Difference between revisions of "KE HTR Caster"

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==Description==
==Description==
Knight Errant's High Threat Response spellcaster.
Knight Errant's High Threat Response spellcaster. Knight Errant pays a lot of money to hire and maintain these mages.


==Key Information==
==Key Information==
HTR Caster has access to full body armor, making him hard to take down in a fight.


==Standard Operating Procedure/Rules of Engagement==
==Standard Operating Procedure/Rules of Engagement==
HTR Caster will proceed from least harmful spells to more harmful spells as the threat escalates or orders are given.


{{Grunt NPC
{{Grunt NPC
Line 28: Line 30:
|Mental Limit=7
|Mental Limit=7
|Social Limit=6
|Social Limit=6
|Qualities=Hermetic Aspected Magician (Sorcery)
|Qualities=Psionic Aspected Magician (Sorcery)
|Initiative=9+1d6
|Initiative=9+1d6
|Skills=* Arcana 2  
|Skills=
 
* Close Combat Group 3
* Firearms Group 3
* Outdoors Group 2
* Arcana 2  
* Assensing 6  
* Assensing 6  
* Astral Combat 6  
* Astral Combat 6  
* Athletics Group 2  
* Athletics Group 2  
* Close Combat Group 3
* Con 2
* Con 2
* Counterspelling 7  
* Counterspelling 7  
* Etiquette 3
* Etiquette 3
* Firearms Group 3
* First Aid 2
* First Aid 2
* Intimidation 2
* Intimidation 2
* Outdoors Group 2
* Perception 3
* Perception 3
* Spellcasting 6
* Spellcasting 6
|Knowledge Skills=* Ares Knowledge (Operating City +2) 5
 
|Knowledge Skills=
 
* Area Knowledge (Operating City +2) 5
* Corporations (Ares +2) 3
* Corporations (Ares +2) 3
* Gang ID 5  
* Gang ID 5  
Line 51: Line 58:
* Police Procedures 6  
* Police Procedures 6  
* Small Unit Tactics 5
* Small Unit Tactics 5
* Languages: English N
|Spells=


Languages: English N
* Stunbolt
|Spells=* Awaken
* Stunball
* Manabolt
* Manaball
* Lightning Bolt
* Ball Lightning  
* Ball Lightning  
* Control Actions
* Fire Grenade
* Detect Enemies
* Detect Enemies
* Detect Enemies, Extended  
* Detect Enemies, Extended  
* Detect Explosives  
* Detect Explosives  
* Detect Guns  
* Detect Guns  
* Fire Grenade
* Spatial Sense
* Spatial Sense, Extended
* Awaken
* Heal
* Heal
* Increase Reflexes
* Improved Invisibility  
* Improved Invisibility  
* Increase Reflexes
* Physical Barrier
* Lightning Bolt
* Control Actions
* Manaball
* Manabolt
* Mob Control
* Mob Control
* Physical Barrier
* Spatial Sense
* Spatial Sense, Extended
* Stunball
* Stunbolt
|Gear=Armor Jacket w/ Auto-Injector, Biomonitor, Chemical Protection (2), Drag Handle, Gear Access
  Containment Manacles
  Counterspelling Focus: Combat Spells (6)
  Counterspelling Focus: Health Spells (6)
 
Full Body Armor w/ Auto-Injector, Biomonitor, Chemical Seal, Drag Handle, Gear Access, Nonconductivity (1)
  Full Body Armor Helmet w/ Flare Compensation, Image Link, Low Light Vision, Smartlink, Vision Enhancement (2)
 
Helmet w/ Flare Compensation, Gas Mask, Low Light Vision, Smartlink, Voice Warper (2)
  Hermes Ikon
  Identity: Specify Name w/ (12 months) DocWagon Basic Contract
  Jazz x2
  Medkit (3)
  Metal Restraints x2
  Plastic Restraints x20
  Power Focus (3)
  Riot Control Armor w/ Auto-Injector, Biomonitor, Chemical Protection (4), Drag Handle, Padded, Restrictive
  Riot Control Armor Helmet w/ Flare Compensation, Gas Mask, Low Light Vision, Smartlink, Voice Warper (1)
  Spellcasting Focus: Combat Spells (6)
  Trauma Patch x3
|Weapons=* Riot Shield [Exotic Melee Weapon, Acc 4, DV 9S(e), AP -5] w/ Internal Battery
* Ares Predator V [Heavy Pistol, Acc 7, DV 4P, AP +3, SA, 15 (c)] w/ (45x) Capsule, Pepper Punch, Flashlight, (45x) Frangible, (45x) Gel Rounds, Smartgun System, Internal, (5x)Spare Clips, Tracker
* Ares Sigma-3 [SMG, Acc 6, DV 8P, AP –, SA/BF/FA, RC (2), 50 (d)] w/ Flashlight, Folding Stock, Foregrip, (100x) Frangible, (100x) Gel Rounds, Slide Mount, Sling, Smartgun System, Internal, Tracker
* Colt M23 [Assault Rifle, Acc 6, DV 9P, AP -2, SA/BF/FA, 40 (c)] w/ Flashlight, (120x) Frangible, (140x) Gel Rounds, Smartgun System, Internal, (5x) Spare Clips
* Defiance EX Shocker [Taser, Acc 6, DV 9S(e), AP -5, SS, 4 (m)] w/ Smartgun System, Internal, (10x) Taser Dart
 


