KE HTR Summoner
Base Metatype | Any |
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Threat Level | 5 |
Typical Faction | Knight Errant |
Thematics Approval | |
Mechanics Approval |
Description
"Hey Bolt" - Fuse
"What?" - Bolt
"Remember that time you were so focused on slowing HTR down and you didn't notice that we were getting ambushed by HTR's fire spirit? I do" - Fuse
"Need I bring up *your* shortcomings?" - Bolt
<<Fuse has disconnected>>
Key Information
These guys summon spirits, project, and run counter-magic via disabling hostile mages and using counterspelling
Standard Operating Procedure/Rules of Engagement
Fend off hostile awakened with magic
Stat Block
B | A | R | S | W | L | I | C | Ess | Special Att | ||
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3 | 3 | 3 | 3 | 6 | 5 | 5 | 6 | 6 | 6 | ||
Condition Monitor | 11 | ||||||||||
Limits | Physical 4, Mental 7, Social 8 | ||||||||||
Initiative | 8+1d6 | ||||||||||
Qualities |
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Skills | Athletics Group 2
Close Combat Group 3 Firearms Group 3 Outdoors Group 2 Assensing 7 Banishing 6 Binding 7 Con 2 Etiquette 3 Intimidation 2 Perception 3 Summoning 7 | ||||||||||
Knowledge Skills | Ares Knowledge (Operating City +2) 5
Corporations (Ares +2) 3 Gang ID 5 Law 5 News 5 Police Procedures 5 Small Unit Tactics 5 | ||||||||||
Augmentations | None | ||||||||||
Spells | Spirit of Air
Force 6 B 4, A 9, R 10, S 3, W 6, L 6, I 6, C 6, ESS 6, EDG 3, M 6 Condition Monitor (P/S): 10 / 11 Movement: x2/x4/+10 Armor: 12H Limits: Physical 7, Mental 8, Social 8 Physical Initiative: 16+2D6 Astral Initiative: 12+3D6 Active Skills:
Critter Powers:
Weapons:
Spirit of Earth Force 6 B 10, A 4, R 5, S 10, W 6, L 5, I 6, C 6, ESS 6, EDG 3, M 6 Condition Monitor (P/S): 13 / 11 Movement: x2/x4/+2 Armor: 12H Limits: Physical 12, Mental 8, Social 8 Physical Initiative: 11+2D6 Astral Initiative: 12+3D6 Active Skills:
Critter Powers:
Spirit of Fire Force 6 B 7, A 8, R 9, S 4, W 6, L 6, I 7, C 6, ESS 6, EDG 3, M 6 Condition Monitor (P/S): 12 / 11 Movement: x2/x4/+5 Armor: 12H Limits: Physical 8, Mental 9, Social 8 Physical Initiative: 15+2D6 Astral Initiative: 12+3D6 Active Skills:
Critter Powers:
Weaknesses: Allergy, Severe: Water Weapons:
Spirit of Fire Force 6 B 7, A 8, R 9, S 4, W 6, L 6, I 7, C 6, ESS 6, EDG 3, M 6 Condition Monitor (P/S): 12 / 11 Movement: x2/x4/+5 Armor: 12H Limits: Physical 8, Mental 9, Social 8 Physical Initiative: 15+2D6 Astral Initiative: 12+3D6 Active Skills:
Critter Powers:
Weaknesses: Allergy, Severe: Water Weapons:
Spirit of Man Force 6 B 7, A 6, R 8, S 4, W 6, L 6, I 7, C 6, ESS 6, EDG 3, M 6 Condition Monitor (P/S): 12 / 11 Movement: x2/x4/+2 Armor: 12H Limits: Physical 8, Mental 9, Social 8 Physical Initiative: 15+2D6 Astral Initiative: 14+3D6 Active Skills:
Critter Powers:
Innate Spells: Magebolt
Spirit of Water Force 6 B 6, A 7, R 8, S 6, W 6, L 6, I 6, C 6, ESS 6, EDG 3, M 6 Condition Monitor (P/S): 11 / 11 Movement: x2/x4/+2 Armor: 12H Limits: Physical 9, Mental 8, Social 8 Physical Initiative: 14+2D6 Astral Initiative: 12+3D6 Active Skills:
Critter Powers:
Weaknesses: Allergy, Severe: Fire Weapons:
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Adept Powers | N/A | ||||||||||
Gear |
Trauma Patch x3 | ||||||||||
Weapons |
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Vehicles | None |