Gumurr-Djararrk Yawirriny'
| Gumurr-Djararrk Yawirriny' | ||||||||||||
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| Factions Involved | ||||||||||||
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ShadowHaven Aboriginal Tribesman, namely Wagan Biryanu Draco Foundation | The Vermillion Auction and the Assorted Auctiongoers | The Threats of the Outback | Argulu | The Mimi, those Guardians of the Opal Caverns, and the creatures trapped within | ||||||||
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Ardent Samael Veles Ty Vallynn Chance | Rosanna and Atticus Sobolevi + The Auction Security Team, Doctor Rosilyn Hernadez and the Illuminates of the New Dawn, Envoys of Boiuna, Tanamyre Corporate Represenatives, SK Liaison, Undercover AISE Agents, Young Elven Technologists, Melbourne Millionaires, Aboriginal Overseers | Bikie Gangs, Aboriginal Tribesmen, Wild Spirits, Mana Storms and Storm Wraiths, Hostiile Wildlife, The Ned Kelly Gang | Anthony Ngiyari, A Blood Shade taking the form of Wagan Biryanu's father, Argulu himself | Mimi and The Assorted Free Spirits Aiding Them, Shadow Spirits of Id, Veles, Dark Metaplanar Entities including but not limited to: Toxic Spirits, A Toxic Adept, Vrygoth, Big Juggs, Designation 時 Bezaisen/Ikari Pair, A Number of Shedim including a Master Shedim, Other Assorted Shadow Spirits | ||||||||
| Casualties and losses | ||||||||||||
| 10 points of Edge were burned in total | A number of the Melbourne Millionaires and their security team were injured and killed due to an accident power | Many Bikies were killed in combat and the Ned Kelly gang was defeated, although Ned himself was not disrupted. | Ngiyari and the Blood Shade were both disrupted. | One Mimi was killed and many of the above spirits were disrupted | ||||||||
Summary
A team of runners are sent into the outback to recover an incredibly powerful magical relic. They are given little information and no field support, leaving them alone to face the horrors of The Land Down Under. Along the way, Veles crashes out, Ardent punches a teenager in the head, Sam gets addicted to every drug under the sun, Veles crashes out, Chance discovers his love of Big Juggs and Ty becomes a tasty snack for a big rock snake.
Background
Within the shadows, a number of plots are hatched. The Vermillion Auction moves towards Australia for one of their most extravagent auctions yet, within one of the most dangerous locations on one of the most dangerous continents. They put out the call and a number of high profile guests ready themselves to attend. However, Rosanna Sobolevi, one of the auctions leaders, is searching for something else. A mysterious relic from a time long ago. She is guided by Anthony Ngiyari ... or at least something bearing that name.
Meanwhile, the Draco Foundation's seers are looking for the same relic. With some seer scrying and background legwork, they uncover that the relic is on the Australian Continent. Believing that the relic is in the possession of the Auction themselves, they put out a call for shadowrunners.
Meanwhile, deep below the ground, within the opal caverns, a presence stirs. Escape is close at hand.
The Meet
The Plan
The Run
Aftermath
Rewards
160,000 Nuyen or Gear rewards in augmentations, electronics equipment and software, vehicles, foci, magical goodies or lifestyle. Avail limit of 24. (80 RVP) 101 karma (101 RVP) 60 CDP (29 RVP)
Optional Contacts: Sybaris at 9/1 Adowa "Moria" Webster at 4/4
All may take a mundane ascension or an ordeal.
Awakened/Emerged characters may take deltaware at the usual RVP cost.
Karma for the below can come from anywhere im not picky
May take the funny 4th world knowledge skills and the mutator quality if they WANT to. If they already have it, they can buy an extra rank in the funny skills.
For Ty: Toughness Ty loses an arm and must take the Asthma, Insomnia and Spirit Bane: Earth as a result of burning edge. Drained for one point of Karma by Big Juggs.
For Sam: Adrenaline Surge and/or Guts for Sam.
For Veles: Can upgrade her Rank quality. Master Brawler
For Chance: May take the custom contact "Big Juggs" at 2/4 Juryrigger Big Juggs as additional gear rewards, taken out of the other stuff. Drained for one point of Karma by Big Juggs.
For Ardent: Daredevil or Focused Concentration (up to 4)
Narrative Consequences: Wagan Biryanu has proven himself to his tribe. He now bears the Tjkurpa tapestry as a sign of his travels. In time, he will be a great leader of his people. The Blood Mage, Argulu, has been released from his prison within the opal caverns. Despite the disruption of his ally spirit (and the blood shade he made for shits and giggles), that is a minor setback in comparison to his freedom. The Mimi, over the next several days, rebind the Corrupted Guardian to its prison and restore the prisons as they were, continuing to drain the stories of the occupants in order to keep the rifts and secrets buried. Nevertheless, a great amount of critters escape into the wilds of Australia, including a high force Stabber. The Ned Kelly gang continue to cause problems for the inhabitants of the outback. The Vermillion Auction goes on as normal. A selection of AISE agents originally there to bust them is too diminshed to perform their sting. However, Rosanna Sobolevi is unable to acquire the secrets of the Opal Caverns or the shard. Her brother, Atticus, convinces her to cut her losses and leave the continent. The Melbourne Millionaires take a substantial hit to their revenue stream. The Shard of the Sevenfold Staff, the neck-piece, is now safetly in Draco Foundation custody, watched over by the Dragon Sybaris. A number of the runners important memories were wiped in the manastorm known as The Big One. They are able to roll resistance rolls again in 8 months.
Game Quotes
Player After Action Reports (AARs)
"I've seen things you would never believe. Shuttle crashes, nanite powered star scanners, 8 trolls playing snockems for 40 minutes without bloodshed. I have never seen anything like the drek I just saw in the land down under. This doesn't even make sense. I gotta... I gotta rethink some things." -Chance
"I cannot point to any one place where something went wrong - ultimately, the job was a success, my frustrations with Veles's strangeness notwithstanding. But I fear... I fear this is only the tip of the iceberg. The artefact we recovered does not look to be an entire item, and so I am forced to wonder what, precisely, the Draco Foundation is doing. In my desire for professionalism, what have we handed them? And why do I feel so strangely sad, so distantly off-put, as our wings turn towards home? What am I missing?" - Samael