Difference between revisions of "User:Kryosite"

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Tag: visualeditor-wikitext
Tag: visualeditor-wikitext
 
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=GM Style Sheet=
=GM Style Sheet=


I'll be honest, I am still relatively new to GMing Shadowrun, although I've run things in other settings before. I can't say I have a developed style within the setting just yet, but here are some things to expect stylistically:
I'm still figuring out my GMing style for this game, but here are some things to expect stylistically:
 
*I will do my best to be flexible in responding to unconventional angles of attack on the problems I give you, and I will endeavor to reward clever, out-of-the-box, or exceptionally fun plans
*I will do my best to be flexible in responding to unconventional angles of attack on the problems I give you, and I will endeavor to reward clever, out-of-the-box, or exceptionally fun plans
*Ask questions. NPCs might know more than they volunteer, and good legwork goes a long way in preparing you for a job.
*Ask questions. NPCs might know more than they volunteer, and good legwork goes a long way in preparing you for a job.
*Negotiation - I do allow players to get bonus pay over and beyond the normal run RVP for good negotiations, as well as getting their rewards an alternate form (like gear if the Johnson has reason to be able to get it, or CDP if the Johnson could do a favor for one of your contacts)
*Negotiation - I do allow players to get bonus pay over and beyond the normal run RVP for good negotiations, as well as getting more help on the run or getting their rewards in an alternate form (like gear if the Johnson has reason to be able to get it, or CDP if the Johnson could do a favor for one of your contacts)
*The Rule of Cool is in play, but it doesn't entirely protect you from your own bad decisions. Clever and cool will probably get you a better success than clever and boring, but stupid and cool plans will be a crapshoot: they could succeed amazingly, or they could fail spectacularly.
*The Rule of Cool is in play, but it doesn't protect you from your own bad decisions. Reality might bend itself slightly to make interesting
*Consequences: I will do my best to make sure that the actions you take will alter what possibilities are available to you as the run goes on.
*Consequences: I will do my best to make sure that the actions you take will alter what possibilities are available to you as the run goes on.


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+19 GMP (10 from running a High Threat run, +4 for being scheduled, +5 for the multiplier because it took 9 hours)
I've transferred my GMP expenses to this shameless ripoff of Teksura's spreadsheet: https://docs.google.com/spreadsheets/d/17bqPqiS7r5Whj-04OcwcDjW74uGLwQqL-7fXnUPBMxs/edit?usp=sharing
 
+10 GMP from Doc for having him coach a first run
 
+10 GMP from Player and GM AARs for a Soreness So Familiar It Soon Becomes Unquestioned
 
+2 GMP for making metaplot page for [[God Save the Queen]]
 
+10 GMP from Player and GM AARs for [[My Hero]]
 
+10 GMP from Player and GM AARs for [[A Ghoulish Case Of Ghoul-Hatred]]
 
+10 GMP from Player and GM AARs for [[WPOP Rave]]
 
+5 from Doc for making a contact page for [[Chipper]]
 
+2 for Player AAR for [[Adolescent Surged Shinobi Amphibians]]
 
+11 for running [[Something's Rotten in Tacoma]], [[Shuffle]]'s first run
 
+18 for running [[A Little Pro Bono Work]] and making its AAR
 
+10 for reaching Level 1 GM
 
+14 for running [[History Repeats Itself]]
 
+5 bounty from LorenLuke
 
+3 bounty from Lavander42
 
+8 bounty from Doc
 
Total Earned GMP: 147
 
 
-9 to karma for John Brown - 8 May 2020
 
-37 for karma for John Brown - 13 May 2020
 
-2 for nuyen for John Brown - 23 May 2020
 
-3 for karma for John Brown - 23 May 2020
 
-2 for nuyen for John Brown - 26 May 2020
 
-10 for nuyen for John Brown - 28 May 2020
 
Total Spent GMP: 63
 
 
84 remaining
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Latest revision as of 21:54, 29 May 2020