The Bloody Path to Truth
The Bloody Path to Truth | |||||||||
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Factions Involved | |||||||||
ShadowHaven | Aztechnology | ||||||||
Mara Delphi |
Blood Spirits Aztechnology Mage |
Summary
In which Mara celebrates her birthday by delving deeper in the shadows.
Background
Mara having struggled recently with many personal revelations and the struggles of her past catching up with her. In addition, after the trials of a recent metaplanar journey, Mara has garnered the attention of the Mentor War, who wishes to see if she is worthwhile to take on.
Dreams of Prophecy and Battle
On a cloudy afternoon, Mara is reading a book in her hobbit hole when she feels an intense pain in her hand, the same one marked by her spirit bane. Looking upon it on the astral, Mara sees several veins that are pulsing painfully and running up her arm. Her hand feels like it's on fire and the pain in nearly unbearable. She goes out of her lodge and finds that there are bloodied footprints on her floor within the astral leading outside. The mage's pain is intense, but the drive to find whatever is causing this pushes her on as she spots the familiar astral signature of Mortimer, the Free Spirit of Man that she wronged which granted her the Spirit Bane that's struggled
Stepping outside, Mara discovers that the area around her hut is surrounded by blood rain in about a 10 meter radius. She wanders out and deeper into the forest, finding Mortimer in a clearing, hovering over the corpse of Dave, the human clerk that Mara killed. Mor
The Plan
The Run
Aftermath
Rewards
For Mara:
- Mentor Spirit (Either War or Oracle, Mara's choice)(5 RVP)
- Can buy off Spirit Bane at Chargen Price (Morty's Forgiveness)
- Can buy Chain breaker at Chargen Price
- 6 Karma (6 RVP)
- 10 CDP (2 for run, 8 for 4 RVP)
For Delphi:
- Perceptive II (5 RVP)
- 6 Karma (6 RVP)
- 10 CDP (2 for run, 8 for 4 RVP)
- Optional Contact: Corf(1/3 Friend) (2 RVP taken from Karma or 4 CDP)