Difference between revisions of "Corporate Technomancer"

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(This is a TL4 security technomancer)
 
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|Unit Name={{PAGENAME}}
|Unit Name={{PAGENAME}}
|Metatype=Grunt Metatype
|Metatype=Grunt Metatype
|Threat Level= 1-14
|Threat Level= 4
|Faction=NPC faction if any
|Faction=NPC faction if any
|Resource Link=link to resource, if any
|Resource Link=link to resource, if any
Line 35: Line 35:
*Cold-Sim VR:  
*Cold-Sim VR:  
*Hot-Sim VR: 13+4d6
*Hot-Sim VR: 13+4d6
|Skills= Cybercombat 6, Computer 6 Tasking 4, Influence 2
|Skills= Cybercombat 6, Computer 6, Software 6, Electronic Warfare 3, Hacking 3, Tasking 4, Influence 2
|Knowledge Skills=
|Knowledge Skills=
|Augmentations= *Cerebral Boosters R3
|Augmentations= *Cerebral Boosters R3
|Spells=
|Spells=Infusion of Attack, Infusion of Firewall, Derezz, Puppeteer, Primed Charge
|Gear=*Psychex10  
|Gear=*Psychex10  
*Designer Novacokex10
*Designer Novacokex10
}}
}}

Revision as of 23:49, 6 May 2024


Corporate Technomancer
Placeholder.png
Base MetatypeGrunt Metatype
Threat Level4
Typical FactionNPC faction if any
Thematics ApprovalNo
Mechanics ApprovalNo

Description

A short blurb describing the NPC grunt, what they do, and goals.

Standard Operating Procedure/Rules of Engagement

A short description of how to use the grunt in a game.

Stat Block

Stat Block

B A R S W L I C Ess Special Att
3 3 3 2 5 5(8)"(8)" can not be assigned to a declared number type with value 5. 5 5 5.4 4
Condition Monitor 11
Limits Physical 4, Mental 9, Social 7
Initiative
  • AR: 8+1d6
  • Cold-Sim VR:
  • Hot-Sim VR: 13+4d6
Qualities
Skills Cybercombat 6, Computer 6, Software 6, Electronic Warfare 3, Hacking 3, Tasking 4, Influence 2
Knowledge Skills
Augmentations
  • Cerebral Boosters R3
Spells Infusion of Attack, Infusion of Firewall, Derezz, Puppeteer, Primed Charge
Adept Powers N/A
Gear
  • Psychex10
  • Designer Novacokex10
Weapons
Vehicles N/A