There is no gold at the end of the Rainbow

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There is no gold at the end of the Rainbow
Date2082-12-16
GMKaterSalem
LocationSeattle, Salish-Shire Council
Status Threat Level: deadly
Factions Involved
ShadowHaven Toxic couple
Sasha
Scrappenny
Hunter
I'm Plant
F7 Abomination
F7 Nuclear
F7 Sludge
2xF9 Nuclear
2xToxic Mages
Casualties and losses

Banned Spirits F7 Sludge and F7 Nuclear

2x Toxic Mages


Summary

Sasha receives a visit from his friend I'm Plant who tells him about his squirrel friend who tried to find gold at the end of the rainbow but unfortunately got into a radioactive contaminated zone and now has no fur anymore. He orders Sasha to take care of the zone. Sasha investigates the zone and, with the help of Scrappenny and Hunter, eliminates the toxic mages that have moved in. The run culminates in a huge explosion that closes off access to an illegal nuclear waste repository.

Background

Magician couple Derik and Sandra Williams work for Gaeatronics and are investigating the safety of their new Magic Landfill Service. Unfortunately, this leads to the corruption of the two mages, which brings the mentor spirit Doom on the scene, who can win them both as followers. Since Gaeatronics has a strict policy about toxic mages to shoot first and don't ask questions later, they both decide to quit as soon as possible. But not without first doing a little research in the archives of the AA corporation. Gaeatronics has some black marks on its record and in the past has disposed of nuclear waste illegally near Seattle in the area of the Salish Shire Council. The mage couple decides to make this place their new home.

The Meet

I'm Plant visits Sasha in the woods where she has set up camp and tells her about his squirrel friend who unfortunately got into a contaminated area. I'm Plant wants Sasha to take care of it and gives her three credit sticks as payment, each with 8,000 nuyen on it. When the little plant spirit has disappeared, the mentor spirit Shark appears in the form of a Greenland shark as he has observed the scene and offers Sasha his guidance. But Sasha refuses at first, because she feels offended by Shark's one or the other statement.

The Plan

Sasha didn't really plan or legwork anything. She just went out and looked at the area. Fortunately, Shark was there to give her some tips.

The Run

Sasha immediately starts to summon an air spirit (name: Fluffy) which she uses to fly herself there with the help of the mental image she got from I'm Plant. Once there, she discovers an area in the mountain where there is no snow and which clearly shows contamination in an area 750 meters wide. At the edge of the area is a mountain that has a cave entrance. It gets warmer and Sasha's Geiger counter starts beeping. Fluffy also informs Sasha that there are ghosts among them in astral space that look abnormal. Sasha is a little indecisive about what to do now. Shark appears next to her again and has two pieces of advice that he thinks are good:

  • When you go in, be quick and hit as hard as you can.
  • Sometimes we sharks hunt in groups to better catch our prey.

After some thought about what Shark might have meant, Sasha decides to ask for help from other runners and let Fluffy fly her to the daze. Fluffy says goodbye there and is already looking forward to playing a game with his spirit buddies in the metasphere.

Aftermath

Rewards

  • 20.000 Nuyen (10 RVP)
  • 10 Karma (10 RVP)
  • 2 CDP

Sasha:

Optional Mentor Spirit (Shark) for Chargen Cost

Initiation reduction


All:

Optional I'm Plant (C 1/ L 4) (4 RVP) +

3 Wild Index

Game Quotes

Player After Action Reports (AARs)