Difference between revisions of "KE HTR Caster"

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|Skills=
|Skills=


* Close Combat Group 3
* Firearms Group 3
* Outdoors Group 2
* Arcana 2  
* Arcana 2  
* Assensing 6  
* Assensing 6  
* Astral Combat 6  
* Astral Combat 6  
* Athletics Group 2  
* Athletics Group 2  
* Close Combat Group 3
* Con 2
* Con 2
* Counterspelling 7  
* Counterspelling 7  
* Etiquette 3
* Etiquette 3
* Firearms Group 3
* First Aid 2
* First Aid 2
* Intimidation 2
* Intimidation 2
* Outdoors Group 2
* Perception 3
* Perception 3
* Spellcasting 6
* Spellcasting 6

Revision as of 03:08, 26 June 2018

KE HTR Caster
Placeholder.png
Base MetatypeHuman
Threat Level5
Typical FactionKnight Errant
Thematics Approval
Mechanics Approval

Description

Knight Errant's High Threat Response spellcaster.

Key Information

Standard Operating Procedure/Rules of Engagement

Stat Block

B A R S W L I C Ess Special Att
4 4 4 3 6 5 5 3 6 6
Condition Monitor 11
Limits Physical 5, Mental 7, Social 6
Initiative 9+1d6
Qualities Hermetic Aspected Magician (Sorcery)
Skills
  • Close Combat Group 3
  • Firearms Group 3
  • Outdoors Group 2
  • Arcana 2
  • Assensing 6
  • Astral Combat 6
  • Athletics Group 2
  • Con 2
  • Counterspelling 7
  • Etiquette 3
  • First Aid 2
  • Intimidation 2
  • Perception 3
  • Spellcasting 6
Knowledge Skills
  • Area Knowledge (Operating City +2) 5
  • Corporations (Ares +2) 3
  • Gang ID 5
  • Law 5
  • News 5
  • Police Procedures 6
  • Small Unit Tactics 5
  • Languages: English N
Augmentations N/A
Spells
  • Awaken
  • Ball Lightning
  • Control Actions
  • Detect Enemies
  • Detect Enemies, Extended
  • Detect Explosives
  • Detect Guns
  • Fire Grenade
  • Heal
  • Improved Invisibility
  • Increase Reflexes
  • Lightning Bolt
  • Manaball
  • Manabolt
  • Mob Control
  • Physical Barrier
  • Spatial Sense
  • Spatial Sense, Extended
  • Stunball
  • Stunbolt
Adept Powers N/A
Gear
  • Armor Jacket w/ Auto-Injector, Biomonitor, Chemical Protection (2), Drag Handle, Gear Access
  • Full Body Armor w/ Auto-Injector, Biomonitor, Chemical Seal, Drag Handle, Gear Access, Nonconductivity (1)
  • Full Body Armor Helmet w/ Flare Compensation, Image Link, Low Light Vision, Smartlink, Vision Enhancement (2)
  • Riot Control Armor w/ Auto-Injector, Biomonitor, Chemical Protection (4), Drag Handle, Padded, Restrictive
  • Riot Control Armor Helmet w/ Flare Compensation, Gas Mask, Low Light Vision, Smartlink, Voice Warper (1)
  • Containment Manacles* Helmet w/ Flare Compensation, Gas Mask, Low Light Vision, Smartlink, Voice Warper (2)
  • Hermes Ikon
  • Identity: Specify Name w/ (12 months) DocWagon Basic Contract
  • Jazz x2
  • Medkit (3)
  • Metal Restraints x2
  • Plastic Restraints x20
  • Trauma Patch x3
  • Counterspelling Focus: Combat Spells (6)
  • Counterspelling Focus: Health Spells (6)
  • Power Focus (3)
  • Spellcasting Focus: Combat Spells (6)
Weapons [[Has Weapons::* Riot Shield [Exotic Melee Weapon, Acc 4, DV 9S(e), AP -5] w/ Internal Battery
  • Ares Predator V [Heavy Pistol, Acc 7, DV 4P, AP +3, SA, 15 (c)] w/ (45x) Capsule, Pepper Punch, Flashlight, (45x) Frangible, (45x) Gel Rounds, Smartgun System, Internal, (5x)Spare Clips, Tracker
  • Ares Sigma-3 [SMG, Acc 6, DV 8P, AP –, SA/BF/FA, RC (2), 50 (d)] w/ Flashlight, Folding Stock, Foregrip, (100x) Frangible, (100x) Gel Rounds, Slide Mount, Sling, Smartgun System, Internal, Tracker
  • Colt M23 [Assault Rifle, Acc 6, DV 9P, AP -2, SA/BF/FA, 40 (c)] w/ Flashlight, (120x) Frangible, (140x) Gel Rounds, Smartgun System, Internal, (5x) Spare Clips
  • Defiance EX Shocker [Taser, Acc 6, DV 9S(e), AP -5, SS, 4 (m)] w/ Smartgun System, Internal, (10x) Taser Dart
  • Remington 990 [Shotgun, Acc 6, DV 13P(f), AP +4, SA, 8 (c)] w/ Flashlight, (24x) Flechette Rounds, (24x) Gel Rounds, Slide Mount, Slide Mount, Sling, Smartgun System, Internal, (5x) Spare Clips
  • Stun Baton [Club, Reach 1, Acc 4, DV 9S(e), AP -5] w/ Internal Battery]]
Vehicles N/A