Difference between revisions of "Ganger Decker"

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|Essence=5.35
|Essence=5.35
|Special Att=
|Special Att=
|Condition Monitor=
|Condition Monitor= Physical:9, Stun:10
|Physical Limit=3
|Physical Limit=3
|Mental Limit=5
|Mental Limit=5

Revision as of 07:47, 12 April 2024


Ganger Decker
Placeholder.png
Base MetatypeHuman
Threat Level2
Typical Faction
Thematics ApprovalNo
Mechanics ApprovalNo

Description

This ganger is here to crush the matrix competition. They play rough and rowdy by pushing agression at full speed.

Standard Operating Procedure/Rules of Engagement

This ganger runs their deck in A:4(5) S:1, DP:3 FW:3(4). In addition to Hammer and Decryption they like to run Encryption, Armor, Fork, and Mugger. Their main tactic is crushing devices with Fork Data Spikes. If they can manage it, then they'll try to Brute Force for marks, which gives them 3 extra DV to their dataspikes. If they're link-locked, then they'll try to Jack Out before their enemies can trace them to their hang out.

Stat Block

Stat Block

B A R S W L I C Ess Special Att
2 2 2 2 3 4 3 2 5.35
Condition Monitor Physical:9, Stun:10"Physical:" can not be assigned to a declared number type with value 9.
Limits Physical 3, Mental 5, Social 4
Initiative
  • AR:5+1d6
  • Cold-Sim VR:6+3d6
  • Hot-Sim VR: 6+4d6
Qualities
Skills Influence 1, Firearms 3, Cybercombat 5, Hacking 4, Electronic Warfare 3, Computers 5, Hardware 2
Knowledge Skills Gangs 2, Matrix 3,
Augmentations Cyber-ear with Antennae 3 4500, R3 Datajack Plus 10500, R1 Cybereyes with Smartlink 8000, Sleep Regulator 12000*
Spells
Adept Powers N/A
Gear Erika MCD, Program Carrier(Hammer) Add module(Program Carrier(Decryption)), Ares Crusader 2, Armor Jacket, Helmet
Weapons
Vehicles N/A