Junk Dog
Character Information
Summary
Tall, dark, and ugly, Junk Dog struts his stuff like he's in charge. When you're king of the ring you get to act big. But here in the shadows he's a noobie, and facing off against magic and bullets. The only weapon he needs is his wrapped hands and a face to put them to. Loaded in a snazzy armored jacket repping his old ring he takes on the underworld as a Runner.
Goals
To make a name for himself in the shadows, and strike it big while doing so.
Personality
A loud, braggadocios individual who sees most people as those who'll be fans of his soon or enemies that need to be broken. Loves the spotlight and loves to run his mouth.
Appearance
A tan man with a face only a mother could love. Done up in scars and stitches trying to put it back to it's original shape after taking so many blows- but his body is that of near peak performance, his arms not betray the human eye to think they're anything but.
Clothing
Black t-shirt with an armored jacket styled to his personal, flashy tastes. Has simple cloth wrapped around his hands at all times during a run for when it's go time.
Matrix Persona
His icon is of a boxer in long golden robes that drape over his face and body, leaving the front exposed to show huge muscles.
In Play
Legwork: Knowledge Skills
Junk has limited knowledge for most subjects, but knows a good deal about dealing with the street gangs of Seattle as well as with the Vory.
Infiltration
While not his forte Junk Dog does come with some extra skills in things relating to infiltration, have a modest 7 dice in palming and sneaking with 8 in disguise. He m,ay not be the first option but having these in a pinch can help.
Chases: On foot & in vehicles
At times there will be moments when you have to chase someone down, while on foot Junk Dog has 8 dice to gymnastics and running, which will keep him in the chase for fleeing targets. When they get into vehicles Junk dog begins to shine more, having 12 dice to catch his target.
Gear
Junk Dog packs a lot of gear to assist him in areas he's sorely lacking in.
Combat Options
Background
Rick was born and raised in Redmond, learning how to live in the asphalt jungle. Growing up he got in a lot of fights. With his brothers, with the neighbourhood bullies, and it turned out he was pretty tough. Tough enough to attract the attention of the local fighting ring in his area. From there he showed his metal in the pit, putting the hurt on anybody that stepped up to battle. It gave him a bit of an ego. Enough of one that when going toe-to-toe with a troll from the Triad he talked a mad game only to get smushed.
Arms were nearly ripped to shreds. It looked like for a while he was never gonna get in the ring again, until he got an offer from the Vory. They replaced his arms and made them bigger and badder than ever. With newfound confidence and backing from the Vory he fought to retake his title, eventually moving up enough to take down the troll that took his arms from him. He made a name for himself in the ring, and among the Vory. All the while his ego inflated more and more until he figured he needed bigger game than the ring. Rick set his sights on the shadows, and with a Vory Fixer they'd set him up with he made his way to being respected in the shadows as well.
Narratively Significant Qualities
Run History
No runs yet. This list will auto-populate when this character is tagged in a run AAR.
Affiliations
Vory: In good standing with them thanks to their boxing partnership.
Contacts
Contact | Connection | Loyalty | Archetype | Profession | Aspects | Chips |
---|---|---|---|---|---|---|
Alexey Dorosov | 5 | 2 | Fixer | Vory Fixer | Vory Networker, More Machine Than Ork, Armed To The Tusks, Cybork, Trog Networker, Prototype Collector | Even |
Organizations
Allies
Vory