Shake The Pillars

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Shake The Pillars
Date2081-06-20
GMOB
LocationRenton B-Zone, Secure Wuxing Facility
Status Threat Level: High
Factions Involved
ShadowHaven Wuxing
Brute Force
Hot Mess
Seedbomb
Vichnozeleny


Summary

The team is hired by a mysterious, well-connected Johnson to test the security of a well-guarded Wuxing facility. They decide to do this by blasting a bunch of the statues they have outside and sneaking into the main building. Matrix stuff happens too.

Background

A certain well-connected organization desires to work through Big Mone¥ Warehou$ing to get their hands on an ancient Chinese artifact in a well-guarded Wuxing facility. Without any intelligence on the facility itself, they decide to hire a team to probe the defenses and possibly open a security gap that they can exploit.

The Meet

The team arrives at the warehouse at around midday. Ushered in by smiley-masked guards, they meet with the anachronistically-dressed 'Mr. Stalin' and an unarmed rotodrone. The J reveals the details of the mission: the team will be paid a ¥10,000 deposit, and as long as they deliver footage of them testing the security present on the site, they stand to be awarded a further ¥15,000 in an ideal case. While the J can't offer much detail, the team does receive the location and purpose of the site, a thaumaturgical research centre / artifact storage centre in the North of Renton, and the fact that it is likely protected by corporate HTR.

The Plan

A quick matrix search reveals the rough outline of the site: a single building in a spacious compound criss-crossed with seemingly random paths, protected by a gate and guardhouse. The compound is in a pretty low-security section of Renton, and nearby fire escapes provide respectable oversight of it. The team, hoping to test the internal security of the compound, sends Seedbomb into the compound's host to locate and distinguish the artifacts.

The Matrix Attack

Seedbomb hacks into the silent-running Wuxing host, noting the personas of security guards and intellectuals wandering a spacious courtyard. Disguising himself as one of the intellectuals. he searches the host for a project plan, forced to rely on his imperfect understanding of Cantonese. With that, he finds a large, encrypted and data-bombed chest containing a good number of files. Imitating one of the personas working at it, Seedbomb is able to find a project plan... for the feng shui ornaments that dot the compound. After searching further, Seedbomb is lead up a flight of stairs to another folder, a locked door behind which the files he's looking for may be found. This time, however, he fumbles his hack, and he comes face to face with the host's Bloodhound IC, along with another, more immediately dangerous IC program.

Evading a gout of data-flame, Seedbomb flees the host, unfortunately unable to find any data on the artifacts the site houses.

The Secondary Plan


Aftermath

Rewards

¥20,000 / ¥40,000 worth of gear (Availability lower than 20), 5 Karma, 2 CDP

Game Quotes

Player After Action Reports (AARs)