp, and to take down what's left of the Edison Group and their father.

Narrative Significant Qualities

Positive

Technomancer - Being born in a facility and raised most of her life indoors and out of the public eye, Melt is a bit naive on the history of technomancers and holds only a basic understanding of what her role is in the world. She might be a little less nervous about disclosing this fact- if she discloses anything at all, which isn't often.

One With the Matrix II - Melt had always had a more proficient mind for the matrix between she and her brother, and it's taken to her just as well.

Changeling (Class III) - Melt mutated heavily under the experimentation of her father, it has left her with an array of body modifications that can be both help, and hinderance- some positives include:

  • Defensive Secretion - When threatened, she will sweat a corrosive substance that burns the skin and slowly deteriorates soft material
  • Functional Tail (Prehensile) - Her tail is able to move with agility and control, able to manipulate light objects with varying degrees of success
  • Keen Eared - Her ears have elongated to look more like that of an imp's, long and unruly- but at least they make her hear good!
  • Low-Light Vision (Feline) - Each of her three eyes is equipped with a reflective lens that helps her see in the dark- and scare onlookers with their creepy, glowy properties.
  • Satyr Legs - Whilst gaining these digitigrade legs was painful and traumatizing for the girl, they allow her a decent speed in the meat despite a less trained body.
  • Vomeronasal Organ - Her nose is keen and observant, one of the ways she uses most comfortably to discern the moods of others.

Negative

Distinctive Style - In her efforts to shroud her alien-esque appearance, Melt has garnered a bit of a noticeable fashion trend. Covering herself in bandages from head to toe. Whether dressed or not, it's pretty easy to remember and search for her.

Social Stress (Clinical Environments) - Being heavily experimented on in a scientific facility, Melt holds an innate distrust of places like hospitals, research centers, and most things in between that involve anesthesia, needles and other sterile tools, and doctors or scientists.

Changeling (Class III) - Melt mutated heavily under the experimentation of her father, it has left her with an array of body modifications that can be both help, and hinderance- some negatives include:

  • Bioluminescence - The sooty patterns on her skin have a unique property in the dark, lighting up a bright, luminant white that makes her a relatively easy target to spot.
  • Insectoid Features - One of her worst mutations is the antennae that have sprouted from her head around her third eye, often getting her into suspicious and dangerous situations with those who have strong feelings about insect spirits- as she can sometimes be mistaken.
  • Third Eye - Nasty, bulbous, and big in the center of her forehead, this eyeball focuses in tandem with her other two, and blinks primarily via nictitating membrane.
  • Unusual Hair - Her entire body is coated in a thin layer of noticeable fur, patterned in places.
  • Impaired Attribute (Body) - Her mutation has left her with a weaker constitution than most.

Run History

NameGMMetaplotThreatDate of Run
Your brain on drugsTidanShockMedium2 July 2086

Affiliations

Contacts

Contact Connection Loyalty Archetype Profession Aspects Chips
Ciro Reyes 5 2 Fixer Ares Corporate Executive Company Man, War Hero, Rags to Riches, Matrix Warfare Division, Requisitions Error, Agent of the Brand, Synthetic Soldiers, Hard to Reach, Zero Tolerance, Dirty Deeds Even
John-Doe 4 3 Legwork Curiosity Killed the Cat, Not Touching That With A 300-Foot Pole…, Home-field Advantage, History Buff, Corporate Snoop, Snob of “Mythic” Proportions, Honorary Member, Matrix Expert Even
Benjamin 1 1 Service Professional Beefcake Not Getting Paid Enough For This Shit, Punchin', Gettin' Shot, First Aidin' Even


Organizations

Allies

Broken Arrow - Brother

Enemies

In Character Information

Symbols and Signatures

Matrix Search Table

Threshold Result
1 The definition of what it is to 'melt' something, or someone.
3 An empty social media profile under the name 'MeltedDreamz' that specifies Snohomish, Seattle as a location
6 A few disparaging blogposts about some cryptid in Snohomish (Cathcart area) that looks vaguely like a glowing woman. A lot of blurry pictures, a lot of the posts comment on her freaky appearance and warns people to keep their pets inside, lest she eat them.

Shadow Community Table

Threshold Result
1 New and upcoming Runner, has a reputation for communicating very minimally, usually through emotes or Native American Nations Sign Language. Wears tattered bandages and appears to be SURGED.
3 Class III SURGE, name Su'qim Hawthorne, does a lot of Ares dirty-work as matrix infiltration.
5 Ex-Test Subject and Escapee of an organization known as The Edison Group, ailing mother in the hospital, doing work for the corps to support her. A developing, rookie Technomancer.

Assensing Table

Threshold Result
1 Current health+Emotional state (Ask in-game), Mundane
2 Cyberears and Datajack
3 No Alphaware
4 No Bioware, Essence 5.6250
5 No Deltaware, gene treatments or nanotech, ABSOLUTELY a technomancer.

SINs

Fake SIN (UCAS) R4 - Rachelle Rodgers

Appearance

Art by me unless otherwise specified.

Character Plot Hooks

Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first.

Aspect Information Related Run(s)
The Edison Group A test subject of an independent research project at the hands of an organization known as The Edison Group, Melt holds a deep-seated trauma regarding the name. Whilst the group is supposedly dysfunctional, her father is still out there. Mentions of this group trigger a heavy source of paranoia for her, likely to cause her to struggle with functioning well, whether on a run or otherwise.
Heavily Dependent Melt has always been by her brother Broken Arrow's side, and he's usually been the decision maker for the majority of her life. Attached at the hip, she's not used to being separated from him, and doesn't really understand how to act independently without him to boss her around. She normally searches for leadership figures in his absence, needing guidance on virtually anything and everything.
Mute While not biologically so, childhood trauma has left Melt with an unwillingness to speak. Communicating directly through DNI with a series of images or emojis, or communicating via Native American Sign Language.
Aspect 4
Aspect 5

Media Mentions

ShadowGrid Profile Comments