The Dweller on the Threshold

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The Dweller on the Threshold
Part of The Royal Death Pits of Ur
Date2086-08-07
GMVilliers
LocationThe Plane of Djinnistan
Factions Involved
ShadowHaven
Dwarf and his dog, Casualties=0
Desert Spirits Opportunistic Treasurehunting Djinns
Delphi
Aishar
Ty Vallynn
Titan
Gulliver
Scorpius1 (F10)
Scorpius2 (F10)
Crawler (F10)
Ghast (F10)
Gumtoad (F10)
Opportunistic Djinn1
Opportunistic Djinn2
Opportunistic Djinn3
Casualties and losses
6 0


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Summary

Background

A historian, a sheikh, and a fixer discover a tablet linking the forgotten Gutian language to ancient Sumerian, enabling the decoding of clues pointing to Queen Puabi’s lost tomb.
To locate the tomb, they hire a team of runners who travel to Iraq who encounter a swamp spirit during their search. The swamp spirit leads them to two powerful djinn Sheikhs, Shaitan and Ifrit, who enlist them as future representatives in a mystical conclave. In exchage for the promise to represent the spirits, the spirits help the runners locate the Tomb of the Scribe, complete their mission, and report back.
Now they now owe a favor to the djinn sheikhs.

The Meet

Runners meet with the two Djinns and a third one (add names), who explain to them that they will have to go through a portal to the plane of Djinnistan, cross the desert and get to the glass-city to show metahuman kind's willingness to risk and potentially sacrifice their lives for the truce between djinns and metahuman kind. By doing so, the conclave could be convinced to enter into a truce.
The great Djinns open a portal to the metaplane and the runners go through to find themselves in Djinnistan and in front of a lava-desert.

The Plan

Cross the desert (stay by the lava river). Get past the mountain. Stay alive. Attend the conclave. Use the wishes granted in the last adventure to get back to their own meta-plane, or astrally project back (those who can) which means having to pass The Dweller on the Threshold.

The Run

Aftermath

Rewards

Game Quotes

Player After Action Reports (AARs)