Difference between revisions of "Rulings/Custom Mechanics"

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===Contacts===
*The default is for players to choose their contacts from the already made [[:Category:Public Contacts|public contacts]]. We additionally allow the option to create and stat out your own contact. [[Contact_Rules|ShadowHaven uses a custom contact system you can read about here]].


{{Roundbox|'''Note:''' If you create your own contact, you can delay stating out the aspects. If the GM asks/lets you use it, the assumed dice pool is <code> Connection + Loyalty + Archetype Modifier + 2</code>. It is best to fill out the Aspects, as you usually will be able to make use of more than 1 available aspect.}}
===IRL Timers and Backdating===
*Things with IRL timers may now be backdated to their earliest possible qualifying date so that you cannot miss your timer. For example, if your mundane PC has been in play for 6 months, but only taken 1 mundane ascension, you may take two more ascensions (treating them as having been taken at their earliest possible date).
===Mundane Ascension===
*Mundane characters may undertake a story building ordeal much like Awakened/Emerged characters do. Ascensions have an eight week cooldown. Make up to 5 selections (including multiple copies of the same). Each selection replaces 1 RVP normally gained from the run. Purchasing high availability items falls under the purview of Thematics.
* 5 karma towards a skill, skill group or martial art.
* 20000¥ towards non-ware. You may bank this across multiple ascensions.
* 6 karma towards qualities at post-gen price.
* 4 karma towards edge.
* 10000¥ towards ware. You may bank this across multiple ascensions.
* +20 Faction Rep.
===Gear Acquisition===
*You cannot purchase items with availability above 19, unless it is upgradable (i.e., has a rating). Exceptions:
**You cannot purchase foci over availability 19, even though they are otherwise upgradable and have a rating.
*Items beyond availability 19 may be obtained as run rewards with Thematics approval.
*The Awakened or Emerged may only gain a chance to purchase deltaware as a run reward for semiprime or prime runs.
**For mundane PCs, there are no restrictions on getting deltaware.
====Acquiring Gear Up to Availability 12====
*Gear at or under availability 12 can be purchased without rolling or paying a finder's fee.
====Upgrades====
*You can upgrade (paying only the difference in cost) anything that has a rating, as well as cyberdecks and rigger control consoles and any cyberware or bioware. You must still make the availability roll for the upgrade.
*When upgrading a SIN using our upgrade rules, one may also upgrade the licenses attached to that SIN without making an availability test for each license. Only one test, for the base SIN, is required.
*Items with capacity may have new things put into the capacity without needing to rebuy the item. If this changes the availability of the item and/or it has its own availability, roll against the highest new availability. Notably, this extends to cyberlimbs and armor.





Revision as of 18:56, 17 May 2023

Contacts

IRL Timers and Backdating

  • Things with IRL timers may now be backdated to their earliest possible qualifying date so that you cannot miss your timer. For example, if your mundane PC has been in play for 6 months, but only taken 1 mundane ascension, you may take two more ascensions (treating them as having been taken at their earliest possible date).

Mundane Ascension

  • Mundane characters may undertake a story building ordeal much like Awakened/Emerged characters do. Ascensions have an eight week cooldown. Make up to 5 selections (including multiple copies of the same). Each selection replaces 1 RVP normally gained from the run. Purchasing high availability items falls under the purview of Thematics.
  • 5 karma towards a skill, skill group or martial art.
  • 20000¥ towards non-ware. You may bank this across multiple ascensions.
  • 6 karma towards qualities at post-gen price.
  • 4 karma towards edge.
  • 10000¥ towards ware. You may bank this across multiple ascensions.
  • +20 Faction Rep.

Gear Acquisition

  • You cannot purchase items with availability above 19, unless it is upgradable (i.e., has a rating). Exceptions:
    • You cannot purchase foci over availability 19, even though they are otherwise upgradable and have a rating.
  • Items beyond availability 19 may be obtained as run rewards with Thematics approval.
  • The Awakened or Emerged may only gain a chance to purchase deltaware as a run reward for semiprime or prime runs.
    • For mundane PCs, there are no restrictions on getting deltaware.

Acquiring Gear Up to Availability 12

  • Gear at or under availability 12 can be purchased without rolling or paying a finder's fee.

Upgrades

  • You can upgrade (paying only the difference in cost) anything that has a rating, as well as cyberdecks and rigger control consoles and any cyberware or bioware. You must still make the availability roll for the upgrade.
  • When upgrading a SIN using our upgrade rules, one may also upgrade the licenses attached to that SIN without making an availability test for each license. Only one test, for the base SIN, is required.
  • Items with capacity may have new things put into the capacity without needing to rebuy the item. If this changes the availability of the item and/or it has its own availability, roll against the highest new availability. Notably, this extends to cyberlimbs and armor.