Remington 990 [Shotgun, Acc 6, DV 13P(f), AP +4, SA, 8 (c)] w/ Flashlight, (24x) Flechette Rounds, (24x) Gel Rounds, Slide Mount, Slide Mount, Sling, Smartgun System, Internal, (5x) Spare Clips
|Gear=
  Stun Baton [Club, Reach 1, Acc 4, DV 9S(e), AP -5] w/ Internal Battery
* Armor Jacket w/ Auto-Injector, Biomonitor, Chemical Protection (2), Drag Handle, Gear Access
* Full Body Armor w/ Auto-Injector, Biomonitor, Chemical Seal, Drag Handle, Gear Access, Nonconductivity (1)
* Full Body Armor Helmet w/ Flare Compensation, Image Link, Low Light Vision, Smartlink, Vision Enhancement (2)
* Riot Control Armor w/ Auto-Injector, Biomonitor, Chemical Protection (4), Drag Handle, Padded, Restrictive
* Riot Control Armor Helmet w/ Flare Compensation, Gas Mask, Low Light Vision, Smartlink, Voice Warper (1)
* Containment Manacles* Helmet w/ Flare Compensation, Gas Mask, Low Light Vision, Smartlink, Voice Warper (2)
* Hermes Ikon
* Identity: Specify Name w/ (12 months) DocWagon Basic Contract
* Jazz x2
* Medkit (3)
* Metal Restraints x2
* Plastic Restraints x20
* Trauma Patch x3
* Counterspelling Focus: Combat Spells (6)
* Counterspelling Focus: Health Spells (6)
* Power Focus (3)
* Spellcasting Focus: Combat Spells (6)
 
|Weapons=
 
 
* Riot Shield (Exotic Melee Weapon, Acc 4, DV 9S(e), AP -5) w/ Internal Battery
* Ares Predator V (Heavy Pistol, Acc 7, DV 4P, AP +3, SA, 15 (c)) w/ (45x) Capsule, Pepper Punch, Flashlight, (45x) Frangible, (45x) Gel Rounds, Smartgun System, Internal, (5x)Spare Clips, Tracker
* Ares Sigma-3 (SMG, Acc 6, DV 8P, AP –, SA/BF/FA, RC (2), 50 (d)) w/ Flashlight, Folding Stock, Foregrip, (100x) Frangible, (100x) Gel Rounds, Slide Mount, Sling, Smartgun System, Internal, Tracker
* Colt M23 (Assault Rifle, Acc 6, DV 9P, AP -2, SA/BF/FA, 40 (c)) w/ Flashlight, (120x) Frangible, (140x) Gel Rounds, Smartgun System, Internal, (5x) Spare Clips
* Defiance EX Shocker (Taser, Acc 6, DV 9S(e), AP -5, SS, 4 (m)) w/ Smartgun System, Internal, (10x) Taser Dart
* Remington 990 (Shotgun, Acc 6, DV 13P(f), AP +4, SA, 8 (c)) w/ Flashlight, (24x) Flechette Rounds, (24x) Gel Rounds, Slide Mount, Slide Mount, Sling, Smartgun System, Internal, (5x) Spare Clips
* Stun Baton (Club, Reach 1, Acc 4, DV 9S(e), AP -5) w/ Internal Battery
 
}}
}}

Latest revision as of 01:49, 14 April 2024

KE HTR Caster
Placeholder.png
Base MetatypeHuman
Threat Level5
Typical FactionKnight Errant
Thematics Approval
Mechanics Approval

Description

Knight Errant's High Threat Response spellcaster. Knight Errant pays a lot of money to hire and maintain these mages.

