That Font Ever Flowing

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That Font Ever Flowing
Date2082-05-02
GMArchtmag
LocationRenton, Seattle
Status Threat Level: Medium
Factions Involved
ShadowHaven Rogue Magicians
Charon
Dench
Hare Trigger
Ace
Rug Seller
Greg
Blood Spirit
Casualties and losses
Charon burnt a point of edge. Black Mage's sacrifice temple


Summary

Four runners try to find a missing girl. It's way worse than you think.

Background

There's been a bunch of orks going missing in Renton's less constructed areas. This has attracted some attention and runners are contacted by their fixers to make sure this isn't something really bad.

The Meet

The meet is somewhat simple. The mother of Ling, the kidnapped ork girl, is obviously distressed and trying to keep herself in check as one person after another turns up. Massive troll, a rabbit girl, completely cloaked figure asking questions -- you name it. The mother offers tea and tells what little she knows -- Ling worked a job after school to make ends meet, doesn't have any enemies and that's about it. Occasionally didn't take the bus to save money. Charon offers 500 Nuyen for the mother to keep her going until they find her daughter. The mother's insistent on not taking it, but Charon convinces her to keep it, since an upper class vampire like her doesn't really need it.

The Plan

The plan is to go track the route Ling took home, question local joints, maybe find the kidnapper. Failing that, use Hare as bait.

The Run

The run starts with Charon's car almost being stolen. She stares the two delinquent orks down and gives them one very generous chance to leave before they scratch her rims further. This happens. Later, two of the party arrive at the soy fast food joint Ling worked at. Charon forces her way to the front of the line, tells the people complaining to back off with a glare. She asks for the manager, heads to the back room and questions the man smoking cigars in the back as much as she can. Leveraging her Private Investigator license (which is fake), she gets a few answers, but unfortunately nothing useful. Failing to get much, she heads off with Ace while Hare and Dench head off to their homes to get equipment.

While tracking down the path Ling took northward towards her home, Charon spots a spirit while Ace notices a blood trail. Checking the trail, Ace notices it's heading in a direction while Charon sneaks into an abandoned building, aiming to get to the roof where the spirit's perched at. Ace follows after her and picks the lock on the roof access and Charon kills the watcher. The trail is followed and some store managers nearby are questioned once the trail runs cold, including a simsense shop, an abandoned building, some squatters and a rug seller. Various ends are tracked, such as a couple buying a big rug being tailed home and cruelly interrogating homeless people, but to no avail. All they get to know from a hungover woman is that Ling was taken by a big figure and the homeless woman hid out of fear.

Unfortunately,

Aftermath

Rewards

Game Quotes

Player After Action Reports (AARs)