Difference between revisions of "KE HTR Ground Transport"

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*Trauma Patch x3
*Trauma Patch x3
|Weapons=*Ares Predator V [Heavy Pistol, Acc 7, DV 4P, AP +3, SA, 15 (c)] w/ (45x) Capsule, Pepper Punch, Flashlight, (45x) Frangible, (45x) Gel Rounds, Smartgun System, Internal, (5x) Spare Clips, Tracker
|Weapons=*Ares Predator V (Heavy Pistol, Acc 7, DV 4P, AP +3, SA, 15 (c)) w/ (45x) Capsule, Pepper Punch, Flashlight, (45x) Frangible, (45x) Gel Rounds, Smartgun System, Internal, (5x) Spare Clips, Tracker


*Ares Sigma-3 [SMG, Acc 6, DV 8P, AP –, SA/BF/FA, RC (2), 50 (d)] w/ Flashlight, Folding Stock, Foregrip, (100x) Frangible, (100x) Gel Rounds, Slide Mount, Sling, Smartgun System, Internal, Tracker
*Ares Sigma-3 (SMG, Acc 6, DV 8P, AP –, SA/BF/FA, RC (2), 50 (d)) w/ Flashlight, Folding Stock, Foregrip, (100x) Frangible, (100x) Gel Rounds, Slide Mount, Sling, Smartgun System, Internal, Tracker


*Stun Baton [Club, Reach 1, Acc 4, DV 9S(e), AP -5] w/ Internal Batteryz
*Stun Baton (Club, Reach 1, Acc 4, DV 9S(e), AP -5) w/ Internal Batteryz
|Vehicles=Dodge Goliath  
|Vehicles=Dodge Goliath  


[Handling 3/2, Speed 4, Accel 2, Body 16, Armor 16, Pilot 3, Sensor 3, Seats 8]
(Handling 3/2, Speed 4, Accel 2, Body 16, Armor 16, Pilot 3, Sensor 3, Seats 8)


Gear:
Gear:

Latest revision as of 03:12, 26 June 2018

KE HTR Ground Transport
Placeholder.png
Base MetatypeAny
Threat Level5
Typical FactionKnight Errant
Thematics Approval
Mechanics Approval

Description

"Pro tip: pack explosives for these vehicles" - Fuse

"You learn this the hard way or the easy way? Name suggests easy way" - Hard Knock

"<<fingergun.aro>>" - Fuse

Key Information

Big fragger with an even bigger and more armored van, they bring HTR to a hot zone

Standard Operating Procedure/Rules of Engagement

Bring HTR operators to an active scene

Stat Block

B A R S W L I C Ess Special Att
4 4 5 4 5 3 6 3 4.8 4
Condition Monitor 11
Limits Physical 6, Mental 6, Social 6
Initiative Physical: 11+1d6

Matrix: 10+3d6

Qualities None
Skills
  • Athletics Group 2
  • Close Combat Group 3
  • Outdoors Group 2
  • Firearms Group 3
  • Computer 7
  • Con 2
  • Electronic Warfare 7
  • Etiquette 3
  • Free Fall 2
  • Intimidation 2
  • Perception 7
  • Pilot Ground Craft 7
  • Automotive Mechanic 2
Knowledge Skills
  • Area Knowledge (Operating City +2) 3
  • Corporations (Ares +2) 1
  • Gang ID 3
  • Law 3
  • News 3
  • Police Procedures 4
  • Small Unit Tactics 2
Augmentations
  • Control Rig (1)
  • Gastric Neurostimulator
Spells N/A
Adept Powers N/A
Gear
  • Armor Jacket w/ Auto-Injector, Biomonitor, Chemical Protection (2), Drag Handle, Gear Access
  • Containment Manacles
  • Helmet w/ Flare Compensation, Gas Mask, Low Light Vision, Smartlink, Voice Warper (2)
  • DocWagon Basic Contract
  • Jazz x2
  • Maersk Spider w/ Encryption, Signal Scrub, Sim Module, Modified for Hot Sim
  • Medkit (3)
  • Metal Restraints x2
  • Plastic Restraints x20
  • Riot Control Armor w/ Biomonitor, Chemical Seal, Drag Handle, Padded, Restrictive
  • Riot Control Armor Helmet w/ Flare Compensation, Gas Mask, Low Light Vision, Smartlink, Voice Warper (1)
  • Trauma Patch x3
Weapons
  • Ares Predator V (Heavy Pistol, Acc 7, DV 4P, AP +3, SA, 15 (c)) w/ (45x) Capsule, Pepper Punch, Flashlight, (45x) Frangible, (45x) Gel Rounds, Smartgun System, Internal, (5x) Spare Clips, Tracker
  • Ares Sigma-3 (SMG, Acc 6, DV 8P, AP –, SA/BF/FA, RC (2), 50 (d)) w/ Flashlight, Folding Stock, Foregrip, (100x) Frangible, (100x) Gel Rounds, Slide Mount, Sling, Smartgun System, Internal, Tracker
  • Stun Baton (Club, Reach 1, Acc 4, DV 9S(e), AP -5) w/ Internal Batteryz
Vehicles Dodge Goliath

(Handling 3/2, Speed 4, Accel 2, Body 16, Armor 16, Pilot 3, Sensor 3, Seats 8)

Gear:

  • Extra Entry/Exit Points
  • Gun Port
  • Gun Port
  • Gun Port
  • Gun Port
  • Gun Port
  • Gun Port
  • Linguistics: English (local language)
  • Linguistics: Japanese (Manufacturer's Language)
  • Ram Plate
  • Rigger Interface
  • Special equipment (extended roof)