Kommandant

From ShadowHaven Reloaded
Jump to navigation Jump to search



Kommandant
Kommandant.png
Face, Commander, Combat Support
DiscordAracino
RedditAradinthered
Wiki UserAracino
MetatypeSURGE II Elf
Street Cred0
Notoriety0
Public Awareness0
CDP2
D.O.B.2013-04-11
Age73
Folder[1]
PriorityMetatype - C
Attributes - A
Magic/Resonance - C
Skills - C
Resources - E


Character Information

Summary

A veteran of the Eurowars who deserted at the end of the war to settle old grudges. Having spent a long career making enemies as a mercenary, Kommandant fled to America to avoid her pursuers.

Goals

Establish herself in North America

Deal with her Vory adversaries

Background

Emma Wolf got her start near the start of the Sixth World when she enlisted in the Eurowars. Being one of the newly emerging surged elves that was born just two years after the awakening- she also had the spark of magic within her. Though this was not immediately noticeable, her powers truly began to emerge and grow during the conflict. Her first year found herself as a soldat, fighting on the front lines against the invading Russians. Her abilities would quickly be found- as her voice held more power than her firearm. After her squads leader had been killed in action, she was forced to take up command, directing her squad and leading them in place of her deceased superiors. She'd find that her voice made people carry out orders- not just her allies, but the enemies as well. Using her new found abilities while protected by her squad- she'd find herself quickly rising in ranks as her magical abilities were utilized by her superiors. By the end of the war, Emma was a changed woman. She always was dutiful, though after hundreds of deaths of the people she knew, people who served her, shew grew jaded. Hardened and cynical- she was seen as the 'Demon Kommandant' by many in her command. The type of leader to send her men on a suicide charge- the sort to use her abilities to tear a man apart with her voice alone. Many were still growing use to magic and its employment in warfare at this point in time, and this growing paranoia and concern- especially for someone with exceptional skill in mental manipulation like Emma caused her to have high success rates- but low morale in her soldiers. One of these operations would have several deserters due to this low morale- key members of the operation which ended up causing Emma's main force to be overwhelmed on two flanks. They were able to edge out a victory- but not without scars. Emma herself got caught in a close encounter with a traitor working with an assassin that got into the backlines. Engaged in a heat knife fight- Emma was just barely able to unload her pistol in the disloyal dog and his accomplice, though not without suffering a major gash across her face, and losing her hand from a spray of buckshot, later to be replaced. Surviving this- she would hold out until the end of the Eurowars.

After the end of the Eurowar- Emma was unsure what to do with herself. The last several years her life had structure, order, and it put her in a position of power which she had grown quite used to. She didn't need to ruminate for long, however. as the second Eurowar started. Long lasting grudges caused her to take a group of like-minded men and desert the German military- essentially joining the second Eurowar as mercenaries. They fought until they were down to four members by the end of 2037 when the second Eurowar ended. Her remaining two allies would be broken from the fighting- physically and mentally, though Emma endured on, as at this point, she found that this was her life now. She would be tried as a deserter and traitor if she returned to Germany- so she continued her life as a Mecenary.

Moving between Europe, Russia, and Africa, Emma would work for whoever would pay the most Nuyen, whether it be a corporate client, a country, or a wealth individual, it kept her busy until 2061 when Halley's Comet passed by earth. Being one of those effected by it's passing, her body and appearence change radically to features much akin to a bunny- much to her chagrin, but she found her new form had it's benefits, namely increased speed, hearing, though at the cost of her strength. She'd grin and bear it, despite it making many of her clients and foes take her less seriously, this too was an advantage that she planned to exploit, much like she always had.

Nearing 2085, however, is when trouble began to brew for her. Living as long of a life as she had comes with certain downsides. In her case- enemies. On a job to protect a wealthy client- she would find that she was the one in need of protection. Members of the Vory syndicate- several of who were veterans from the Eurowars and had a personal vendetta against Kommandant, would find her and attempt to hunt her down. Forced to abandon her client, she would flee into the streets of Moscow, using every connection she could- and burning every bridge she had to in order to get out of Russia. Getting in contact with an old war buddy named Sinclair, she'd get an emergency smugglers plane to get her out of the country. With the East having grown too hot- with multiple instances of repeated attacks on her attempts to escape her enemies- she'd find her only option was to escape across the sea. By 2086, Kommandant had gotten one last smuggler to take her by shipping boat across the ocean and to the UCAS. She'd once more get a plane that would take her to her final destination- with as much lucrative work as anywhere she worked in the east. To the SFS, a place where she'd find her mercenary work turning into shadowrunning. Hopefully she could keep these criminals and anarchs in line...

