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  • Keisha gets ''very'' excited by her currenKeisha gets ''very'' excited by her current hyperfixation, which will usually be the story she's working on or the leads she's chasing or the archives she's rummaging through. She will talk your ear off at any opportunity. When contacting her, roll a d6. If you roll a 1, Keisha gets lost in the weeds and will ramble for hours if not stopped with a Negotiation (3) or Intimidation (3) test. If an Intimidation test is used, regardless of failure or success, an Etiquette (3) test must follow to make sure she doesn't have a flare up of rejection sensitive dysphoria or she will take a -4 dice pool penalty on all checks for the seven days it will take to see her therapist.en days it will take to see her therapist.  +
  • Keisha has ADHD and is energized when pursKeisha has ADHD and is energized when pursuing her passions and current hyperfixations. Roll a 1d6: on a 5 or a 6 she is hyperfixated currently on the topic and will gain +2 dice on any related skill check. On any other number she takes a -2 die penalty due to lack of personal interest. She'll still tackle the topic but won't do so with her usual gusto.opic but won't do so with her usual gusto.  +
  • Keisha is by nature too trusting so to comKeisha is by nature too trusting so to compensate, she tries to be selective over who in the shadows she will work with. Notoriety has a double penalty when dealing with this contact. Subtract twice the runner's Notoriety from any check she is asked to do.toriety from any check she is asked to do.  +
  • Keisha is constantly chasing stories down.Keisha is constantly chasing stories down. Out in a warzone, down in the slums, getting herself temporarily kidnapped (only temporarily!)...she's always on the go-go-go. When contacting Keisha for the first time in a run, it may take up to 24 hours for her to initially respond. Roll Edge + Loyalty with each hit subtracting 2 hours from this time. This can always be avoided by taking on an automatic chip (she's not going to turn someone away in a ''crisis''.)ing to turn someone away in a ''crisis''.)  +
  • Keisha manages her ADHD very well. SometimKeisha manages her ADHD very well. Sometimes, though, she doesn't take her meds and her emotions can run away a bit away on her. If Keisha fails an Active check on behalf of a player, or a player rejects her advice/disagrees with her assessment (Legwork checks) or doesn't follow up with a shared contact (Networking check) there's a chance her feelings are hurt in a way that just won't fade. A player must make an Etiquette (3) check after any of the above scenarios or she'll become wracked with feelings of inadequacy and uselessness. On a failed Etiquette check, she will take a -4 dice pool penalty on all checks for the seven days it will take to see her therapist.en days it will take to see her therapist.  +