Blood Hounds

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Blood Hounds
Fox hunt.jpg
Date2082-03-28
GMMursey
LocationSouth East England, United Kingdom.
Status Threat Level: Mid
Factions Involved
ShadowHaven
[[SignificantNPC::Menard]]
WIllesborough Fox Hunt
Black Samurai
Canis
Gerisa
Potato
Dunstan Quiggly
Eddard Nesbitt
Simon Percy
Samantha Lotton
Dogs
Beaters
Casualties and losses
All named opposition.


Summary

The Runners travel to Kent in the United Kingdom to take vengeance upon the four murderer's of Menard's daughter, members of a legal Fox Hunting Society who undertake illegal hunts in which actual, rather than simulated, foxes are torn apart by dogs.

Background

Exactly one year ago, Menard's daughter, a fellow Hunt Saboteur, was murdered and torn apart by four wealthy, upper class British citizens during the yearly Willesborough Fox Hunt. The Johnson, Menard, has waited a year for his vengeance. He hires the runners, as a group of outsiders with no ties to the local shadows and thus, no risk of possessing existing ties with any of the targets, to enact his vengeance on the exact same spot, with maximum violence and brutality, in order to send a very explicit warning to those who partake in illegal fox hunts.

The Meet

The runners are summoned to matrix meeting room 6 by their fixers. Unusually, the J is the last to arrive, announcing his presence by morphing the black cube of the meeting room into a virtual, turn of the 20th century Victorian hunting lodge with a difference. Every trophy, every wall-display, and every taxadermied prize is in fact that of a dead human rather than an animal. The persona of the J himself appears by a roaring, log fire: a metallic-green-feathered anthropomorphic duck dressed in Victorian hunting tweeds, with a break action shotgun cradled in the elbow of one hand and holding a dead, tiny, duck-sized naked human by the ankle in the other hand.

The J explains the job, and explains that they will provide transport to the United Kingdom and back, in a secure manner that will allow them to carry all the gear they need through customs.

The next day, they find themselves at an airport in Snowhomish, each climbing into a coffin equipped with viewscreen, oxygen cannister and wireless connection - but no toilet facilities. They all manage to survive the 14 hour flight without shaming themselves. Canis makes good use of his time to perform matrix searches to learn more about each of their targets. The group and greet the Saturday evening sun in a warehouse at Lyme airfield in South Eastern England. There, the team meet Menard in the flesh, and are provided with satellite photographs and images of Willesborough Manor House and the site where the murder is to take place. They are also presented with their transport for this run: a beat up, turn of the century, bio-diesel powered Land Rover with no Grid-Guide and no Wireless presence whatsoever. Black Samurai also ascertains through assensing that their J is a fox shape-shifter.

The Plan

The team elect to lure the Hunting Party to the murder site through a line of trees where Potato will set a string of explosives, with a second line further north. Their plan is to use the explosion to separate the four mounted hunters from their beaters and fox-hounds, then drag them into the field where Menard's daughter was murdered in order to perform a grizzly execution. Menard looks over and approves the plan, and asks how they intend to lure the hunters to the same field in which his daughter was murdered. They consider obtaining some of the fox-scent oil that the Hunt uses for it's simulated fox-hunters. Menard explains he can arrange the lure provided the team members are each content to sacrifice 1k of their pay. The team agree, and Black Samurai takes Menard aside, hints at knowing his secret, and asks Menard to lay an actual trail to lure the Hunters. Menard agrees.

The Run

Aftermath

Rewards

Game Quotes

Player After Action Reports (AARs)