A Lit Spark in the Darklight

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A Lit Spark in the Darklight
Date2085-03-25
GMFangblade_
LocationSeattle
Status Threat Level: High
Factions Involved
ShadowHaven
Kon Kon
Ferris Nearl
Dinky
Interpol
None
No Significant Harassment
Stryker
Hotdog
Runner4
Character1
Character2


Summary

Following up on a loose thread from Shelter, Disorder, you Drifter, the maligned Johnson finds a way to get her 'sister' back. Deciding to work directly with runners from the haven, they pay the price for their foolishness and end up fucking with the wrong networking fox. Firmly in the "find out" era, Amelie ends up in the limelight with her crimes catching up to her. The Pool Guys nab the uncool SK pal, sending her directly to jail. The Runner team, spurned by the J, and finding out the J had failed to pay the runners the night before as well, hapily participated in getting rid of the J.

Background

Shelter, Disorder, you Drifter was the first half of this run, and the ordeal that happened was the direct consequence of it. With Amelie finding her patience for the trixter nature of her 'sister' to be wearing thin, she hires runners to find the truth and get somewhere with what's going on.

The Meet

The runners, meeting with the J at her short term apartment, find that the J is quite well guarded. A small corporate team of security members are watching over and keeping Amelie Elericht safe. Once inside, past the bulky door and fingerprint scanner, they find Amelie waiting, offering for them to sit. She beckons their aid of pleas for the return of her dear sister, but the team quickly catches on that this person is obviously not looking for the return of her sister. All that Amelie wanted was for the death of the gangers who threatened her previously, nothing less, nothing more. As such, she hands over all the info she has on the gangers to the team, casually mentioning the involvement of Kon, as well.

The Plan

With a pit in their stomachs and multiple places to check, the team decides to call in to chat with Kon Kon first. Once there, Kon illuminates the situation to show that Amelie had been on a streak of betraying the runners she hired. Given the nature of the job and the bad feels in the stomach, the runners confirmed a deal with Kon: instead of killing the gangers, instead turn on Amelie and turn her in to Kon for way more pay. Unsure, the runners argue, but ultimately a 2:1 decision puts the runners in favor of betraying Amelie.

The Run

Aftermath

Rewards

  • 20K Nooj or 40K for weapons, armor, or magic gear, up to base avail 19F (10 RVP)
  • 4 karma (4 RVP)
  • 4 + 2 CDP (2 RVP)
  • +2 Halloweeners Rep
  • +1 Interpol Rep
Optional Rewards
  • Kon Kon C6 L1 for 6 RVP or 12 CDP
  • Ferris Nearl C2 L1 for 2 RVP or 4 CDP
  • Dinky C2 L1 for 2 CDP or 4 CDP
  • Too Pretty to Hit 3 RVP For Hotdog
  • +2 Halloweeners Rep additional for Hotdog, 1 Chip earned from MOM
  • Dinky C2 L3 for 4 RVP or 8 CDP for Hotdog

Game Quotes

Player After Action Reports (AARs)