Body Blocking

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Body Blocking
Part of La Famille Du Peintre
Date2082-9-30
GMSleevey
LocationSan Francisco
Status Threat Level: High
Factions Involved
ShadowHaven
Mrs. Frost
San Franciscon Runner Team
Katherine Tyler
Centipede
Samsara
Maestro
Immortal Joe
Puzhinat
Whisperer
THUM8DR1V3
Casualties and losses
None


Summary

The runners are hired to stop a wetwork gig, targeting a museum curator at the De Young museum in San Francisco. The catch? The assassination target can never know their life is in danger.

Background

The curator of the Seattle Public Library, Mrs. Frost has friend up in San Francisco by the name of Milread MacLamraigh who curates the De Young Museum. The two are old friends, regularly meeting up to discuss their work and their lives. As old friends do. On one such meeting, Mrs. Frost decided someone was trying to kill her friend. Perhaps it was the strange presence that looked as if it had touched MacLamraigh's aura. Perhaps it was the evidence of matrix snooping or even the Librarian hearing through her grapevine of information that people were asking about MacLamraigh.

For whatever reason, someone wanted MacLamraigh dead and that was enough for Mrs. Frost to call in some very old, very big favors with a friend.

The Meet

After the usual shenanigans, the runners all received calls from their fixers directing them to the Seattle Public Library, in Downtown. They arrived at the yawning structure of interlocking glass and steel. Just as they began puzzling out a way to get through the scanners at the entrance, a suited and sunglassed bodyguard spotted them, muttered a few words into his micro-transceiver and switched off the scanners.

Through the silent bodyguard and some AR icons, the runners were directed through the vast lobby and down a staff entrance. They shuffled down the flights of stairs until they were in the archive. Packed shelves, filled with archived media of all variety surrounded them. Commlinks sat next to thumb-drives and even film strips. Like a natural history museum of old information, all shelved and categorized. The bodyguard directed the runners towards a hallway leading to a small room, with another almost identical bodyguard. The runners were scanned, obvious weapons were taken, and the door to Mrs. Frost's office was opened.

It was a dimly lit room, each corner occupied by yet another suited boyguard and the rest of the space dominated by shelves and an enormous mahogany desk. The shelves contained real, paper books as well as assorted curios and relics. Kate scanned across the spines of the books with wonder before the runners were seated.

Surprisingly, there were 2 people behind the desk. One was obviously Mrs. Frost, an old woman with long greying hair and a sharpness to her gaze. The other was suited man with darkened glasses and an easy-going smile, the hint of a holstered pistol completing the look. The runners were introduced to Mrs. Frost and she began laying out the basic background information, though only after the runners accepted her "bodyguarding gig". She had a friend up in San Francisco named Milread MacLamraigh. Milread was a museum curator. Someone wanted to kill her.

As the old woman finished her side of the bargain, the man next to her made an addition, speaking in the smooth tones of someone who'd played this whole game before and won. They wanted the opposing threat removed, the woman safe and the members of the opposing assassination team brought forth, alive if possible. They would be able to smuggle people with non-forbidden ware into San Francisco by bullet-train with a small suitcase that would not be checked allotted to each member, as well as a SIN. As paymen, 20k nuyen and a deal for SIN's and licenses through hits 'organization' would be issued out to each runner.

The snag came when the old woman spoke once more. She added the small but infuriatingly important caveat that MacLamraigh should never learn her life be in any danger. Can't raise any red flags in an unknown situation, you see, the old woman added with a sharp gleam in her eye.

With the main elements of the job established, the runners set off. Some of them would catch a train while two of the team would have to make a few more transportation arrangements.

The Plan

The first roadblock was actually getting into San Francisco. Centipede and Maestro would have an easy enough job of it but for Kate and Samsara, both of whom's bodies were filled with forbidden 'ware, it would prove more troublesome. Kate called up Bautista and promised him 6k to set them with transport. The man did some networking for them, the promise of a nice pile of cash bolstering his efforts, and returned with a smuggler. A man named Pelican was headed that way, he'd smuggle them in on his shipment. It'd take a bit longer but they could make it work.

Maestro and Centipede had a fairly normal bullet-train ride up to San Fran, though Maestro did run into a certain Kenneth "Flamesaw" Murphy and shared some drinks with man. He was taking a nice trip up to San Fran to see the Or'Zet exhibit at the De Young, how nice! Samsara and Kate enjoyed a bumpy and uncomfortable flight amidst boxes of stuff but at the end of the night, the runner team (plus one Kenny) had assembled in San Francisco.

The Run

Aftermath

Rewards

20k or up to 40k in SINs and fake licenses (10 RVP)

11 Karma (11 RVP)

20 CDP (9 RVP)

-5 Rep With The Runners of San Francisco


For Kate:

+2 Loyalty with Bautista

Ascension Reward RVP subtracted from run RVP

Toughness at Chargen Price (9 rvp)


For Maestro:

Watch the Suit at Chargen Price (3 RVP)


Optional Contacts (Subtracted from run RVP):

Mrs. Frost (5/2, aspects are being fixed)

Kenneth "Flamesaw" Murphy (2/4)

Pelican (2/2)

Bautista (4/2)

Game Quotes

Player After Action Reports (AARs)