Ganger Decker

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Ganger Decker
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Base MetatypeHuman
Threat Level2
Typical Faction
Thematics ApprovalNo
Mechanics ApprovalNo

Description

This ganger is here to crush the matrix competition. They play rough and rowdy by pushing agression at full speed.

Standard Operating Procedure/Rules of Engagement

This ganger runs their deck in A:4(5) S:1, DP:3 FW:3(4). In addition to Hammer and Decryption they like to run Encryption, Armor, Fork, and Mugger. Their main tactic is crushing enemy devices with Fork Data Spikes. If an enemy decker is present, then they will focus on trying to locate them and engaging them in cybercombat. If they can manage it, then they'll try to Brute Force for marks, which gives them 3 extra DV to their dataspikes. If they're link-locked, then they'll try to Jack Out before their enemies can trace them to their hang out.

Stat Block

Stat Block

B A R S W L I C Ess Special Att
2 2 2 2 3 4 3 2 5.35
Condition Monitor 9
Limits Physical 3, Mental 5, Social 4
Initiative
  • AR:5+1d6
  • Cold-Sim VR:6+3d6
  • Hot-Sim VR: 6+4d6
Qualities
Skills Influence 1, Firearms 3, Cybercombat 5, Hacking 4, Electronic Warfare 3, Computers 5, Hardware 2
Knowledge Skills Gangs 2, Matrix 3,
Augmentations Cyber-ear with Antennae 3, R3 Datajack Plus, R1 Cybereyes with Smartlink*
Spells
Adept Powers N/A
Gear Erika MCD, Program Carrier(Hammer) Add module(Program Carrier(Decryption)), Ares Crusader 2, 120 Standard Ammo, Armor Jacket, Helmet, All Programs(Except Cry Wolf), 4 Booster Clouds(Brute Force), 4 Booster Clouds(Data Spike), 4 Booster Clouds(Matrix Perception), 2 Booster Clouds(Crack File), 2 Booster Clouds(Crash Program)
Weapons
Vehicles N/A