Difference between revisions of "KE HTR Caster"
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}} | }} | ||
==Description== | ==Description== | ||
Knight Errant's High Threat Response spellcaster. | Knight Errant's High Threat Response spellcaster. Knight Errant pays a lot of money to hire and maintain these mages. | ||
==Key Information== | ==Key Information== | ||
HTR Caster has access to full body armor, making him hard to take down in a fight. | |||
==Standard Operating Procedure/Rules of Engagement== | ==Standard Operating Procedure/Rules of Engagement== | ||
HTR Caster will proceed from least harmful spells to more harmful spells as the threat escalates or orders are given. | |||
{{Grunt NPC | {{Grunt NPC | ||
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|Mental Limit=7 | |Mental Limit=7 | ||
|Social Limit=6 | |Social Limit=6 | ||
|Qualities= | |Qualities=Psionic Aspected Magician (Sorcery) | ||
|Initiative=9+1d6 | |Initiative=9+1d6 | ||
|Skills= | |Skills= | ||
* Close Combat Group 3 | |||
* Firearms Group 3 | |||
* Outdoors Group 2 | |||
* Arcana 2 | * Arcana 2 | ||
* Assensing 6 | * Assensing 6 | ||
* Astral Combat 6 | * Astral Combat 6 | ||
* Athletics Group 2 | * Athletics Group 2 | ||
* Con 2 | * Con 2 | ||
* Counterspelling 7 | * Counterspelling 7 | ||
* Etiquette 3 | * Etiquette 3 | ||
* First Aid 2 | * First Aid 2 | ||
* Intimidation 2 | * Intimidation 2 | ||
* Perception 3 | * Perception 3 | ||
* Spellcasting 6 | * Spellcasting 6 | ||
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|Knowledge Skills= | |Knowledge Skills= | ||
* | * Area Knowledge (Operating City +2) 5 | ||
* Corporations (Ares +2) 3 | * Corporations (Ares +2) 3 | ||
* Gang ID 5 | * Gang ID 5 | ||
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|Spells= | |Spells= | ||
* | * Stunbolt | ||
* Stunball | |||
* Manabolt | |||
* Manaball | |||
* Lightning Bolt | |||
* Ball Lightning | * Ball Lightning | ||
* | * Fire Grenade | ||
* Detect Enemies | * Detect Enemies | ||
* Detect Enemies, Extended | * Detect Enemies, Extended | ||
* Detect Explosives | * Detect Explosives | ||
* Detect Guns | * Detect Guns | ||
* | * Spatial Sense | ||
* Spatial Sense, Extended | |||
* Awaken | |||
* Heal | * Heal | ||
* Increase Reflexes | |||
* Improved Invisibility | * Improved Invisibility | ||
* | * Physical Barrier | ||
* | * Control Actions | ||
* Mob Control | * Mob Control | ||
|Gear= | |Gear= | ||
* Armor Jacket w/ Auto-Injector, Biomonitor, Chemical Protection (2), Drag Handle, Gear Access | * Armor Jacket w/ Auto-Injector, Biomonitor, Chemical Protection (2), Drag Handle, Gear Access | ||
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* Riot Shield | * Riot Shield (Exotic Melee Weapon, Acc 4, DV 9S(e), AP -5) w/ Internal Battery | ||
* Ares Predator V | * Ares Predator V (Heavy Pistol, Acc 7, DV 4P, AP +3, SA, 15 (c)) w/ (45x) Capsule, Pepper Punch, Flashlight, (45x) Frangible, (45x) Gel Rounds, Smartgun System, Internal, (5x)Spare Clips, Tracker | ||
* Ares Sigma-3 | * Ares Sigma-3 (SMG, Acc 6, DV 8P, AP –, SA/BF/FA, RC (2), 50 (d)) w/ Flashlight, Folding Stock, Foregrip, (100x) Frangible, (100x) Gel Rounds, Slide Mount, Sling, Smartgun System, Internal, Tracker | ||
* Colt M23 | * Colt M23 (Assault Rifle, Acc 6, DV 9P, AP -2, SA/BF/FA, 40 (c)) w/ Flashlight, (120x) Frangible, (140x) Gel Rounds, Smartgun System, Internal, (5x) Spare Clips | ||
* Defiance EX Shocker | * Defiance EX Shocker (Taser, Acc 6, DV 9S(e), AP -5, SS, 4 (m)) w/ Smartgun System, Internal, (10x) Taser Dart | ||
* Remington 990 | * Remington 990 (Shotgun, Acc 6, DV 13P(f), AP +4, SA, 8 (c)) w/ Flashlight, (24x) Flechette Rounds, (24x) Gel Rounds, Slide Mount, Slide Mount, Sling, Smartgun System, Internal, (5x) Spare Clips | ||
* Stun Baton | * Stun Baton (Club, Reach 1, Acc 4, DV 9S(e), AP -5) w/ Internal Battery | ||
}} | }} |
Latest revision as of 01:49, 14 April 2024
Base Metatype | Human |
---|---|
Threat Level | 5 |
Typical Faction | Knight Errant |
Thematics Approval | |
Mechanics Approval |
Description
Knight Errant's High Threat Response spellcaster. Knight Errant pays a lot of money to hire and maintain these mages.
Key Information
HTR Caster has access to full body armor, making him hard to take down in a fight.
Standard Operating Procedure/Rules of Engagement
HTR Caster will proceed from least harmful spells to more harmful spells as the threat escalates or orders are given.
Stat Block
B | A | R | S | W | L | I | C | Ess | Special Att | ||
---|---|---|---|---|---|---|---|---|---|---|---|
4 | 4 | 4 | 3 | 6 | 5 | 5 | 3 | 6 | 6 | ||
Condition Monitor | 11 | ||||||||||
Limits | Physical 5, Mental 7, Social 6 | ||||||||||
Initiative | 9+1d6 | ||||||||||
Qualities | Psionic Aspected Magician (Sorcery) | ||||||||||
Skills |
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Knowledge Skills |
| ||||||||||
Augmentations | N/A | ||||||||||
Spells |
| ||||||||||
Adept Powers | N/A | ||||||||||
Gear |
| ||||||||||
Weapons |
| ||||||||||
Vehicles | N/A |