Key Information

HTR Caster has access to full body armor, making him hard to take down in a fight.

Standard Operating Procedure/Rules of Engagement

HTR Caster will proceed from least harmful spells to more harmful spells as the threat escalates or orders are given.

Stat Block

B A R S W L I C Ess Special Att
4 4 4 3 6 5 5 3 6 6
Condition Monitor 11
Limits Physical 5, Mental 7, Social 6
Initiative 9+1d6
Qualities Psionic Aspected Magician (Sorcery)
Skills
  • Close Combat Group 3
  • Firearms Group 3
  • Outdoors Group 2
  • Arcana 2
  • Assensing 6
  • Astral Combat 6
  • Athletics Group 2
  • Con 2
  • Counterspelling 7
  • Etiquette 3
  • First Aid 2
  • Intimidation 2
  • Perception 3
  • Spellcasting 6
Knowledge Skills
  • Area Knowledge (Operating City +2) 5
  • Corporations (Ares +2) 3
  • Gang ID 5
  • Law 5
  • News 5
  • Police Procedures 6
  • Small Unit Tactics 5
  • Languages: English N
Augmentations N/A
Spells
  • Stunbolt
  • Stunball
  • Manabolt
  • Manaball
  • Lightning Bolt
  • Ball Lightning
  • Fire Grenade
  • Detect Enemies
  • Detect Enemies, Extended
  • Detect Explosives
  • Detect Guns
  • Spatial Sense
  • Spatial Sense, Extended
  • Awaken
  • Heal
  • Increase Reflexes
  • Improved Invisibility
  • Physical Barrier
  • Control Actions
  • Mob Control
Adept Powers N/A
Gear
  • Armor Jacket w/ Auto-Injector, Biomonitor, Chemical Protection (2), Drag Handle, Gear Access
  • Full Body Armor w/ Auto-Injector, Biomonitor, Chemical Seal, Drag Handle, Gear Access, Nonconductivity (1)
  • Full Body Armor Helmet w/ Flare Compensation, Image Link, Low Light Vision, Smartlink, Vision Enhancement (2)
  • Riot Control Armor w/ Auto-Injector, Biomonitor, Chemical Protection (4), Drag Handle, Padded, Restrictive
  • Riot Control Armor Helmet w/ Flare Compensation, Gas Mask, Low Light Vision, Smartlink, Voice Warper (1)
  • Containment Manacles* Helmet w/ Flare Compensation, Gas Mask, Low Light Vision, Smartlink, Voice Warper (2)
  • Hermes Ikon
  • Identity: Specify Name w/ (12 months) DocWagon Basic Contract
  • Jazz x2
  • Medkit (3)
  • Metal Restraints x2
  • Plastic Restraints x20
  • Trauma Patch x3
  • Counterspelling Focus: Combat Spells (6)
  • Counterspelling Focus: Health Spells (6)
  • Power Focus (3)
  • Spellcasting Focus: Combat Spells (6)
Weapons
  • Riot Shield (Exotic Melee Weapon, Acc 4, DV 9S(e), AP -5) w/ Internal Battery
  • Ares Predator V (Heavy Pistol, Acc 7, DV 4P, AP +3, SA, 15 (c)) w/ (45x) Capsule, Pepper Punch, Flashlight, (45x) Frangible, (45x) Gel Rounds, Smartgun System, Internal, (5x)Spare Clips, Tracker
  • Ares Sigma-3 (SMG, Acc 6, DV 8P, AP –, SA/BF/FA, RC (2), 50 (d)) w/ Flashlight, Folding Stock, Foregrip, (100x) Frangible, (100x) Gel Rounds, Slide Mount, Sling, Smartgun System, Internal, Tracker
  • Colt M23 (Assault Rifle, Acc 6, DV 9P, AP -2, SA/BF/FA, 40 (c)) w/ Flashlight, (120x) Frangible, (140x) Gel Rounds, Smartgun System, Internal, (5x) Spare Clips
  • Defiance EX Shocker (Taser, Acc 6, DV 9S(e), AP -5, SS, 4 (m)) w/ Smartgun System, Internal, (10x) Taser Dart
  • Remington 990 (Shotgun, Acc 6, DV 13P(f), AP +4, SA, 8 (c)) w/ Flashlight, (24x) Flechette Rounds, (24x) Gel Rounds, Slide Mount, Slide Mount, Sling, Smartgun System, Internal, (5x) Spare Clips
  • Stun Baton (Club, Reach 1, Acc 4, DV 9S(e), AP -5) w/ Internal Battery
Vehicles N/A