Difference between revisions of "I'm in the clock business now! OH NO! MY CLOCK! WHAT HAPPENED TO MY CLOCK!"

From ShadowHaven Reloaded
Jump to navigation Jump to search
(Created page with "{{AARInfobox| <!-- Unless otherwise stated, it should no longer be necessary to tag anything here with wiki markup or use any brackets. --> <!-- Required: The date of the run in YYYY-MM-DD format. --> |Date=2085-03-10 <!-- Required: Name of the GM. --> |GM=Fangblade_ <!-- Required: Location where the run took place. If this is a page on the wiki, it will automatically be tagged as a Featured Location. --> |Location= <!-- Optional: Any factions who were allied to the...")
 
Line 75: Line 75:


==The Meet==
==The Meet==
Mani is 3 hours late to the run due to sleeping in, but the teem.
Mani is 3 hours late to the run due to sleeping in, but the team make it to the meet. Otsdarva, the ever sleepy, is affected heavily by her chronic health issues. She manages to make do, presenting the duo with the info. "Make it to Wira, make sure she's okay, ask her to come see us."
 
The team agreed, and decided to work together.


==The Plan==
==The Plan==

Revision as of 05:38, 11 March 2024

I'm in the clock business now! OH NO! MY CLOCK! WHAT HAPPENED TO MY CLOCK!
Date2085-03-10
GMFangblade_
Location{{{place}}}
Status Threat Level: Medium
Factions Involved
ShadowHaven
Otsdarva
Wira Łynar
Johan Liebert
Major Corp
Mani
Hawk
Character1
Character2


Summary

The runners duo are called in for a meet and greet with Otsdarva and his compatriot, Johan Liebert. Finding a friend potentially in Seattle, they decide to try and bring Wira into the fold. Hawk and Mani are accepted as help.

Background

Wira is a mage from the Sailish Islands living in seattle. They care much about nature, and while she does not get along with Johan, she will with Otsdarva. The trio are starting to try and make a magic lodge of their own, or at least, work together to help in eachother's lives.

The Meet

Mani is 3 hours late to the run due to sleeping in, but the team make it to the meet. Otsdarva, the ever sleepy, is affected heavily by her chronic health issues. She manages to make do, presenting the duo with the info. "Make it to Wira, make sure she's okay, ask her to come see us."

The team agreed, and decided to work together.

The Plan

The Run

Aftermath

Rewards

Game Quotes

Player After Action Reports (AARs)