Difference between revisions of "Big Safe Theft"

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==Summary==
==Summary==


The runners get a job to break into some dude's home, replace the bullets and get out. They succeeded brilliantly.


==Background==
==Background==


In the background our runners are working for a larger group looking to frame the target mage and ruin his day.


==The Meet==
==The Meet==


The runners meet the Johnson at a wafflhouse Tacoma and get a package containing the goods. (Which are 18 DU Revolver Rounds) They agree to the job for 20k nuyen and get on going.


==The Plan==
==The Plan==


After doing some legwork and scouting, the runners find out that the target is a huge weeb special forces elf who got lucky with stocks years ago. Lives in a house in the woods in a nice neighborhood.


==The Run==
==The Run==


The run goes off without a hitch. The runners distract the target and get him out of his home as they break in, sneaking past the spirits, sensors and drones to get to the gun safe.


==Aftermath==
==Aftermath==


The mage, John Conner will immediately notice the bullets and now has to find a way to get rid of these without incriminating himself due to this being a walking warcrime.


==Rewards==
==Rewards==


20k Nuyen
4 Karma
6 CDP Total
4/1 Fixer optional contact for Trauma
==Game Quotes==
==Game Quotes==



Revision as of 03:40, 18 April 2024




Big Safe Theft
Date2085-04-17
GMAnumati
LocationSeattle
Status Threat Level: High
Factions Involved
ShadowHaven Major Corp
Trauma
Bleach
Oberon
Nu11st@ck
Character1
Character2


Summary

The runners get a job to break into some dude's home, replace the bullets and get out. They succeeded brilliantly.

Background

In the background our runners are working for a larger group looking to frame the target mage and ruin his day.

The Meet

The runners meet the Johnson at a wafflhouse Tacoma and get a package containing the goods. (Which are 18 DU Revolver Rounds) They agree to the job for 20k nuyen and get on going.

The Plan

After doing some legwork and scouting, the runners find out that the target is a huge weeb special forces elf who got lucky with stocks years ago. Lives in a house in the woods in a nice neighborhood.

The Run

The run goes off without a hitch. The runners distract the target and get him out of his home as they break in, sneaking past the spirits, sensors and drones to get to the gun safe.

Aftermath

The mage, John Conner will immediately notice the bullets and now has to find a way to get rid of these without incriminating himself due to this being a walking warcrime.

Rewards

20k Nuyen 4 Karma 6 CDP Total

4/1 Fixer optional contact for Trauma

Game Quotes

Player After Action Reports (AARs)