Body Blocking

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Body Blocking
Part of La Famille Du Peintre
Date2082-9-30
GMSleevey
LocationSan Francisco
Status Threat Level: High
Factions Involved
ShadowHaven
Mrs. Frost
San Franciscon Runner Team
Katherine Tyler
Centipede
Samsara
Maestro
Immortal Joe
Puzhinat
Whisperer
THUM8DR1V3
Casualties and losses
None


Summary

The runners are hired to stop a wetwork gig, targeting a museum curator at the De Young museum in San Francisco. The catch? The assassination target can never know their life is in danger.

Background

The curator of the Seattle Public Library, Mrs. Frost has friend up in San Francisco by the name of Milread MacLamraigh who curates the De Young Museum. The two are old friends, regularly meeting up to discuss their work and their lives. As old friends do. On one such meeting, Mrs. Frost decided someone was trying to kill her friend. Perhaps it was the strange presence that looked as if it had touched MacLamraigh's aura. Perhaps it was the evidence of matrix snooping or even the Librarian hearing through her grapevine of information that people were asking about MacLamraigh.

For whatever reason, someone wanted MacLamraigh dead and that was enough for Mrs. Frost to call in some very old, very big favors with a friend.

The Meet

After the usual shenanigans, the runners all received calls from their fixers directing them to the Seattle Public Library, in Downtown. They arrived at the yawning structure of interlocking glass and steel. Just as they began puzzling out a way to get through the scanners at the entrance, a suited and sunglassed bodyguard spotted them, muttered a few words into his micro-transceiver and switched off the scanners.

Through the silent bodyguard and some AR icons, the runners were directed through the vast lobby and down a staff entrance. They shuffled down the flights of stairs until they were in the archive. Packed shelves, filled with archived media of all variety surrounded them. Commlinks sat next to thumb-drives and even film strips. Like a natural history museum of old information, all shelved and categorized. The bodyguard directed the runners towards a hallway leading to a small room, with another almost identical bodyguard. The runners were scanned, obvious weapons were taken, and the door to Mrs. Frost's office was opened.

It was a dimly lit room, each corner occupied by yet another suited boyguard and the rest of the space dominated by shelves and an enormous mahogany desk. The shelves contained real, paper books as well as assorted curios and relics. Kate scanned across the spines of the books with wonder before the runners were seated.

Surprisingly, there were 2 people behind the desk. One was obviously Mrs. Frost, an old woman with long greying hair and a sharpness to her gaze. The other was suited man with darkened glasses and an easy-going smile, the hint of a holstered pistol completing the look. The runners were introduced to Mrs. Frost and she began laying out the basic background information, though only after the runners accepted her "bodyguarding gig". She had a friend up in San Francisco named Milread MacLamraigh. Milread was a museum curator. Someone wanted to kill her.

As the old woman finished her side of the bargain, the man next to her made an addition, speaking in the smooth tones of someone who'd played this whole game before and won. They wanted the opposing threat removed, the woman safe and the members of the opposing assassination team brought forth, alive if possible. They would be able to smuggle people with non-forbidden ware into San Francisco by bullet-train with a small suitcase that would not be checked allotted to each member, as well as a SIN. As paymen, 20k nuyen and a deal for SIN's and licenses through hits 'organization' would be issued out to each runner.

The snag came when the old woman spoke once more. She added the small but infuriatingly important caveat that MacLamraigh should never learn her life be in any danger. Can't raise any red flags in an unknown situation, you see, the old woman added with a sharp gleam in her eye.

With the main elementtts of the job established, the runners set off. Some of them would catch a train while two of the team would have to make a few more transportation arrangements.

The Plan

The first roadblock was actually getting into San Francisco. Centipede and Maestro would have an easy enough job of it but for Kate and Samsara, both of whom's bodies were filled with forbidden 'ware, it would prove more troublesome. Kate called up Bautista and promised him 6k to set them with transport. The man did some networking for them, the promise of a nice pile of cash bolstering his efforts, and returned with a smuggler. A man named Pelican was headed that way, he'd smuggle them in on his shipment. It'd take a bit longer but they could make it work.

Maestro and Centipede had a fairly normal bullet-train ride up to San Fran, though Maestro did run into a certain Kenneth "Flamesaw" Murphy and shared some drinks with man. He was taking a nice trip up to San Fran to see the Or'Zet exhibit at the De Young, how nice! Samsara and Kate enjoyed a bumpy and uncomfortable flight amidst boxes of stuff but at the end of the night, the runner team (plus one Kenny) had assembled in San Francisco.

As they set up in a no-tell motel for their high-tech base of operations, they decided on their plan. First, they did some basic matrix recon on their bodyguarding target. They found her info, a fairly average human woman. 45 years old. Museum curator. Drives an Americar. Commutes to work on the same path each day.

