Difference between revisions of "Marvelous Beasts and Where to Find Them"

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| date        = [[hasDate::2081-05-25]]
| date        = [[hasDate::2081-05-31]]
| gm          = [[hasGM::Aurora]]
| gm          = [[hasGM::DocMcGuffins]]
| place      =  Bellevue, near Marymoor Park
| place      =  Seattle
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| combatants_header = Factions Involved
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| combatant1  = [[ShadowHaven]] <br> [[hasRunner::Couronne]] <br> [[hasRunner::Esper]] <br> [[hasRunner::La Rapide]] <br>
| combatant1  = [[ShadowHaven]]  
| combatant2  = FBI <br>
| combatant2  =Knight-Errant Security Services
| commander1  =  
| commander1  =  
| commander2  =  
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| units1      =  
| units1      =* [[hasRunner::Click]]
| units2      =  
* [[hasRunner::Esper]]
* [[hasRunner::Phantom Drifter]]
* [[hasRunner::Sinister]]
* [[hasRunner::Spider]]
* [[hasRunner::Wild Bull]]
| units2      =High-threat response team
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==Summary==
==Summary==
A hunter hires a team of shadowrunners to retrieve rare books containing information about paracritters.


The runners are hired by the FBI to covertly investigate reports of an insect spirit hive that has infiltrated somewhere in Bellevue. They scope out a new club that seems to be the headquarters of the insect spirit hive, gathering information about the Shaman, Abram Pate.
==Background==
==Background==
Big game hunter Erican Polarstar has hunted all manner of quarry in his day, but his interests have turned to rarer beasts as of late. He found out about a series of five physical books written by magical scholars (as they are often wont to write on parchment) detailing such beasts of interest, but they were locked away in a museum vault, not for sale by law or bribe.


The FBI was alerted to the presence of an insect spirit hive somewhere in Bellevue by one of their magical assets.
==The Meet==
==The Meet==
For whatever reason, Polarstar had the team meet him in his high-society hunting lodge, which checked their SINs at the door with a scanner that was more powerful than usual; most of the team had no problem with this, though Esper implanted a suggestion into the mind of the SIN scanner operator that Phantom Drifter didn't need to be scanned. Each team member was also required to bring a weapon used for hunting, which was of fairly little issue aside from Spider, whose firearm was an SMG. Ultimately, she convinced the people at the door that she hunted technocritters with her cyberdeck.
Once everyone was settled in, Polarstar explained his desire to obtain the books from the magical history museum along with basic information about where they were kept. He offered the team some money, and they accepted.


Esper, La Rapide, and Couronne are picked up in Renton and, after a rather awkward and silent car ride, arrive at an undisclosed location that turns out to be an FBI building. The Ms. Johnson tells the runners of the presence of an insect spirit hive somewhere in Bellevue. They need the runners to investigate and find out where the insect spirits are, who the shaman is, and what they are planning. They also need everything to be done covertly, so as to not put their undercover operatives at risk of being exposed. The Johnson offers 12,000 nuyen but Esper negotiates for an additional 6,000 nuyen upfront.
==The Plan==
==The Plan==
Spider began by breaking into the museum's host, finding it of unusually powerful specifications. She attempted to access information about the books, but the host was too good at recognizing her illegal activity, so she decided not to risk convergence. She did rearrange several I/O functions, such as switching the security alarm with an exhibit in a rarely-visited part of the museum.


Esper gets in touch with her contacts [[Rick Rampant]] and [[Amelie and Jean-Baptiste]] and La Rapide gets in touch with [[Queen Elizabeth XXIII]] to find out if they had heard anything about insect spirits in Bellevue. They each indicate an area near Marymoor Park. Couronne does some Matrix searches for missing persons reports and for new businesses near Marymoor Park, finding a new club near Interlake High School in NE Bellevue and that there had been several new missing persons reports recently that were then retracted the next day, also there had been a decrease in crime in the area. The new club was becoming quite popular, gaining more social media attention, and branching out to attract people from further out of Bellevue.  
Frustrated, the team regrouped. They decided to buy some plastic explosives to deal with the vault instead of picking its locks and hacking its security software, which they were able to find relatively quickly. The plan turned into a smash-and-grab; they called in [[Pitty 'Grease Lightning' McShane]] to act as a getaway driver once the books were in hand. Spider and Esper would attempt to get the team as close to the vault as possible without raising alarms, and the muscle would put down any security staff who tried to stop them on their way in and out. Esper made some disguises to help the team enter covertly.


