Stolen Time
Stolen Time | |||||||
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Factions Involved | |||||||
ShadowHaven David Squire Kara Hot Mess the great khan Evans Doyle | The Bandicoots | ||||||
Casualties and losses | |||||||
None | 5 killed |
Summary
The Team went to the auction house, asked "Mr. Nakayama" about the missing Grandfather Clock, shot few of his gangers and took the clock by themlves.
Background
A legit auction house ordered a grandfather clock, but the ship ment was stolen before it could reach them.
The Meet
They met with in afternoon hours with the Johnsons at their auction house. They provided the team with all of the necessary information and agreed to the price.
The Plan
Get the clock by any mean necessary.
The Run
After the meet, runners talked with the driver, from his story, the was mugged by a gunpoint of a missile launcher and car sensors confirmed his story. Further inspection Khan recognized the gangers as "Bandicoots", who have a habit of stealing shipments and auctioning themselves, Khan being most social of the bunch called them up. Chatting up, they revealed that next auction will be held within next tree day, enough for team to prep up. Kara also called her KE contact David Squire. Agreeing with him that she did, in fact, not hear information from him conforming Khan's information and them also moving around Seattle without any clear pattern and this time it was in Bellevue. With team done all the preparations they could it was go time. This time it was held in abandoned warehouse with construction in the background. Pulling up in Hot Mess' Armadillo, they went straight inside meeting with receptionist. She made them wait for few hours before they could talk with the boss. Going up to top floor of construction site they walked into the office, believing they are here for donations. His tone quickly changed at mention of clock trying to convince them that he doesn't know anything about the clock. On their way down elevator stopped and they were ambushed by gangers. Hot Mess opened with suppressive fire and moment later cooked , Doyle choose against using HE granade in a building and removed a heart with Ex-Ex. Khan embedded a barbed arrow into one and Kara used SnS shotgun knocking two out. Spending a slap patch to wake up one, they tied him and made him tell where the clock is being kept. He agreed and led them to basement of sorts. Mess stayed behind preventing elevator from going up, Khan and Doyle tried to shoot the runner but he evaded them just to faceplant into a middle finger barrier that Kara summoned, shattering his nose and getting tied into "not dying group", being unable to carry the clock they were knocked out again and team carried it out themself. Lifting it up with winch and safely putting it into je pickup they drove off as KE stormed the place.
Aftermath
Clock was safely delivered and Johnsons were satisfied, paying the team in full.
Rewards
5 Karma + Either 10k Nuyen or 20k Worth of gear up to 8R +2 CDP / Kara can upgrade David Squire's loyalty to 2 in exchange for 1 RVP & No CDP
Game Quotes
Player After Action Reports (AARs)
Doyle
Sooo today I learned that Ex-Ex is fun and that clocks are heavy, but hey atleast I managed to use machinery without it breaking on me. I call that a progress.