Difference between revisions of "KE Experienced Patrol"

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|Unit Name=KE Experienced Patrol
|Unit Name=KE Experienced Patrol
|Metatype=Any
|Metatype=Any
|Threat Level=Unrated
|Threat Level=4
|Faction=Knights Errant
|Faction=Knight Errant
|Resource Link=https://drive.google.com/drive/folders/1K6Rdoby7dHZjeiA5F_h6HbHVJcWNehBw
|Resource Link=https://drive.google.com/drive/folders/1K6Rdoby7dHZjeiA5F_h6HbHVJcWNehBw
|Thematics and Mechanics Approval=No
|Thematics and Mechanics Approval=No

Latest revision as of 02:42, 26 June 2018

KE Experienced Patrol
Placeholder.png
Base MetatypeAny
Threat Level4
Typical FactionKnight Errant
Thematics Approval
Mechanics Approval

Description

"These guys don't frag around, they have the skills and experience to ruin a cocky runners day" - Fuse

Key Information

KE is deployed with their pistol and taser carried and either a shotgun, a submachine gun or an assault rifle in their car. They also carry a stun baton. They will work in units of 2 cops and 1 car except for the Barrens, where the unit will increase to 4 cops and 1 car.

Standard Operating Procedure/Rules of Engagement

Similar to standard patrol

Stat Block

B A R S W L I C Ess Special Att
4 4 6 4 3 3 5 4 2.2 7
Condition Monitor 10
Limits Physical 6, Mental 5, Social 5
Initiative 11+2d6
Qualities None
Skills
  • Athletics Group 2
  • Outdoors Group 2
  • Automatics 3
  • Clubs 3
  • Con 4
  • Etiquette 3
  • First Aid 2
  • Intimidation 2
  • Longarms 3
  • Perception 5
  • Pilot Ground Craft 3
  • Pistols 5
  • Unarmed Combat 3
Knowledge Skills
  • Area Knowledge 3 (Operating city +2)
  • Corporations 1 (Ares +2)
  • Gang ID 3
  • Law 3
  • News 3
  • Police Procedures 4
  • Small Unit Tactics 2
Augmentations
  • Antennae
  • Antennae
  • Antennae
  • Attention Co-Processor
  • Datajack
  • Gastric Neurostimulator
  • Reaction Enhancers 1
  • Wired Reflexes 1
  • Bone Density Augmentation 2
Spells N/A
Adept Powers N/A
Gear
  • Armor Jacket w/ Auto-Injector, Biomonitor, Chemical Protection (2), Drag Handle, Gear Access
  • Helmet w/ Flare Compensation, Gas Mask, Low Light Vision, Smartlink, Voice Warper (2)
  • Containment Manacles
  • Dropped To Ground
  • FTL Quark
  • 2 Jazz
  • Medkit R3
  • 2 Metal Restraints
  • 20 Plastic Restraints
  • 3 Trauma Patches
Weapons
  • Ares Predator V (Heavy Pistol, Acc 7, DV 4P, AP +3, SA, 15 (c)) w/ (45x) Capsule, Pepper Punch, Flashlight, (45x) Frangible, (45x) Gel Rounds, Smartgun System, Internal, (5x) Spare Clips, Tracker
  • Ares Sigma-3 (SMG, Acc 6, DV 8P, AP –, SA/BF/FA, RC (2), 50 (d)) w/ Flashlight, Folding Stock, Foregrip, (100x) Frangible, (100x) Gel Rounds, Slide Mount, Sling, Smartgun System, Internal, Tracker
  • Colt M23 (Assault Rifle, Acc 6, DV 9P, AP -2, SA/BF/FA, 40 (c)) w/ Flashlight, (120x)

Frangible, (140x) Gel Rounds, Smartgun System, Internal, (5x) Spare Clips

  • Defiance EX Shocker (Taser, Acc 6, DV 9S(e), AP -5, SS, 4 (m)) w/ Smartgun System, Internal, (10x) Taser Dart
  • Remington 990 (Shotgun, Acc 6, DV 13P(f), AP +4, SA, 8 (c)) w/ Flashlight, (24x) Flechette Rounds, (24x) Gel Rounds, Slide Mount, Slide Mount, Sling, Smartgun System, Internal, (5x) Spare Clips
  • Stun Baton (Club, Reach 1, Acc 4, DV 9S(e), AP -5) w/ Internal Battery
  • Riot Shield (Shield, Reach 0, Acc 4, DV 9s(e), AP -5) w/ Internal Battery
Vehicles Ford Americar (Handling 4, Speed 3, Accel 2, Body 11, Armor 6, Pilot 1, Sensor 2, Seats 4)

Condition Monitor: 18

Armor: 6H

Limits: Mental 2

Physical Initiative: 2+4D6

  • Anti-Theft System 2
  • Gridlink
  • Rigger Interface
  • Emergency light bar
  • Linguistics: English (local language)
  • Linguistics: Japanese (Manufacturer's Language)
  • Searchlight
  • Siren