Just a Peaceful Talk

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Just a Peaceful Talk
Date2083-MM-DD"2083-MM-DD" contains an extrinsic dash or other characters that are invalid for a date interpretation.
GM
Location{{{place}}}
Factions Involved
ShadowHaven Major Corp
Runner1
Runner2
Runner3
Runner4
Character1
Character2


Summary

Johnson suspects a toxic mage cult is plotting against him (and also just hates them in general as a whole after 'certain events') Calling in some runners, he ordered a specific figurehead kidnapped for information. In a daring smash-and-grab, a team of shock-and-awe runners broke up a speech, leveled a squad of security guards, and managed to outrun a pursuit squad in order to bring the target back home far ahead of schedule.

Background

The Meet

The meet was in Puyallup, the group approaching a small parking lot rather close to the towering volcano in the district. From the shade of an abandoned building, a rather sharply-dressed red troll. Before anyone could even introduce themselves, Bwyell immediately pushed through the group of runners, demanding an arm wrestling contest with the imposing representative. Rolling their eyes, the troll indulged them, resulting in a short test of strength between the two, eventually ending with the dwarf pinning her foe's hand down. After the formalities, the troll gave a grandiose welcome to the party, offering the greeting of his fiery lord, requesting that the party follow him to meet the being in question, apologizing for the odd meeting location, explaining that Emberage has demanded to check all visitors for toxic exposure before allowing them in, explaining that the group would have to negotiate for payment in riches other than nuyen, earning some grumbling from M3chan1c.

As the group approached the cave, the runners gave their respective 'polite greetings,' or at least the shadowrunner equivalent of such things, as the sprit manifested, their booming voice echoing through the caves in heat and fury. The job had to do with Toxic mages, a somewhat expected matter, considering the vendetta against them that the spirit was known for. In efforts to lessen the influence of toxic cults in the area, Lord Emberage requested that the runners kidnap Erica Clements, a community leader within the toxic cult, and bring her back for the spirit to assess her threat as a figurehead in the city, as well as discover the plot against himself the cult may be orchestrating. After some argument from the less magically-inclined from the party, not seeing as much value in 'a spirit's power' or crafted melee weapons, the spirit finally relented that the troll gentleman would be able to pay them in 'mortal coin.'

After talking some information back and forth, the lord finally left the area, sending the runners off on their way to cleanse the area of pesky toxic mages that got into the habit of bothering the poor, innocent avatar of fire and death.

Dropping into the matrix, the deckers of the group ran some intensive searches on her information, eventually pulling up some images of her, a basic profile, then, after digging further, her schedule, the entourage that would regularly be protecting her on each step of the way, as well as some information about her suspected magical talent.

Apparently, at about the time the runners got the information back, it was likely she'd be taking a break from running various charity events in glow city, everything from food distribution, to medical treatment, to recruitment drives for the toxic cult. Within the information pile was a comm code linked to the toxic cult's recruitment page, which was quickly snatched up by Bwyell, who quickly called their target, portraying the part of an interested recruit, wanting to go to the nearest event to learn more about the cult. Thankfully, as most toxic cults are desperate for anyone willing to even cast them a second glance, they were quickly answered, being given an address and time that she would be hosting a talk in the area tomorrow afternoon.

Seeing not much else to do, the runners decided to scope out the address, an old, abandoned movie theater just south of glow city. The area was rather sparse, with a few random mooks milling about, though, looking somewhat closer, they spotted some individuals that must have been part of the cult on lookout duty.

The Plan

The Run

Aftermath

Rewards

Game Quotes

Player After Action Reports (AARs)