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This page provides a browsing interface for finding all values of a property and a given page. Other available search interfaces include the property search, and the ask query builder.
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- Ritz Doesn't know her clients are runners. Therefore, she's not used to people wanting to be more connected with her. Loyalty can only be raised 1 at a time, and each raising requires the character to first complete a run on her behalf. +
- Ritz doesn't work in the shadows. As such, the lives and contrivances of runners matter little to her. Ritz' loyalty can not be raised above 3, outside of a private run. +
- Ritz gets excited about most of her advent … Ritz gets excited about most of her adventures in Europe and will talk your ear off at any opportunity. When contacting her, the GM secretly rolls a D6. If they roll a 1, Ritz gets lost in the weeds and will ramble for hours if not stopped with a Negotiation (3) or Intimidation (3) test. Negotiation (3) or Intimidation (3) test. +
- Ritz has no loyalty to the Haven. She's got better things to do. She never offers a service for free or reduced price. If you need it faster or better, you pay more--it doesn't matter WHAT you're doing or what your loyalty is. +
- Ritz is not known for her subtlety. When utilized, roll a 1d6. On a 1, the actions Ritz takes are obvious and are easily traceable back to you. +