The runners plan to scope out this new club, thinking it might be the insect spirit headquarters. Using a mix of synthskin face masks and amazing makeup artist skill by Esper, they all don pretty great disguises in order to case the club.
==The Run==
==The Run==
On the day of the heist, insertion went off without a hitch. Sinister planted a data tap on the scanner so that Spider could hack the feed not to point out weapons or restricted equipment while Esper distracted the operator with a phony story about being a detective looking into an awakened smuggling ring.
Inside, the team snuck their way into the restricted areas while no one was looking. From there, they proceeded to a freight elevator, where they overrode the controls and got access to the basement that contained the vault. As they stepped out, a guard at a desk noticed them; Wild Bull rushed forward and knocked him out cold with a shock glove. The team ran into two more guards on the way to the vault, though they managed to get the drop on these, and Esper convinced them to leave the area with mind control.
The explosive charge was put in place, and the door was blown off its hinges safely. Inside, the team found the vault was filled with rows of identical, locked boxes, and they had no idea which ones contained the books. To make matters worse, the boxes seemed to shift via some sort of mechanical rotation mechanism so that they never stayed in the same place for long. Sinister and Wild Bull got to breaking into every box they could see while the rest of the team secured the area.
The "grab" part of smash-and-grab was taking longer than expected, and the team could team that high-threat response had already arrived and locked down surface access. A stun mine by the elevator went off, and a security officer was found unconscious; the team jammed the elevator so it wouldn't move again, leaving only the stairs. Spider began looking up the sewer tunnel system beneath this part of the city, as they had a spare explosive charge just in case; from there, she set the charge such that the hole should give access to the sewer. Wild Bull and Sinister discovered the books around this time, and the team had Pitty link up with them at a new rendezvous point in an alley with a manhole cover they could get to on foot with relative speed.


Initially, there is concern that Couronne might not be able to bring her cyberdeck into the club. So the runners look around back of the club to see how they might be able to sneak the deck into the club. They find an air vent but don't know where it leads to. So Couronne hacks into the club's host in search for building maps. Upon finding an encrypted file with the maps, Esper talks with the bouncer (who is an infiltrated insect spirit) and cons him to bring up a map of the building for her, meanwhile, Couronne then snoops and intercepts the file in order to side-step the file encryption. With the maps accessed, they determine that the air vent leads to the women's bathroom, so they put the cyberdeck in there for Esper to retrieve, while Couronne and La Rapide head inside the club.  
Having bypassed HTR's blockade, they filed into Pitty's car and trailer, and he took off. The HTR riggers caught wind of the escape due to Pitty's complete lack of subtlety, and a chase ensued. The team opened fire on the pursuing cop cars, and ultimately, Pitty was able to break away and lose them in the barrens.


La Rapide assenses and identifies several dual-natured persons in the club. Esper then uses psychometry on the club, learning that the club extends deeper into the earth a bit. She experiences people who were told to meet there and brought to the back of the club, then attacked and brought to the below area, where their minds were infested with hostile psychic entities. Esper is able to note the shaman's astral signature, but not his face. She contacts the Johnson and asks if they have any quick-silver photographs of shaman suspects that she could look at to compare astral signatures, which they do.
==Aftermath==
==Aftermath==
The shadowrunners made away with the books in good condition and were able to return them to the client, who was satisfied with their performance.


Esper is able to match the astral signature and identify the shaman as Abram Pate, and the Johnson reveals that the insect spirits are burrowing types with ant mandibles and ant eyes. The Johnson is satisfied with the information gathered and gives the rest of the pay.
==Rewards==
==Rewards==


*18,000 nuyen
*20,000¥
*7 Karma
*2 Karma
*2 CDP
*Contact: Erican Polarstar


==Player After Action Reports (AARs)==
==Player After Action Reports (AARs)==


=== Couronne ===
===Esper===
"Thinking back on the run, I think we probably didn't actually need to work so hard to get my cyberdeck into the club since Esper found out all that we needed astrally by psychometry-ing (sp?) the club. Oh well! It was good pay for the work anyways."
It is unfortunate we needed to act so hastily. Nonetheless, I tried my best to conceal our intentions until they could not be concealed any longer. This paid off, I feel; had we alerted the authorities sooner, we would have been further stymied by the security system inside the vault and may not have escaped so easily. Regardless, we escaped with the books uninjured. I cannot complain.
<br />


===La Rapide===
===Sinister===
Not much to do for me. But I gues that happens sometimes when the team does a good job. So easy NuYen for me.
That lockbox shuffling system caught me off guard. Didn't think I would ever see one of those complex monsters outside of some half-rate security zine. Better than a transponder-embedded key, I suppose. Perhaps I should become familiar with explosives and explosive entry methods. Worked well here. Nah, wouldn't be worth the effort, and I have more fun/important things to focus on in my spare time.


===[[Spider]]===
I blew up a hole in a museum. Also, cyberdecks are totally a weapon. -_-
[[Category:Runs]]
[[Category:Runs]]

Latest revision as of 20:26, 21 June 2021

Marvelous Beasts and Where to Find Them
Part of Big Game Hunter
Date2081-05-31
GMDocMcGuffins
LocationSeattle
Factions Involved
ShadowHaven Knight-Errant Security Services
Units involved
High-threat response team


Summary

A hunter hires a team of shadowrunners to retrieve rare books containing information about paracritters.

