Irena the Hitman

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Irena the Hitman
Placeholder.png
Archetype
(Short Blurb)
Discord@fangblade_
Redditangblade_
MetatypeKokobukuro
Street Cred0
Notoriety0
Public Awareness0
CDP6
D.O.B.March 13 2062
Age22
FolderFangblade's Drive
PriorityMetatype - B
Attributes - A
Magic/Resonance - C
Skills - D
Resources - E
#Max IGs/Ascension2
# Optional Infected powers allowedExpression error: Missing operand for -.
Essence(Current/Max):6/12
# Optional Drake powers availableMajor Powers:0 or Minor Powers:0


Character Information

Summary

Irena the Hitman is oddly enough not a hitman, instead she was given the title after accidentally killing someone she wasn't supposed to on a mission for her Vory boss. As of now, she's employed by the white Vory, though she is not a made woman. A second generation gnawer, throughout her childhood her magic abilities were hidden from her, and this fact she resents.

Goals

  • Find out who turned her.
  • Gain 10 magic
  • Create a pact with a powerful spirit
  • Learn 10 spells from every category

Background

Irena worked through the Vory from a young age, as her father was a made member of the Vory. After she turned 20, it was revealed to her that she was a Mystic Adept, but her father fearing losing control over her, never told her and refused to teach her of her powers. Given this, she has requested to move from Russia to work with the Vory groups in Seattle, of which her father agreed given that she stay in contact with them and keep a low profile.

Narrative Significant Qualities

Positive

  • Celerity
  • Infected: Gnawer
  • Mentor spirit: Fire Bringer (+ mask)
  • Mystic Adept
  • Resistence to pathogens and toxins.
  • Thermographic Vision

Negative

  • Deaf
  • Disheveled
  • One Born Every Minute
  • Unusual Hair

Run History

NameGMMetaplotThreatDate of Run
True Crime ThrillerElayneMedium4 November 2085
That Was Gothier Than IntendedEvaDeadly6 October 2085
Jack Da Rabbit's Pizza Time TheatreDawnfireMedium4 October 2085

Affiliations

Contacts

Contact Connection Loyalty Archetype Profession Aspects Chips
Kayo-ii 2 1 Fixer(K, A, G, N) Double Agent...? Telestrian Defector, Ex-Telestrian, Infiltrations expert, Dark Magic Adept, Social Swell Even
Queelign 4 2 Custom(G,K,A,N) Armorer Red Magician Adept, Traditional Irish Smithy, Weapons Procurement, Dogs, Peak Paw-fection Even
Jack da Rabbit 1 2 Custom(G,K,N,A) Drug Cook Unreliable, Drug Cook, Dropout Geneticist, Tunnel Rat Even
Meat 2 4 Legwork Scout Reticence, Tunnels, Navigation, Tracking, Org Underground +1
Reina Taylor 2 1 Fixer Extralegal Talent Manager Industry Connections, Local Scene, Legal Team Even


Spirit Index

Astral Rep
Astral Index Astral Rep
0 0
Wild Rep
Wild Index Wild Rep
3 0

Organizations

Allies

+5 Flash Star! Rep -118 haloweeners rep

Enemies

In Character Information

Symbols and Signatures

Matrix Search Table

Threshold Result
1
3
6

Shadow Community Table

Threshold Result
1
3
5

Assensing Table

Threshold Result
1
2
3
4
5


SINs

Appearance

Clothing

Matrix Persona

Character Plot Hooks

Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first.

Aspect Information Related Run(s)
Aspect 1 Jack Da Rabbit's Pizza Time Theatre Her home has been infested by curious Ejerian spirits
Aspect 2
Aspect 3
Aspect 4
Aspect 5

Media Mentions

ShadowGrid Profile Comments