Narrative Significant Qualities

Positive

SURGE II - As "luck" would have it, Kommandant was one of those who were effected by Hayley's comet, causing her appearance and physiology to radically change into the form she now has today. A cute, albeit exceptional stern and no-nonsense rabbit woman.

Negative

Impaired Attribute Strength - At the cost of the all the benefits the transformation left her- she found much of her physical strength had left her, leaving her much weaker than she was prior to her transformation.

Run History

NameGMMetaplotThreatDate of Run
Door Kickers 1 - Kicking It OffLHOGHigh1 May 2086

Affiliations

Contacts

Contact Connection Loyalty Archetype Profession Aspects Chips
Brogan 1 6 Fixer Fixer Firearms, Infobroker Even
Seelie 3 4 Gear Talismonger Toxins and Drugs, Foci, Reagents, Magical Supplies Even
Mr. Sheen 2 2 Service Cleaner Body Disposal, Crime Scene Removal, Disguises Even
Minute Maker 2 4 Gear SIN Forger SINs, Identity Theft, Commlinks Even


Organizations

Allies

Enemies

The Vory

In Character Information

Symbols and Signatures

Matrix Search Table

Threshold Result
1
3
6

Shadow Community Table

Threshold Result
1
3
5

Assensing Table

Threshold Result
1 Healthy, Wary, Awakened
2 No cyberware, adept
3 Likely higher magic, no disease
4 Magic 7, 6 Essence, No bioware
5 Not a technomancer

SINs

R4 Irma Bauer - Seattle Free City

-R4 Adept License

-R4 Concealed Carry Permit

-R4 Firearms License

Appearance

An amusingly small woman with bunny like features only standing at 4' 10. She wears a serious expression on her face, betraying the innate cuteness that her surging had caused. Two large bunny ears rest at the top of her head, which leads down into her long black hair that trails down to her rear. Her body is covered in a mane of soft white fur, well maintained and cared for by Kommandant. Her eyes have a striking red coloration, with a reddened look to them due to some lasting injuries from gas attacks during the Eurowars. A scar trails down from the top of her forehead down her left eye, what remains of a large knife wound that she sustained.

Clothing

She wears a black military jacket with a few buttons that outline her figure, trailing to cuffed hands with black gloves. She had a brown belt around her waist with room for a pistol, a backup clip, and a pouch containing a few odds and ends. She wears a skirt that leads down into a pair of black leggings, which are covered by a pair of black combat boots.

Matrix Persona

A shadowy figure with a trenchcoat and a military commander cap. Red eyes burn in a black void that makes up their face.

Character Plot Hooks

Members of the Vory are hunting her down for actions she's taken in the Eurowars and against their faction the last few decades. Has a laundry list of offenses against them. Here are characteristics of the character that GMs may take advantage of to add complications to runs, or to otherwise use when in use. If you want to use them in unrelated to runs, please ask first.

Aspect Information Related Run(s)
Long War Even after the end of the Eurowars, old grudges endure. More than one occasion has found Kommisar's work being interrupted by friends, relatives, or veterans of the Eurowars. From both sides, no less, though most often russians.
Ever Wary Kommandant rarely if ever jokes, laughs, or takes anything lightly. She always wears an stony expression on her face- which is only broken by unusual circumstances.
On The Run Kommandant dislikes retreating, but found that it was her only path forward to avoid her pursuers. Her long and storied career as a soldier gone mercenary has left her with many enemies, and few allies. Though time is of the essence as the noose begins to tighten, even if she doesn't realize it yet.
Pawns Kommandant sees others as tools more than people, more often than not. Even her most trusted allies she keeps at a distance, whether they know it or not. For her own survival, and for the success of her missions, she's willing to sacrifice if the ultimate outcome would lead to success.
The Only Good Traitor Is A Dead Traitor Despising traitors more than anything else, Kommandant will not rest if someone betrays her. Whether it be a contact, a runner, a J, she will personally deliver her feelings to them on the wings of a bullet.

Media Mentions

ShadowGrid Profile Comments