Background

Big game hunter Erican Polarstar has hunted all manner of quarry in his day, but his interests have turned to rarer beasts as of late. He found out about a series of five physical books written by magical scholars (as they are often wont to write on parchment) detailing such beasts of interest, but they were locked away in a museum vault, not for sale by law or bribe.

The Meet

For whatever reason, Polarstar had the team meet him in his high-society hunting lodge, which checked their SINs at the door with a scanner that was more powerful than usual; most of the team had no problem with this, though Esper implanted a suggestion into the mind of the SIN scanner operator that Phantom Drifter didn't need to be scanned. Each team member was also required to bring a weapon used for hunting, which was of fairly little issue aside from Spider, whose firearm was an SMG. Ultimately, she convinced the people at the door that she hunted technocritters with her cyberdeck.

Once everyone was settled in, Polarstar explained his desire to obtain the books from the magical history museum along with basic information about where they were kept. He offered the team some money, and they accepted.

The Plan

Spider began by breaking into the museum's host, finding it of unusually powerful specifications. She attempted to access information about the books, but the host was too good at recognizing her illegal activity, so she decided not to risk convergence. She did rearrange several I/O functions, such as switching the security alarm with an exhibit in a rarely-visited part of the museum.

Frustrated, the team regrouped. They decided to buy some plastic explosives to deal with the vault instead of picking its locks and hacking its security software, which they were able to find relatively quickly. The plan turned into a smash-and-grab; they called in Pitty 'Grease Lightning' McShane to act as a getaway driver once the books were in hand. Spider and Esper would attempt to get the team as close to the vault as possible without raising alarms, and the muscle would put down any security staff who tried to stop them on their way in and out. Esper made some disguises to help the team enter covertly.

The Run

On the day of the heist, insertion went off without a hitch. Sinister planted a data tap on the scanner so that Spider could hack the feed not to point out weapons or restricted equipment while Esper distracted the operator with a phony story about being a detective looking into an awakened smuggling ring.

Inside, the team snuck their way into the restricted areas while no one was looking. From there, they proceeded to a freight elevator, where they overrode the controls and got access to the basement that contained the vault. As they stepped out, a guard at a desk noticed them; Wild Bull rushed forward and knocked him out cold with a shock glove. The team ran into two more guards on the way to the vault, though they managed to get the drop on these, and Esper convinced them to leave the area with mind control.

The explosive charge was put in place, and the door was blown off its hinges safely. Inside, the team found the vault was filled with rows of identical, locked boxes, and they had no idea which ones contained the books. To make matters worse, the boxes seemed to shift via some sort of mechanical rotation mechanism so that they never stayed in the same place for long. Sinister and Wild Bull got to breaking into every box they could see while the rest of the team secured the area.

The "grab" part of smash-and-grab was taking longer than expected, and the team could team that high-threat response had already arrived and locked down surface access. A stun mine by the elevator went off, and a security officer was found unconscious; the team jammed the elevator so it wouldn't move again, leaving only the stairs. Spider began looking up the sewer tunnel system beneath this part of the city, as they had a spare explosive charge just in case; from there, she set the charge such that the hole should give access to the sewer. Wild Bull and Sinister discovered the books around this time, and the team had Pitty link up with them at a new rendezvous point in an alley with a manhole cover they could get to on foot with relative speed.

Having bypassed HTR's blockade, they filed into Pitty's car and trailer, and he took off. The HTR riggers caught wind of the escape due to Pitty's complete lack of subtlety, and a chase ensued. The team opened fire on the pursuing cop cars, and ultimately, Pitty was able to break away and lose them in the barrens.

Aftermath

The shadowrunners made away with the books in good condition and were able to return them to the client, who was satisfied with their performance.

Rewards

  • 20,000¥
  • 2 Karma
  • Contact: Erican Polarstar

Player After Action Reports (AARs)

Esper

It is unfortunate we needed to act so hastily. Nonetheless, I tried my best to conceal our intentions until they could not be concealed any longer. This paid off, I feel; had we alerted the authorities sooner, we would have been further stymied by the security system inside the vault and may not have escaped so easily. Regardless, we escaped with the books uninjured. I cannot complain.

Sinister

That lockbox shuffling system caught me off guard. Didn't think I would ever see one of those complex monsters outside of some half-rate security zine. Better than a transponder-embedded key, I suppose. Perhaps I should become familiar with explosives and explosive entry methods. Worked well here. Nah, wouldn't be worth the effort, and I have more fun/important things to focus on in my spare time.

Spider

I blew up a hole in a museum. Also, cyberdecks are totally a weapon. -_-