Difference between revisions of "Corporate Technomancer"

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|Mental Limit=9
|Mental Limit=9
|Social Limit=7
|Social Limit=7
|Qualities=
|Qualities=Paragon(IC)
|Initiative=*AR: 8+1d6
|Initiative=*AR: 8+1d6
*Cold-Sim VR:  
*Cold-Sim VR:  

Revision as of 03:29, 8 May 2024


Corporate Technomancer
Placeholder.png
Base MetatypeGrunt Metatype
Threat Level4
Typical FactionNPC faction if any
Thematics ApprovalNo
Mechanics ApprovalNo

Description

A short blurb describing the NPC grunt, what they do, and goals.

Standard Operating Procedure/Rules of Engagement

A short description of how to use the grunt in a game.

Stat Block

Stat Block

B A R S W L I C Ess Special Att
3 3 3 2 5 5(8)"(8)" can not be assigned to a declared number type with value 5. 5 5 5.4 4
Condition Monitor 11
Limits Physical 4, Mental 9, Social 7
Initiative
  • AR: 8+1d6
  • Cold-Sim VR:
  • Hot-Sim VR: 13+4d6
Qualities Paragon(IC)
Skills Cybercombat 6, Computer 6, Software 6, Electronic Warfare 3, Hacking 3, Tasking 4, Influence 2
Knowledge Skills
Augmentations
  • Cerebral Boosters R3, Datajack, Cyberears with Antenna x3
Spells Infusion of Attack, Infusion of Firewall, Derezz, Puppeteer, Primed Charge
Adept Powers N/A
Gear
  • Psychex10
  • Designer Novacokex10
  • Firewall Booster x5
  • Attack Booster x5
Weapons
Vehicles N/A