Hot Swapping
| Hot Swapping | |||||||||
|---|---|---|---|---|---|---|---|---|---|
| |||||||||
| Factions Involved | |||||||||
|
ShadowHaven MCT | FedBo | ||||||||
|
Epsilon Limitless Zero Intercession |
Character1 Character2 | ||||||||
| Casualties and losses | |||||||||
| Their Dignity, and a experimental mana storage cell | |||||||||
Summary
MCT contracts a group of runners do steal something from an armored truck piloted by an Brain in a jar rigger. The catch? The Brain in the jar can't know off the bat that the theft was successful
Background
FedBo creates a new experimental mana-battery, and MCT wants it for what can only be good reasons, this narrator assumes. However, MCT wishes to do more than just steal it, they want to do some electronic warfare as well. And also absolve their hands of the blame. And so the runners enter the picture
The Meet
The Meet
The runner meets at a seedy Dive Bar. Where the Johnson gives the details. There is a armored truck leaving a FedBo facility to another location, and the runners have to hit the convoy and steal a precious cargo in the back. However, the Johnson not only wants the cargo, but also wishes for it to be swapped a la Indiana Jones. Because the swap has to be convincing, the caveat is that