Panne

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Panne
Panne.png
Support Sam
Adept Healer, Team Mom
PlayerRune
MetatypeSatyr
Street Cred0
Notoriety0
Public Awareness0
Titles and Awards0
D.O.B.October 9th, 2062
FolderLink
Priority
Metatype - A
Attributes - A
Magic/Resonance - D
Skills - D
Resources - E

Character Information

Summary

Panne is a quiet, calm, distant satyr to outsiders. Strong and imposing, given to introspection and being the voice of reason in situations. She would rather find a quiet solution, but adapts as need be. More at home with the wilds and animals than she is with strangers.

Getting her to open up reveals a softened side, a caring and outgoing woman who would do anything she could for her friends and family. She adopts strays often, finding a home for them for as long as they need one, and puts her skills to work healing those who need it and helping where she can. Playful and outgoing on the rare occasion she lets her guard down. Owns a collection of tiny baby animal themed mugs.

Goals

Panne is running to help make ends meet, to make connections in the shadows, and to try to fight back against the injustices and corruption of the world. She has a realistic view of these efforts, though, and will tiredly admit that she's not always successful. She's not a shining example of purity, either, and will take wetwork jobs as long as the job feels justified - taking down a target that needs taking down, or being able to put the received funds to some better task to help the community.

Background

Panne hails from Ireland as a home country, called Triss by her parents. She ran free through the moors as a child, learning the ways of farm work and gaining a respect for nature, as well as meeting her mentor spirit Great Mother. When she was faced with the reality of society, however, she grew calloused and impassioned. The death of her mother broke the family apart, and a sale of her family's farm left her and her father split on peaceful but distant terms. She took her half of the money to travel the world and try to find her place, eventually settling in Seattle. The large city's mixed populations and nearby greenery felt like a good compromise, and she found a dream job to work.

But as she became more and more involved in helping the lesser fragments of society, she eventually fell to the shadows and became involved with runners. Where better to work towards the future, than in the darkest places?

Narrative Significant Qualities

Satyr - Panne is a satyr, a variant of Ork. This gives her legs that bend backwards, hooves, and a singular freak point.

Addiction (Mild): Deepweed - As an adept, the allure of Deepweed was too much. Being able to see into the world beyond her own? A few tries left her stunned at the unknown, and mildly addicted. She has no assensing skill, yet, but has been more and more intrigued by the astral.

Day Job (10 hrs) : Therapeutic Riding Instructor - A dream job she never knew she wanted, Panne now gets to work with horses and help people who need physical therapy to train at riding the business's horses, completing small tasks and helping to rehabilitate them. Includes care for the animals and small amounts of training, leadership work.

Poor Self Control II, Public Broad and Dependent (Nuisance) - Panne can't help herself around needy animals. Especially cute, stray little kittens, lost dogs, and the like. She'll pick them up to take them home and care for them, but tries to resist her urges if that would mean taking a pocketed kitty into danger during a run.

Run History

Affiliations

TRASS - Therapeutic Riding Association of Snohomish, Seattle. The business that owns a small stable and a few horses to use for physical therapy. Panne works there part-time.

Contacts

Organizations

N/A

Allies

N/A

Enemies

N/A

In Character Information

Symbols and Signatures

Her travels left her exposed to a few cultures, mostly indigenous peoples. She picked up necklaces and trinkets from various cultures, of various symbols, mostly pointing towards healing.

Matrix Search Table

Shadow Community Table

SINs

  • Real Ireland National Sin - Triss Macmahon

Appearance

The soft click of hooves on concrete draws prying eyes, eyes that fixate on the strange gait of the rather tall woman. She was broad-shouldered and solidly built, carrying herself with a calm confidince. Long white hair spilled down her back loosely, pale blue eyes quietly contemplating the world. Her face was subtly orkish, as was her build - but slimmer, evoking more elfish qualities than orkish. Horns spiraled from her white hair, curling into twin sheep's horns above her long ears. She was hardly slender, her frame full-bodied and lined with muscles beneath her tanned skin.

But the most eye-catching feature was her legs. Long, hooved, toned, - and bent backwards. Her switchback knees and well-kept hooves drew eyes quite often, as she regularly left her legs bare save for shorts or loose skirts. There was just no use hiding how she was, since the shape showed through all but the largest of dresses and the gait was noticeable. Those hooves were settled in snowy, fleecy fetlocks, close-shaven to her ankles to approximate socks as best she could. The rest of her legs were shaved bare in the summers, while colder months meant she allowed the fleecy fur to grow up to a full knee-length boot of white snow.

Clothing

During everyday wear, an armored tunic/skirt combo, or shorts and something simple. She prefers clothing that doesn't restrict her movements.

During runs, she brings along a full armored street-smart jacket and pants, to look more professional and official. Sheer black fabric, forearm guards, a ballistic mask tucked into her utility belt, cut so that she still had full range of motion with her legs, since she fights mainly through kicks.

Matrix Persona

A thinner, faun-like satyr caricature. Simplistic colors and shapes, made to fit into an adventure game's art style.

Media Mentions

ShadowGrid Profile Comments