Rabbit

From ShadowHaven Reloaded
Revision as of 03:04, 11 July 2017 by Tekomandor (talk | contribs) (Created)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigation Jump to search
Rabbit
Placeholder.png
Infected Whip Adept
Player[1]
MetatypeElf (Banshee)
Street Cred0
Notoriety0
Public Awareness0
Titles and Awards0
D.O.B.Unknown
Folder[Drive URL Link]
Priority
Metatype - D
Attributes - B
Magic/Resonance - B
Skills - D
Resources - C

Character Information

Summary

Goals

  • Become a Shadowrunner
  • Provide for her sister
  • Be the most badass person in the room, every time

Background

Alice was one of the last products of genetic enhancement lab before it met it's end at the hands of a team of shadowrunners. Alice was built for agility, and carries the lab's maker's mark in the colour of her hair. Her adoptive mother was one of the shadowrunners that hit the lab, and until she was sixteen she lived happily with her adoptive mother and sister - another child of an enhancement lab.

Then, her mother's team was betrayed and she was forced to take her sister and run from their comfortable lives. Not long after, she was infected with HMHVV strain one. Soon afterwards she was plying her skill with a monowhip and her infected powers as a gang enforcer in the barrens. After about a year, she's ready for bigger and better things - she wants to be a shadowrunner.

Narrative Significant Qualities

Prototype Transhuman: One of the last projects of a now defunct genetic enhancement lab, Alice has significantly increased agility, speed, hand eye coordination, and dexterity. She was plucked from the smoking ruins of the lab by a shadowrunner whose team had blown their way into the lab in search of a unreleased piece of tech.

That shadowrunner was the closest thing Alice would have to a mother. The shadowrunner was killed when Alice was fourteen after her team was betrayed, leaving Alice and her younger sister to get the hell out of dodge before they too were killed.

Unusual Hair, Exceptional Attribute (AGI), and Allergy, Uncommon, Moderate (Bees) are all apart of Alice's enhancements (her allergy to bees being merely a side effect of somewhat sloppy genetic tampering.

Dependant (Inconvenience): Alice's younger sister, Emily, though they aren't related by blood. A product of a similar lab to Alice, the two of them were adopted by the same shadowrunner. At fourteen, she's mostly able to take care of herself - but not always.

Infected: Banshee: Alice was infected not long after her mother was killed, and soon found herself not caring about hurting others to survive; save her sister. Though she hasn't explicitly told her sister, she's fairly confidant she knows what Alice is.

Run History

Affiliations

Contacts

  • Djinn - Connection 5, Loyalty 2 - Fixer (Networking)
  • Sykes - Connection 3, Loyalty 1 - Bartender (Legwork)

Organizations

Allies

Enemies

In Character Information

Symbols and Signatures

Matrix Search Table

Shadow Community Table

SINs

Sophia Keaton: Rating 4, Rating 4 Adepts and Driver's License.

Appearance

Alice is tall, even for an elf, and gaunt. Her skin is unhealthy pale, and her hair a distinctive shade of neon blue. That particular shade is the maker's mark of the lab that created her enhancements, though they are now defunct. She does possess whipcord muscle underneath her suit, and at over two metres tall she still cuts an imposing figure.

Clothing

Alice has a preference for suits that can also stop a bullet - not exactly uncommon amongst shadowrunners. She's just glad that Sleeping Tiger suits don't look so gauche these days, because their ability at stopping bullets is hard to resist. Atop her suit, she usually wears a coat. In more casual settings, she tends to wear relatively cheap clothing more fitting to her residence.

Matrix Persona

Media Mentions

ShadowGrid Profile Comments

Chargen Notes

Spellcasting is bugged in Chummer, 2 karma has been spent on it.

Chummer and infected don't play well together - list of bugged stats: Movement should be 33/55 Initiative dice should be 5d6 (Depending on how exactly infected work)