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  • "Do No Harm" may not apply to her, but it "Do No Harm" may not apply to her, but it certainly applies to you. Bringing Mindy damaged goods before she can have her fun means a big pay cut. Additionally, she will only sell drugs to you if she thinks you actually need them. Healthy body, healthy mind.lly need them. Healthy body, healthy mind.  +
  • If Mindy likes you, she wants to spend time with you. A ''lot'' of time. If you have a loyalty of 5 or more with her, she will stall for as long as possible whenever you call in a favour, just so she can listen to your voice some more.  +
  • Mindy offers an array of previously-loved Mindy offers an array of previously-loved goods. Any new cyber + bioware bought through her will always be of 'used' quality (or the lowest quality possible). She *can* upgrade the ware for you afterwards, but you *must* suffer the initial used-ware essence cost (and resultant essence hole after the upgrades are performed). When buying any other type of gear from her, roll a 1d6. On a 1, it has some feature linking it to the previous owner, such as a custom engraving or RFID chip., such as a custom engraving or RFID chip.  +
  • Mindy's clinic is BYOB (Bring Your Own BliMindy's clinic is BYOB (Bring Your Own Bliss). If you haven't taken anything to put you under, roll to resist stun damage equal to half your new 'ware's availability. This cannot overflow into physical damage. If your stun track is filled, you instead gain the negative quality Flashbacks I (Medical Equipment). quality Flashbacks I (Medical Equipment).  +