The runners tossed a few ideas back and forth, such as Samsara sneaking along to use the noble sacrifice adept ability or Kate slotting bodyguard BTL's nonstop. They even pondered casual mind magic. Eventually, they decided more recon was in order and set out to scan through the De Young museum the following morning.

Also Samsara would get a museum date with Kenny.

The Legwork

The De Young museum is a big building. Two stories of rebar and glass with a 6 story rising above. The runners camped out nearby, waiting for MacLamriagh to make her appearance. And make an appearance she did. About 2 hours before the 9 AM opening time, the familiar Ford Americar pulled up and out stepped Milread MacLamraigh. A short, mousy woman in her early 40's, the few small trappings of upper wage-slave life revealing themselves in the form of her watch and commlink and car. As she began to walk up the steps, Centipede quickly dived into her commlink and extracted a heap of files and call history. As she entered the building and began to sync up her commlink to the host, Centipede got out of there with the files.

There did not turn out to be a great deal of information. Some pretty regular text messages, a lot of disorganized files, nothing stood out as a lead. Dissapointed but not surprised, the runners waited for the museum to open.

As the doors opened and the museum goers poured in, the team followed (though Centipede stayed behind to hack the scanners). Samsara and Kenny had a nice museum, walking through the exhibits. There were several, a Or'Zet exhibit, a late 1800's relic exhibit, a modern art and mixed media exhibit, a classics gallery, an "Ancient People's" one were the standouts. The art museum was pleasant for the most part, though some the auras were a little ... strange. As Samsara peered into them in the 1800's Relic exhibit, an astral backlash struck out. Through pure chance (and a critical glitch), a pseudo-psychometry blazed into her mind, a rapid-fire series of images of America's atrocities against the indigenious peoples. The astral backlash nearly floored her.

Meanwhile, through an equally freakish chance, Kate felt a strange magical tug to one of the relics. A revolver. For a second, strange colors and shaped whirled and spun around the weapon. Then it was gone.

Centipede spent this time attempting to hack into the museum host to grab the camera feeds. Unfortunately, the internal security host and its horrifying spider proved too much for him to handle. He managed to escape intact, though a little rattled.

Maestro took his time in the museum blending in. His natural charisma and charm let him blend in easily until he '''''accidentally''''' bumped into MacLamraigh. He instantly began to lay down the charm, endearing himself to the woman while squeezing info out of her at the same time. Not only did he get the woman's number, he also learned a few interesting tid-bits about museum curatorship. Strange exhibit pieces coming in un-labelled, items disapearing off the records, little rumors and little secrets. Perhaps a tough of magic.

While Maestro was flirting, Kate did a bit of matrix work of her own. While she began looking for strange, heavily engineered items, through hidden talent or sheer luck she managed to spot a commlink running silent by the exit. An odd-modded, high-rated commlink with an off-market sleaze attachment. A runners commlink.

Kate sprinted to the exit and spotted the man getting in his car. A short, nervous looking dwarven man with a nice suit that looked he was still getting used to wearing. He glanced up at Kate. A knowing look passed between the two. The runner climbed into his car, stabbed his datajack into the rigger interface and the car began to speed off. Kate frantically opened comms with the team. They had a rigger to catch.

The Chase

Samsara sprinted past Kate and leapt into the Ford Americar to follow the rigger as Maestro walked a safe distance away from the museum's ward to command his bound Spirit, Baritone to follow the car on it's course into the San Francisco suburbs. With a surprisingly competent mix of aerial spirit scouting and matrix overwatch, Samsara was able to locate the rigger's vehicle. A quick team navigation of the local area and Samsara piloted the car through a convenient shortcut through the backyards of the nearby home's, smashing through garbage cans and mailboxes and leaving tracks through flower beds. As the dwarven rigger turned the corner, Samsara's vehicle slammed through a fenced mini-garden and onto the street in front of him. The door opened and with a flying leap, the wired up adept leaped up and onto the roof of the other car.


Aftermath

Rewards

(Run rewards were doubled due to 12 hours of runtime)

20k or up to 40k in SINs and fake licenses (10 RVP)

11 Karma (11 RVP)

20 CDP (9 RVP)

-5 Rep With The Runners of San Francisco


For Kate:

+2 Loyalty with Bautista

Ascension Reward RVP subtracted from run RVP

Toughness at Chargen Price (9 rvp)


For Maestro:

Watch the Suit at Chargen Price (3 RVP)


Optional Contacts (Subtracted from run RVP):

Mrs. Frost (5/2, aspects are being fixed)

Kenneth "Flamesaw" Murphy (2/4)

Pelican (2/2)

Bautista (4/2)

Game Quotes

Player After Action Reports (AARs)